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Returning 35 results for 'both both deception conduct role'.
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Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
a lifeless wooden mannequin. Overnight, the mannequin disappears, and a replacement villager is generated by the demiplane to take over the “slain” villager’s place and role in the
Monsters
Strixhaven: A Curriculum of Chaos
mask, the recruiter can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
their leader, Extus Narr. Narr was in consideration for elevation to the role of Oracle of Strixhaven, but when the Founder Dragons passed him over in favor of Jadzi, his bitterness knew no bounds. He
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
the Abyss. He seeks the pieces of the legendary staff of power taken from him by those who imprisoned him, and commands his servants to do likewise.
The Prince of Deception’s true form is like
Monsters
Strixhaven: A Curriculum of Chaos
’demi can’t be targeted by any divination magic or perceived through magical scrying sensors, and she adds double her proficiency bonus to Charisma (Deception) checks (included above
elevation to the role of Oracle of Strixhaven, but when the Founder Dragons passed him over in favor of Jadzi, his bitterness knew no bounds. He now uses the Oriq to gather the spells and magical energy he
Monsters
Strixhaven: A Curriculum of Chaos
, the blood mage can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
to the role of Oracle of Strixhaven, but when the Founder Dragons passed him over in favor of Jadzi, his bitterness knew no bounds. He now uses the Oriq to gather the spells and magical energy he needs
Backgrounds
Baldur’s Gate: Descent into Avernus
clothes, and a pouch containing 10 gp
Specialty
During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to
determine your role:
d8
Specialty
1
Officer
2
Scout
3
Infantry
4
Cavalry
5
Healer
6
Quartermaster
7
Standard bearer
8
Support staff (cook
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch
. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the tritons’ role as the world’s true protectors.
Staunch Champions
Despite their off-putting manners, tritons are benevolent creatures at heart, convinced that other civilized races
, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Strangers to the Surface
Given their isolation, most tritons
Backgrounds
Sword Coast Adventurer's Guide
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
conduct yourself in the world at large as a representative of your house.
Noble
d8
Personality Trait
1
My eloquent flattery makes everyone I talk to feel like the most
Backgrounds
Guildmasters’ Guide to Ravnica
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running for One Character You can run this adventure for a single character of level 12. A Bard is a good choice, given the role that music and storytelling play in the adventure. Ideally, the
character should have proficiency in at least two of the following skills: Deception Intimidation Perception Performance Persuasion Stealth The solo character gains the Blessing of the Lone Champion (see the introduction) to compensate for the lack of companions.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
where characters conduct their explorations might suggest particular conflicts. This section describes the three suggested conflicts, the goals of the villainous groups, and possible plot arcs tied to them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
at this role, as might anyone with proficiency in the Investigation, Perception and Stealth skills. A high Charisma and proficiency in Deception, Intimidation, and Persuasion skills can also be useful
patron’s behalf. Consider some or all of these roles for the characters in your party: Chameleon. A master of disguise, sleight of hand, and deception, the Chameleon can perform the work of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC’s reactions. Other
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hard to keep a campaign going. Enter the concept of the shared campaign. In a shared campaign, more than one member of the group can take on the role of DM. A shared campaign is episodic rather than
how to run a shared campaign and seeing how the Adventurers League handles certain issues, then the rest of this appendix is meant for you. CODE OF CONDUCT
Time and time again, the core rulebooks
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
DM wants dice to play a role in determining an NPC’s response to you. In such situations, the DM will typically ask you to take the Influence action. Pay attention to your skill proficiencies when
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
DM wants dice to play a role in determining an NPC’s response to you. In such situations, the DM will typically ask you to take the Influence action. Pay attention to your skill proficiencies when
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running for One Character You can run this adventure for a single character of level 3. Ideally, that character should have proficiency in at least two of the following skills: Athletics Deception
Name
Role
Stat Block
Location
Asger Applegarth Lost halfling wanderer Commoner (Small) C15 Briochebane Dragon charmed by Uncle Nibblecheek Gold Dragon Wyrmling C10 Bubba Wugga Animated doll
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax God of Deception Phenax is the masked patron of lies and cheats. He is Heliod’s ethical antithesis, governing the spheres of gambling, deception, and betrayal. Phenax was once a mortal who
cloak of Athreos, the River Guide, who ushers the dead to their final rest. Hidden by illusion as he was, neither Athreos nor Erebos could find Phenax and bring him back. Able to play whatever role
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC’s reactions. Other
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
relies on interpersonal skills and a network of contacts falls into the role of the Talker. Charisma proves useful for this role, along with proficiencies in skills such as Deception, Intimidation
wants. Strength is a natural prerequisite for the role, but Charisma can also be useful, especially when combined with proficiency in Intimidation to reinforce the danger inherent in the Bruiser’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Captain Bandit captains command gangs of scoundrels and conduct straightforward heists. Others serve as guards and muscle for more influential criminals. Bandit Captain Medium or Small
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fraz-Urb’luu All demons are liars, but Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies — mortal and
bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the hideous to the beautiful. Often the demon lord becomes so immersed in playing a role that he loses
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fraz-Urb’luu All demons are liars, but Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies — mortal and
bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the hideous to the beautiful. Often the demon lord becomes so immersed in playing a role that he loses
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Dohwar Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs
., swim 20 ft.
STR
5 (−3)
DEX
12 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Dex +3, Wis +4
Skills Deception +3, Insight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ballrooms, boardrooms, and seedy taverns, willing to do whats necessary to get what they need. Those in this role often exude Charisma and might be adept with the Deception, Intimidation, and Persuasion
firsthand experience with the creatures, cultures, forces, and histories being investigated, and the best way to get that is in the field. This role is similar to the Scholar, but the Field Researcher is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a challenging role for a player character to fill, but an NPC could provide services to the party, making them worth keeping around. Face. Typically gifted with a high Charisma score and skilled in
as a bard or sorcerer) can supplement natural Charisma with magical persuasion. A character with the charlatan background, proficiency in Deception, or proficiency with a Disguise kit might also fill
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
secrets, deception, and betrayal isn’t close with the rest of the pantheon. This is not to say that Phenax doesn’t have active relationships with others in the pantheon, but his position as the patron
Lord of the Underworld and the River Guide. Still bitter over Phenax’s deception, Erebos concocts ways to torment the upstart god. Were he to discover a method to slay Phenax and return him to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
wooden mannequin. Overnight, the mannequin disappears, and a replacement villager is generated by the demiplane to take over the “slain” villager’s place and role in the village a few days later. If
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Phenax’s champions are pawns in his grand game of lying, cheating, and deception. He takes particular pleasure in tormenting Heliod and Iroas, whom he regards with special scorn
local government or temple.
6 Defeat a champion of another god (most likely Heliod, Erebos, or Iroas).
A Phenax Campaign Phenax fits easily into the role of primary campaign villain. He also
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vigilant warrior; the clan needs a wide range of labor and talents to meet all the needs of the group. Filling the second role are an equally large number of dwarves whose occupations involve the crafting of
role takes years to master it. A weaponsmith starts work in the forge, providing manual labor to haul ore from the mines and learning how to repair tools. The dwarf might then work in the mines, pushing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tokens, or they attempt to speak with the dead and succeed on a DC 16 Charisma (Deception or Persuasion) check, the gwishin is calmed enough to talk; see “Conversing with the Gwishin.” Additionally
Charisma (Deception or Persuasion) check. If the characters present two tokens, they have advantage on this check. If the characters fail this check (or haven’t obtained any of the tokens yet), the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Oriq The Oriq are a secret society of mages who wield forbidden magic in the service of their leader, Extus Narr. Narr was in consideration for elevation to the role of Oracle of Strixhaven, but when
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Neogi Void Hunter A neogi void hunter is bigger than a typical adult neogi and often fills the role of captain aboard a nightspider (see the Astral Adventurer’s Guide). The void hunter pledges fealty
)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws Wis +3, Cha +6
Skills Arcana +5, Deception +6, Intimidation +6, Perception +3, Persuasion +6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
deception. Meeting with the Magister The courthouse magister is Hester Barch (LG female Turami human acolyte with Insight +4), a petite woman in her seventies. Magister Barch is slow to anger and fond of






