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Returning 26 results for 'both both decided could range'.
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Magic Items
Dungeon Master’s Guide
through visions or dreams when the wielder is either in a trance or asleep.
Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it
of 3d6. Reroll if the Moonblade already deals an extra 3d6 Force damage on a hit.
76-80
The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each
Monsters
Baldur’s Gate: Descent into Avernus
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage
","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Traxigor was polymorphed into an otter years ago, and decided he preferred the new form to his original one (that of a wizened old man
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
finesse property.
83–84
The moonblade gains the thrown property (range 20/60 feet).
85–86
The moonblade functions as a defender.
87–90
The moonblade scores a critical
moonblade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates by
Monsters
Curse of Strahd
","rollType":"to hit","rollAction":"1 Handaxe"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"1 Handaxe","rollDamageType
.
The Great Vampire Hunt. While in the company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical knowledge, wealth, or influence, and their methods are appropriate to the marks they bear. Dragonmarked agents can range from lowly spies bearing the Mark of Shadow hidden within a circus
troupe, to a dragonmarked warlord of House Deneith who has decided to establish their own fiefdom. Examples of NPCs from dragonmarked houses appear in the Dragonmarked NPCs table. Dragonmarked NPCs
Monsters
Fizban's Treasury of Dragons
","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient topaz dragon has decided to set local ogre and bandit clans against one another, hoping they wipe each other out.
2
An
telepathically whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A military unit, like most adventuring parties, incorporates a range of useful skills while covering each member’s weaknesses with another’s strengths. Thus, characters of any class
even hermit) who decided to put medical expertise to military use. Scout. Trained in navigating the wilderness and laying ambushes for enemy soldiers, the Scout melds the combat skill of a fighter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Features” earlier in this chapter). 81–82 The moonblade gains the finesse property. 83–84 The moonblade gains the thrown property (range 20/60 feet). 85–86 The moonblade functions as a defender. 87–90
weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet. The weapon communicates by transmitting emotions, sending a tingling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or asleep. Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer’s
a hit. 76–80 The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack. 81–85 The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tiger Tribe, Bjornhild Solvigsdottir (see appendix C), has also been stirred to action. Bjornhild worships Auril and is furious that the party has decided to meddle in the Frostmaiden’s affairs. If
ambush, give her a woolly rhinoceros companion. Twenty tribal warriors make up the rest of the ambushing force. Before closing to melee range, they hurl spears at the characters. Elk Tribe Reaction
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, she decided to lend her skills in the fight against the Dragon Armies before they can invade her homeland. She is a talented spy and scout who isn’t afraid to bring her blades to bear if the
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Bonus Actions
Helpful. Iriad takes the Help
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, which should occur tomorrow. The fire cultists have decided that these druids are unsuitable for induction into the cult. Elizar plans to feed them to the wicker giant during the rite. These druids
going to fool anyone at close range, they attack immediately. Reinforcements. Camp Hc6 arrives first. The druids aren’t sure who to fight at first, though the characters can sway them with a successful DC 10 Charisma (Persuasion) check. Treasure The bugbears carry a total of 68 cp, 42 sp, and 55 gp.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Since the Selenelion twins are the living embodiment of the moon and the sun, the hag decided to separate the elf sisters, releasing one while keeping the other as her “guest.” By keeping the twins
language with them.
Actions
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Seed Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that he might need help and traveled for months
, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
+1 Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chamber where they may lounge on pillows, cushions, and divans as they place orders for extravagant dishes from across the planes of existence and enjoy a variety of spa services that range from the
her service to Bahamut: Unless Burney decided otherwise, once any creature less powerful than a deity has taken three steps from her, they can no longer remember her or having interacted with her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters a number of choices, allowing customization and creativity. Sample features are provided as guidelines, but a franchise’s features can include literally anything decided on and agreed to by the
, a beat-up fishing boat, a dilapidated store or farm, or any similar structure or site. The DM might direct the characters toward a single ideal location, or might provide a range of options for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim named Jasper Dimmerchasm. Jasper tried to negotiate with one of Zalto’s underlings and was brought to Ironslag to meet with the duke. Zalto decided that he didn’t need the Black Network’s help
shield dwarf. He speaks Common and Dwarvish. He has advantage on saving throws against poison, and he has resistance to poison damage. He has darkvision out to a range of 60 feet. He wields a battleaxe and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
manor, and the city decided to turn the estate into a single massive graveyard that acts as the primary repository for the city’s dead. The graveyard itself is a maze of crypts and monuments, its
vie for seats at the theater’s afternoon-only performances. Ticket prices are decided capriciously and on the spot by Goodnight, varying wildly between any given individual. While Goodnight is always
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
family in their beds, no one was eager to move into their former manor, and the city decided to turn the estate into a single massive graveyard that acts as the primary repository for the city’s dead. The
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lantomir, learned about the expedition and decided to form her own. Not long after they arrived in Bryn Shander, the three wizards who had formed the initial expeditionary force parted company, each one
level (3 slots): banishment, fire shield
5th level (2 slots): Bigby’s hand, Rary’s telepathic bond
Actions
Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Super-Secret Basement The kindly old wizard who built the lighthouse and its underground laboratory went by many names over his long life. By the point at which he decided it was time to slow down a
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
) slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Reactions
Parry. When an attacker Sildar
Sildar’s contact in Phandalin. The wizard traveled to the town several months ago to try to establish order there. After the Lords’ Alliance didn’t hear from Iarno, Sildar decided to investigate. Wave Echo
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
suspected that the goings-on at the bathhouse hid some dark secret and decided to investigate by posing as an aesthetician seeking employment. Ilmar has seen through the illusions covering the hags
fix a broken lock, though the characters might assume he is trying to break into the room by picking the lock. He has darkvision out to a range of 60 feet and doesn’t need light to do his work
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
’ normal javelin attack with the following attack option: Shortbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
The goblins fire each round at
worth 180 gp and 150 gp, respectively. Lhupo decided the items were of suitable quality for her unnamed rituals. C10: Postern Gate On the south side of the old castle, an overgrown path leads to a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Features” in appendix B) and uses the priest stat block with these changes: She wears half plate (AC 15). She has these racial traits: Her speed is 25 feet. She has darkvision out to a range of 60 feet
Maverick. She stays behind to slack off for the rest of her shift, but might show up at some later point if you wish. Having decided to make a new life for herself, Dagdra makes an excellent potential
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
darkvision out to a range of 60 feet. A character can ascertain the eyestalk’s function with a successful DC 10 Intelligence (Arcana) check but can’t determine who’s peering through it, or from where
saving throws against poison and resistance to poison damage. They have darkvision out to a range of 60 feet. They speak Common and Dwarvish. Nihiloor the mind flayer has psychically and surgically






