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Returning 35 results for 'both both defeat consists ranger'.
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Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 8: Slitherswamp Slitherswamp is designed for four 10th-level characters, and characters who defeat the monsters on this level should gain enough XP to reach halfway to 11th level. This level
consists of muck-filled caverns and decaying temples dedicated to evil deities of the yuan-ti. The serpent folk lived here until they were defeated by nagas known as the Ssethian Scourges. Afterward, Halaster replaced the yuan-ti with a bullywug tribe governed by a cruel death slaad overlord.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Red Wizard This group consists of a Red Wizard (LE male or female Thayan human mage), 1d6 guards, and 1d6 skeletons, all answerable to Valindra Shadowmantle (see “Heart of Ubtao”). If this encounter
spoiling for a fight; if defeat seems inevitable, the Red Wizard surrenders and offers a crude map of Chult marking the regions occupied by undead (see map 2.1). The characters can use the map to steer clear of these regions.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Returning War Band You can add a complication in the form of a hobgoblin war band returning home, just as the characters are preparing to leave. This war band consists of three hobgoblins led by
) check. Awarding Experience Points Divide 500 XP equally among the characters if they defeat the hobgoblin war band or come to terms with Targor.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, created by a large infernal war machine barreling in your direction. Its crew consists of boar-headed and rat-headed humanoids, all wearing goggles.
Raggadragga
The incoming infernal war
and defeat the creatures inside. If they do so, they can claim the Demon Grinder for themselves. The Demon Grinder is driven by the warlord Raggadragga, a wereboar with 120 hit points. He leads the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
refueled, Zariel returns with the rest of her crew and takes the flying fortress to the front lines of the Blood War. Whenever Zariel is aboard the flying fortress, its crew complement consists of
hundreds of devils — too many for characters to defeat without an army behind them. Deck patrols are bolstered by erinyes using truesight to search for ethereal and invisible enemies, making it unlikely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of firenewts. They protect it by patrolling the gorge and ambushing any intruders they believe they’re strong enough to defeat. A typical patrol consists of four firenewt warriors mounted on giant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 5: Temple of the Elder Elemental Eye The struggle to defeat the forces of Elemental Evil is coming to a head. Characters have cleared out the cult’s surface outposts and taken the fight to
the temples beneath the Sumber Hills. Below the ancient dwarven stronghold of Tyar-Besil is a deeper and even older maze of dark caverns — the Temple of the Elder Elemental Eye. This area consists of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Blaming its superiors for the defeat, Princeps Kovik gathered the surviving members of its legion and formed the Eighth Remnant, a marauding gang of devils no longer beholden to the infernal hierarchy
, provided there are no demons lurking among them. Kovik has a Devil’s Ride and travels with two bearded devils on similar vehicles. The rest of the gang consists of four barbed devils on a Tormentor and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If the quarry consists of multiple creatures, they all make the check. If the quarry is never out of the lead pursuer’s sight, the check fails automatically. Otherwise, if the result of the quarry’s
Disadvantage The lead pursuer is a ranger or has proficiency in Survival Disadvantage Other factors might help or hinder the quarry’s ability to escape, at your discretion. For example, a quarry with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wants protection this time. He offers to pay each character 150 GP. Encounters The adventure consists of these encounters. Kobold Bandits. Along the road, the wagon is surrounded by eight Kobold
and Comprehend Languages) If the characters defeat or drive off the dragon, each of them earns a bonus 400 XP.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Defining a relationship to these discoveries can be an important element of your character’s background; you might be a Mroranon paladin or ranger dedicated to expunging any trace of daelkyr magic from
vendetta with a personal rival, seeking to defeat them either in battle or in business. 5 You’re searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble. 6 You want to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
townmaster’s hall has a small but serviceable jail in the cellar. The jail consists of two cells, and Harbin carries keys to the cell doors. Quest: Orc Trouble. Harbin is looking for someone to head east on the
will help civilize the town. Sildar also encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to take her bath. During this time, the cursed spirits of the dryads arise to destroy Red Ruth’s lair as punishment for her crimes. This force consists of two dryad spirits (use the banshee stat
block) and a walking, undead tree (use the treant stat block, except the tree is undead and has resistance to necrotic damage). If the characters defeat the undead, Red Ruth fulfills her end of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her most powerful servants. The attacking drow force consists of the following: Ilvara, drow priestess of Lolth, armed with a tentacle rod in addition to the usual equipment Asha, junior drow
The characters might have a couple NPC companions around to help them defeat the drow (see “Bidding Farewell”), but if they need more assistance, consider the following options: Having pushed themselves
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
adventure consists of these encounters. Unleashed Animated Objects. A few days before the expo, the Aeghith’s staff discovered that pranksters had sneaked into a storage closet and animated some of the
, a convoluted double-decker seating apparatus, and wants to prove his talent. Aftermath. If the characters defeat Lile, each of them earns a bonus 100 XP. At your discretion, the judges might award the characters the 500 GP prize as well, especially if most other inventions were destroyed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Adventure Structure Waterdeep: Dragon Heist consists of an introductory adventure designed to familiarize player characters with the city of Waterdeep and provide them with a base of operations
or more of these lairs in the course of the adventure. Thwarting the villains doesn’t require the characters to invade their lairs or defeat them in combat, so it’s possible to complete the adventure
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
volume as they draw near. With the exception of the mastaba (see area V1), the necropolis consists of a series of ruined stone walls jutting out of the sand and patches of paved streets revealed by
the remains of the Consortium of Three, the Netherese wizards who were loyal to Prince Hamukai. After establishing the refuge at Haruun, they honed their magic and vowed to return to Azumar to defeat
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
” lurking among the crowd. Astarion suspects trouble and asks the characters to help protect him. Encounters The adventure consists of these encounters. Surrounded. While sitting at the bar (area R2a
characters don’t enter a room, the devils attack after 1 minute. Angry Vampire. After the characters defeat the devils, they encounter Cazador (Medium Vampire Infernalist) when they try to leave Rat’s Run
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
and confronting the killer before finding a way home. Encounters MIKE SCHLEY Map: Conch AlleywaysView Player Version The adventure consists of the following encounters and uses Map: Conch Alleyways
the characters with the above information. They are certain Yorg will defeat the characters if they give chase. Save the Gnomes. After learning about alley B’s location, the characters can reach it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
anytime after they defeat the elementals (see the following section). Meeting Dalamar Dalamar approaches the characters soon after they defeat the elementals or Kalaman’s troops start disembarking
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
natural cavern is a stone double door that is partly open. Bestial, high-pitched laughter echoes within.
The gnolls rigged the door with a makeshift alarm. Door Alarm. This simple alarm consists of
this chamber draws the attention of the gnolls in area J4, which quickly join the fray. If the characters defeat all but one gnoll, the last of them surrenders. As an Influence action, a character can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
khesh’dar (“silent folk”), learning the skills of rogue, monk, or ranger. The khesh’dar are spreading agents across the Five Nations, and you never know when a city goblin might turn out to be a deadly
assassin. As an adventurer from a Dhakaani clan, why are you working with the other player characters? Are you a scout gathering information? Are you searching for allies to defeat a rival clan, or to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
face of defeat and find reinforcements, they might instead press the attack.
As an optional rule to reflect this ferocity, a sahuagin that comes within 30 feet of a hostile creature that doesn’t have
proper, 30 feet high over the area at the top of the steps). All walls separating adjacent areas are 3 feet thick. Unless otherwise noted, construction consists of plain dressed stone. Doors All doors
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shambler consists of the rotting heap that it simultaneously accumulates and feeds on, which protects the root-stem and animates to smash and smother the life from any creature.
The dense mass of a
Resurgent Menace. If a shambling mound faces defeat before an overwhelming foe, the root-stem can feign death, collapsing the remains of its mound. If not subsequently killed, the root-stem beds down in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
. Particularly old dungeons can have a history that consists of multiple events, each of which transformed the site in some way. Dungeon History d20 Key Event 1–3 Abandoned by creators 4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Morndinsamman. Moradin is foremost among the dwarven pantheon, the epitome of everything dwarves strive to be. The rest of the group consists of those first dwarves who performed their labors so well
foes. Clangeddin encourages dwarf warriors to venture out of the stronghold in search of foes to defeat. He particularly hates goblinoids, giants, and dragons. He compels his followers to seek out and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
referred to as the Chandelier, this district mainly consists of picket keeps—strongholds governed by pious champions of justice and mercy. The Chandelier includes the following locations: Nimbron
characters to help cement her authority. 2 The empyrean Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
, suppose the goal is to defeat a gnoll fang of Yeenoghu responsible for raiding nearby villages. There might be four ordinary gnolls (minions of the fang of Yeenoghu) in the encounter deck. Once the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, including Xardorok if he’s present, use Enlarge before joining the fight. If defeat seems likely, Xardorok retreats to area X22 and uses the elevator to make his way toward area X8, where he hopes
soot-stained, gray-bearded duergar with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. The clean-up crew consists of the duergar
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the drow to deal with on their own, Yilsebek tries to summon a shadow demon to assist. If defeat is inevitable, Yilsebek casts fly on himself, heads up the ice slide toward area H24, and flees back to
hunter of white dragons and a Chosen of Thrym, the evil god of frost giants. When Vlagomir died, his warrior’s spark was bound to the spear. The first time a barbarian, fighter, monk, or ranger
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
level. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. You can also have other
birds are common sights on the island. They feed on flying snakes, and tortles hunt them for sport. Blood hawks appear only during the day, and a typical encounter consists of 2d6 blood hawks that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters that Sansuri is looking for a lost trove of dragon magic, but they don’t know where her cloud castle is located. Treasure If the characters defeat the giants, they can plunder the giants
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
go with food and other supplies throughout the day, watched closely by crew on deck. Map 11.1: The Grand Dame View Player Version The ship’s crew consists of a captain named Nelvin Storn (LE male
characters threaten the ship or its passengers, she conjures one or more giant snakes with the aid of her robe of serpents and uses her spells to try to defeat them while being careful not to harm crew or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
Three gargoyles guard the area
curious about any racket. The duergar use crossbows (see area B5) while the cultists in B7 come to aid the forces here. Development If the characters defeat the guards here and depart the temple, Marlos






