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Returning 35 results for 'both both defending continent rather'.
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both both defeating content ranger
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Continent Scale For mapping a whole continent, use a scale where 1 hex represents 60 miles. At this scale, you can’t see more than the shape of coastlines, the biggest mountain ranges, major rivers
, huge lakes, and political boundaries. A map at this scale is best for showing how multiple kingdom-scale maps fit together, rather than tracking the movement of adventurers day by day. The same
Backgrounds
Baldur’s Gate: Descent into Avernus
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
wish to use the background’s standard feature might have gained their standing in Baldur’s Gate from business rather than inheritance.
Skill Proficiencies: History, Persuasion
Tool
Bard
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Classes
Basic Rules (2014)
versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outnumbered. Rather than joining the Kalaman forces in their advance, the characters find themselves defending a retreat. The adventure unfolds in one of two ways: With Mass Combat. If you’re using
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Using This Book This book presents a glimpse of the world of Krynn through the lens of a specific conflict. Rather than providing an overview of the entire world, the book focuses on the region
Solamnia and their pursuit of a terrifying magical weapon. Beyond these chapters, appendices support the adventure with equipment, magic items, stat blocks, and other resources. A poster map of the continent of Ansalon is included, depicting the regions mentioned throughout and those beyond.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Once, Droaam was a wild frontier that marked the edge of civilized Khorvaire. Today, it is home to one of the strangest nations on the continent. In the streets of the Great Crag, ogres and
until medical attention can be obtained. Harpies in the taverns of Droaam use their hypnotic songs to entertain rather than to harm. When you bring creatures from Droaam into the campaign, consider how
Backgrounds
Sword Coast Adventurer's Guide
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
foreign land.
2
I pretend not to understand the local language in order to avoid interactions I would rather not have.
3
I have a weakness for the new intoxicants and other pleasures of this
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
. Rather than abandon the fortress, the five cities supporting the reconstruction efforts committed to defending Ironspine Keep against Szass Tam’s horde. When the characters arrive for what they expect to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Privilege feature of the noble background. Those who wish to use the background’s standard feature might have gained their standing in Baldur’s Gate from business rather than inheritance. Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unapproachable, or they are curious and manipulative, pulling strings behind the scenes or trying to influence the world in arcane ways. Most dragons live on the mystery-shrouded continent of Argonnessen and
avoid contact with those they see as lesser creatures. They are obsessed with the Draconic Prophecy, which is a map of possible futures rather than a clear-cut prediction. Its paths are revealed in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
Privilege feature of the noble background. Those who wish to use the background’s standard feature might have gained their standing in Baldur’s Gate from business rather than inheritance. Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once you’ve determined where the adventure
encourage players to roleplay these traits accurately, players can portray the NPCs as they choose. Rather than have each player roll initiative for a special NPC, assume that the NPC acts on the same
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from
the ascendancy of chromatic dragons would trigger a continent-wide catastrophe that the Emerald Enclave cannot allow. Using the Emerald Enclave Members of the Emerald Enclave operate alone or in small
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
used it as a headquarters, stocking it with supplies and defending it from assaults by the enemy group. When the war entered its final throes, the ship was in danger of bring overrun by the land
-based forces. In response, rather than staying and fighting it out, the cultists aboard the ship pulled up anchor — and thanks to an offshore wind, they rode the waves and left the island far behind
Orc
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Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, since no one in Mirabar wishes to see the surface city wiped out. It would simply be bad for business. Mirabar spares no expense in defending its wealth, and hires as many mages and adventurers as
collections of unusual and rare gems, to use seals made of gems carved into signet rings, and to be investors in ventures (rather than property) up and down the Sword Coast. They are sophisticated and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Military Force The whole machine of war is barbaric. In a sane world, conflicts would be resolved by contests of apocalyptic magics or by continent-reshaping brawls between titanic, soul-fueled
force. 2 Mercenary Company. Hard-bitten veterans of numerous conflicts, mercenaries serve an employer for coin rather than out of loyalty. 3 Expeditionary Force. This military force is far from home
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
other than the defender.
Extra Attack 5th-level Battle Smith feature You can attack twice, rather than once, whenever you take the Attack action on your turn. Arcane Jolt 9th-level Battle Smith feature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of time. Rather than imparting his skills to them, he fueled their spirits with a burning desire to follow his example. His gifts of durability and purpose gave the dwarves all they needed to devote
centuries, but the same inflexibility can bring problems when applied to the unpredictable dangers of the world. A clan might continue to depend on the same plan for defending its stronghold that has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
other than the defender.
Extra Attack Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. Arcane Jolt At 9th level, you learn new ways to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters As the characters travel toward Araumycos, use the Creature Encounters table in this section rather than the Creature Encounters table in chapter 2. Once the characters enter
feel as if they’re being watched even when they aren’t. While defending its cavernous lair, the tyrant avails itself of its lair actions. Treasure. If the characters defeat the death tyrant, they can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that square). The characters continue to move, one square at a time, awakening skeletons and defending themselves until they navigate their way across the dunes to safety, or slay twenty or more
skeletons. Once they slay twenty or more skeletons, phase two begins. Phase Two. All the skeletons within 2 squares of the party animate and attack. Rather than assail the characters individually, half the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Dread. They don’t always claim their victims bodily, though. Rather, the Mists might steal characters’ minds, placing them into survivors involved in specific terrifying scenarios. Perhaps
characters suddenly find themselves mentally recast into someone defending against a zombie siege in Falkovnia, attending a ball in Dementlieu, or exploring the tombs of Har’Akir (see chapter 3 for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
great white moon, also called the Mistress) and Celene (a smaller blue moon, also called the Handmaiden). Greyspace’s sun orbits Oerth, rather than the other way around. The sun takes 360 days to
maintain strongholds along the border with Ket, most of their energy is spent defending against giants and dragons in the western mountains. The Watchers are sworn to an ascetic and disciplined code
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
north and east of the North Wall mountains bordering Halruaa, Elfharrow isn’t a name bestowed by its residents, but rather the sobriquet that travelers use for this violent region. The tribes of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fighting, and I refined my talents by defending myself against people who crossed me. 6 I could always pick up just about any weapon and know how to use it effectively. Monk d6 I became a monk
I want through sneakiness rather than direct confrontation. 6 I’m a sucker for a shiny bauble or a sack of coins, as long as I can get my hands on it without risking life and limb. Sorcerer d6 I
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order. All Are Fighters Most of the orcs that stay behind when the warriors go on their raids are weaker than
plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more or less intact, the orcs leave
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
claimed the continent. Being from Evermeet, he believes that his island home will be safely sheltered from the dragons’ reign. Elves on the mainland will suffer, but that will be a small price to pay for
, lying deep in the swamp. But if that unlikely event ever happened, he knows that the swaggering bullywugs would desert rather than fight an organized enemy. The lizardfolk, on the other hand, can be






