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Returning 32 results for 'both both define complete race'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that class and race define. This section expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that class and race define. This chapter expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
Species
Spelljammer: Adventures in Space
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Character Options Each player has options when it comes to choosing a character race, class, and background. These options are summarized in the Character Options table. If there are multiple players
— Wizard Soldier While your players follow the steps of character creation as outlined in the Basic Rules, pay attention to the choices they make. The backgrounds they choose define who their
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of bizarre sea creatures and a complete megalodon skeleton. Olzanik. This family of metalworkers obsesses over war. To them, every success is a conquest, but no Olzanik has ever seen battle in
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, where Volo gives them a quest. It’s a straightforward rescue mission with a twist involving a case of mistaken identity. If the adventurers complete the quest, Volo rewards them with a valuable piece of
with some secondary villains, culminating in a bloody confrontation at a noble estate. In chapter 4, the characters race to find the gold. The encounters in this chapter and the order in which they
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
include multiple backgrounds, as sometimes it’s fun to play an all-soldier party or a troupe of adventuring entertainers. The backgrounds they choose define who their characters were before becoming
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations. These brief summaries of the
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, becoming like the gods in body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders. One Race
quickly coalesced into a caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a troupe of adventuring Entertainers. The origins the players choose define who their characters were before becoming adventurers. Think about how the characters’ backgrounds might inform adventures
shared sense of purpose. Happenstance. Someone puts out a call for adventurers to complete a quest, and the characters answer the call. Alternatively, all the characters could meet by accident, only to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-attitude or mannerisms, or the influence of his or her ability scores. A useful place to start thinking about personality traits is to look at your highest and lowest ability scores and define one trait
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. What are the ongoing effects of this cataclysm? The following points can help you define the nature and consequences of the disaster: Decide what caused this cataclysm and where it originated. An omen
scale of your campaign, the area might be as small as a section of a city or as large as a continent, world, or plane of existence. Define the aggressor and whether it represents a known enemy or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
takes to complete. Step 2: Narrate the Travel. Describe what happens as the characters complete this stage of their journey. Introduce and resolve any challenges (see “Journey Stage Challenges”). Step 3
. Journeys without Destinations
Sometimes, characters travel without a clear path to follow or a clear destination in mind. In such a case, use the grid of your map (squares or hexes) to define the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
this tome, the elves set down thoughts regarding the power of innocence. They recounted how they had long observed the halfling race, watching as the chaos of the world swept around them and left
makes them wary of any new “friend” that doesn’t come across as genuine. Although they might not be able to define the feeling, halflings sense when something isn’t quite right, keeping their distance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, of ensuring that every condition of the quest is fulfilled, and of recording and sending on information vital to Head Office when the mission is complete. When creating contracts with other
of thing. In time, this hunger to define and make official the rhythm of daily life found its expression in documancy, a kind of mystic bureaucratic art founded by Omin Dran. Anything you put a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
soldiers to show complete loyalty to their country and its king. Because of his experiences in the war, he has a deep dislike for Thranes and followers of the Silver Flame, but he rarely lets these
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Underdark. Chapter 6 Summary Armed with knowledge from Ruxithid’s lair, the heroes race against forces allied with the mind flayer fanatics to retrieve three shattered obelisk pieces. One piece lies in
are harnessing. Meanwhile, corruption falls over Phandalin like a shadow. The characters find the fanatics’ ritual space, only to discover that the mind flayers have fled into the Far Realm to complete
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature retains its Hit Dice, hit points, racial traits (but not proficiencies granted by race), and all of its ability scores except for Intelligence. After the first stage of the process, the creature’s
Intelligence is halved; when the second stage is over, its Intelligence score increases by 1d6. To complete the process, the thrall receives a new set of proficiencies, a new alignment, and a new
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
a squad of Boros soldiers into battle. When you’re assigned a mission that involves an adventure — leaving behind your guild holdings and putting yourself in danger — and you complete that mission
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the party includes one or more members of the Lords’ Alliance, she offers to help them complete their mission. Otherwise, she is unwilling to break her cover. Driders These outcasts perch atop high
have transformed into spore servants. They silently observe the party but don’t attack the characters unless threatened. Escaped Slaves A group of 1d4 commoners (of any race) attempts to hide from the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
vedalken are lawmages.
Lawmage
Medium humanoid (any race), lawful neutral
Armor Class 15 (breastplate)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
13(+1)
DEX
12(+1)
CON
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weapons capably. Every legion in the hobgoblins’ entire society forever stands prepared for war. Brutal Civility Hobgoblins hold themselves to high standards of military honor. The race has a long
’ cheeks can flush with emotion.
Implacable Gods Hobgoblins revere two gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Escape from captivity in the dungeon. 15 Clear a ruin so it can be rebuilt and reoccupied. 16 Discover why a villain is interested in the dungeon. 17 Win a bet or complete a rite of passage by
a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wealth and wisdom to keep the enterprise going a few more decades. Luiren. Long the homeland of halflings and thought to be the place where their race had its genesis, Luiren was lost during the
great peninsula of Aglarond juts out into the Inner Sea, and that body of water and the forests of the Yuirwood define much of the nation’s character. A realm of humans living in harmony with their elf
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god was conquered by Maglubiyet, after all
Exterior. Anyone who is skilled or fortunate enough to pass through the territory of a goblin tribe without being detected is likely to come upon some telltale signs of habitation — complete with goblins at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
pressing matters force the characters to complete their investigation quickly. This episode is for 1st-level adventurers, and the characters are at their most vulnerable at this level. As such, it’s






