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Returning 35 results for 'both both demon chapter roiling'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 17: Against the Demon Lords In the culmination of Out of the Abyss, the heroes implement Vizeran DeVir’s scheme to take on the demon lords. The archmage’s ritual draws the demon lords
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 17: Against the Demon Lords In the culmination of Out of the Abyss, the heroes implement Vizeran DeVir’s scheme to take on the demon lords. The archmage’s ritual draws the demon lords
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 17: Against the Demon Lords In the culmination of Out of the Abyss, the heroes implement Vizeran DeVir’s scheme to take on the demon lords. The archmage’s ritual draws the demon lords
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature takes 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Corrupt Water", "rollDamageType":"poison"} poison damage and is poisoned until it finishes a long rest.
If another demon
pollutes the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the demon’s essence
Magic Items
Guildmasters’ Guide to Ravnica
description — unless you’re directed to chapter 6 of this source instead.
The creature is friendly to you, your companions, and other members of your guild (unless those guild members are
keyrune includes bits of cable and wire. One end resembles a humanlike head, suggesting the jagged elemental form of the galvanice weird (see chapter 6 for the stat block) that it can become for a
Monsters
The Book of Many Things
, or half as much damage on a successful one.The demon lord Aurnozci is a wormlike horror of fiery flesh and toxic seepage. In its present form, Aurnozci can’t leave Xulregg, the Abyssal layer
leader, a masked archmage called the Eye of Aurnozci.
Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area are vulnerable to necrotic damage.Orcus is the Demon
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different angels (from the petrified angels in the Labyrinth in chapter 14) The heart of a goristro (from the demon slain by Yeenoghu in chapter 14) Thirteen timmasks sprouted from the footprint of a
greater demon (from Araumycos’s cavern in chapter 16, or elsewhere) Gromph Baenre’s grimoire (from Sorcere in chapter 15) A few drops of blood or ichor from a demon lord (from Yeenoghu’s battle with the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different angels (from the petrified angels in the Labyrinth in chapter 14) The heart of a goristro (from the demon slain by Yeenoghu in chapter 14) Thirteen timmasks sprouted from the footprint of a
greater demon (from Araumycos’s cavern in chapter 16, or elsewhere) Gromph Baenre’s grimoire (from Sorcere in chapter 15) A few drops of blood or ichor from a demon lord (from Yeenoghu’s battle with the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different angels (from the petrified angels in the Labyrinth in chapter 14) The heart of a goristro (from the demon slain by Yeenoghu in chapter 14) Thirteen timmasks sprouted from the footprint of a
greater demon (from Araumycos’s cavern in chapter 16, or elsewhere) Gromph Baenre’s grimoire (from Sorcere in chapter 15) A few drops of blood or ichor from a demon lord (from Yeenoghu’s battle with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demons: Demon Lords This section provides game statistics for the demon lords who are detailed in chapter 1. They are incredibly formidable opponents. Demon lords often turn against each other.
Here Zuggtmoy will soon face the treachery of Juiblex.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demons: Demon Lords This section provides game statistics for the demon lords who are detailed in chapter 1. They are incredibly formidable opponents. Demon lords often turn against each other.
Here Zuggtmoy will soon face the treachery of Juiblex.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Victory or Defeat The characters might overcome two demon lords if they are successful in this chapter. If they fail, terrible consequences unfold for the myconids and other creatures of the
Underdark, though the adventurers will get another chance to take the fight to Zuggtmoy, Juiblex, and all the other demon lords in chapter 17.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Victory or Defeat The characters might overcome two demon lords if they are successful in this chapter. If they fail, terrible consequences unfold for the myconids and other creatures of the
Underdark, though the adventurers will get another chance to take the fight to Zuggtmoy, Juiblex, and all the other demon lords in chapter 17.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
lurk within these lands, yet the collection of the Dark Powers is far from complete. This chapter provides information for the DM and explores the misty truths of the Domains of Dread, along with a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
lurk within these lands, yet the collection of the Dark Powers is far from complete. This chapter provides information for the DM and explores the misty truths of the Domains of Dread, along with a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
lurk within these lands, yet the collection of the Dark Powers is far from complete. This chapter provides information for the DM and explores the misty truths of the Domains of Dread, along with a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Victory or Defeat The characters might overcome two demon lords if they are successful in this chapter. If they fail, terrible consequences unfold for the myconids and other creatures of the
Underdark, though the adventurers will get another chance to take the fight to Zuggtmoy, Juiblex, and all the other demon lords in chapter 17.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demons: Demon Lords This section provides game statistics for the demon lords who are detailed in chapter 1. They are incredibly formidable opponents. Demon lords often turn against each other.
Here Zuggtmoy will soon face the treachery of Juiblex.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nightmare A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of
brimstone as quickly as it appeared. Dread Steed. Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14th level by the time they crash Zuggtmoy’s wedding (chapter 16, “The Fetid Wedding”), and 15th level for the final showdown against the demon lords (see chapter 17, “Against the Demon Lords”).
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14th level by the time they crash Zuggtmoy’s wedding (chapter 16, “The Fetid Wedding”), and 15th level for the final showdown against the demon lords (see chapter 17, “Against the Demon Lords”).
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nightmare A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of
brimstone as quickly as it appeared. Dread Steed. Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nightmare A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of
brimstone as quickly as it appeared. Dread Steed. Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 3, depending on where the party is traveling. Demon Encounter Roll a d20 and consult the Demon Encounters table to determine what appears. If the characters stumble upon Juiblex and flee
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
purple worm egg and the eye of the beholder can be found in the Wormwrithings (see chapter 13). The angel feathers and the demon heart can be claimed in the Labyrinth (see chapter 14). The grimoire is
found in Menzoberranzan, the City of Spiders (see chapter 15). Being able to acquire the timmask mushrooms and blood from a demon lord depends on the adventurers’ resourcefulness and on the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
purple worm egg and the eye of the beholder can be found in the Wormwrithings (see chapter 13). The angel feathers and the demon heart can be claimed in the Labyrinth (see chapter 14). The grimoire is
found in Menzoberranzan, the City of Spiders (see chapter 15). Being able to acquire the timmask mushrooms and blood from a demon lord depends on the adventurers’ resourcefulness and on the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14th level by the time they crash Zuggtmoy’s wedding (chapter 16, “The Fetid Wedding”), and 15th level for the final showdown against the demon lords (see chapter 17, “Against the Demon Lords”).
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for them to reach the stone giant library of Gravenhollow (see chapter 11), whose vast lore might provide some clue as to what has brought the demon lords to the Underdark.
Chapter 9: Mantol-Derith Mantol-Derith has endured for centuries as a neutral outpost where drow, duergar, svirfneblin, and surface dwellers can meet and trade without fearing for their lives
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for them to reach the stone giant library of Gravenhollow (see chapter 11), whose vast lore might provide some clue as to what has brought the demon lords to the Underdark.
Chapter 9: Mantol-Derith Mantol-Derith has endured for centuries as a neutral outpost where drow, duergar, svirfneblin, and surface dwellers can meet and trade without fearing for their lives
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for them to reach the stone giant library of Gravenhollow (see chapter 11), whose vast lore might provide some clue as to what has brought the demon lords to the Underdark.
Chapter 9: Mantol-Derith Mantol-Derith has endured for centuries as a neutral outpost where drow, duergar, svirfneblin, and surface dwellers can meet and trade without fearing for their lives
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 3, depending on where the party is traveling. Demon Encounter Roll a d20 and consult the Demon Encounters table to determine what appears. If the characters stumble upon Juiblex and flee
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 3, depending on where the party is traveling. Demon Encounter Roll a d20 and consult the Demon Encounters table to determine what appears. If the characters stumble upon Juiblex and flee
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
purple worm egg and the eye of the beholder can be found in the Wormwrithings (see chapter 13). The angel feathers and the demon heart can be claimed in the Labyrinth (see chapter 14). The grimoire is
found in Menzoberranzan, the City of Spiders (see chapter 15). Being able to acquire the timmask mushrooms and blood from a demon lord depends on the adventurers’ resourcefulness and on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 10 Summary In chapter 10, the characters follow Kas through Pandemonium toward the Ruinous Sea, an ocean of swirling, impassable, chaotic magic. On the coast, a battle rages between the
demonic forces of Kas, who is attempting to free Miska the Wolf-Spider from his prison in the nearby Ruinous Citadel, and the demon-god Lolth, who is allied with Vecna. The characters can manipulate the battle, or they can race straight to Kas, who eventually reveals the location of Vecna’s ritual.






