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Returning 35 results for 'both both depending coin realms'.
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Monsters
Planescape: Adventures in the Multiverse
inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies struggle, so do the places they inhabit. Sunflies have
stingers that they use to inject natural toxins into other creatures. Planar magic can alter a sunfly’s toxin so that its effect is different depending on which Outer Plane the sunfly is on.
Many
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Light Crossbow", "rollDamageType":"piercing"} piercing damage.Derro slink through the subterranean realms, seeking places that are safe from
varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Monsters
Planescape: Adventures in the Multiverse
on a success.Sunfly;Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies
depending on which Outer Plane the sunfly is on.
Many inhabitants of the planes have strong feelings about sunflies, viewing them as loathsome pests or adorable pets. Sunflies in Sigil are often the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 12):
At will: mage hand, message, prestidigitation
1/day each: invisibility, sleep, spider climbDerro slink through the subterranean realms, seeking places that are
this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Currency and Trade Bartering is common in the vast and varied realms of the Outlands. When money exchanges hands, it often takes the form of a lodestar—a weakly magnetic, cobalt coin stamped on both
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
makeup of the pantheon has shifted over the ages, as a result of changes in the Realms and its people (or vice versa, depending on which scholars you believe). The following pages describe the most
The Gods of Faerûn The gods that make up the pantheon of Faerûn are much like the population of some of the Realms’ greatest cities: an eclectic blend of individuals from a variety of sources. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Layers of the Outer Planes Most of the Outer Planes include a number of distinct environments or realms. These realms are often imagined and depicted as a stack of related parts of the same plane, so
portals from elsewhere reach the first layer of a multilayered plane. This layer is variously depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like a city gate for that plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Laeral Silverhand Laeral (LAIR-ull) Silverhand is the fifth of seven daughters of Mystra, a deity of magic in the Forgotten Realms setting. (Alustriel Silverhand is Laeral’s older sister.) She is
. Though her power has waxed and waned depending on Mystra’s involvement with the world and has declined significantly in recent years, Laeral remains one of the most formidable spellcasters in a world known for powerful spellcasters.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Realms of the Returned Death and life are two sides of the same coin. Opposite, but eternally connected. One cannot exist without the other.
—Slighos the Body-binder
Before becoming a god, Phenax
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
looking to pick a fight with a foreigner. Example: The Forgotten Realms The world of the Forgotten Realms provides an extensive example of currencies. Although barter, blood notes, and similar letters of
suns. The city’s two local coins are the toal and the harbor moon. The toal is a square brass trading-coin pierced with a central hole to permit it to be easily strung on a ring or string, worth 2 gp in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Forgotten Realms Dozens of deities are revered, worshiped, and feared throughout the world of the Forgotten Realms. At least thirty deities are widely known across the Realms, and many more are
worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. Deities of the Forgotten Realms Deity
Alignment
Suggested Domains
Symbol
Auril, goddess
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creatures explore the Outer Planes, they can experience those realms differently depending on their alignment.
chapter 1 if you run into trouble with evil characters played in a disruptive way. Planes and Alignment The Outer Planes (described in chapter 6) are realms where alignment manifests in reality. When
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
and magic. The expression of magic varies widely depending on where characters roam in ancient Netheril. In a flying city, magic is on opulent, wanton display. On the ground, magic is still
everywhere, but it’s clear only High Netherese mages wield and benefit from it. Accessing Ancient Netheril
Characters from the present-day Forgotten Realms might reach ancient Netheril in the following ways
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, depending on their influence there. Greater deities are generally the oldest gods of a pantheon, responsible (at least in myth) for creating or parenting the other gods. Their provinces are major areas
the fundamentally ineffable nature of greater gods, but they are more likely to manifest in mortal realms. Quasi-deities have a divine origin, but they don’t receive or answer prayers. They are still
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the northwest or south side of the map, depending on their path from the Thornapple to the pier. The guards and Azra Nir cluster around the crashed carriage, while Kala starts on the side of the map
stat block but does not have Sunlight Sensitivity. As the biza attacks, it calls out and curses the names Amos Nir, Nargis Ruba, and the others listed in the “Kings of Coin” section later in this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they are found guilty they are dispatched to Malbolge to endure years of torment. That Glasya is both prison warden and the Nine Hells’ most notorious criminal is evidence that in the infernal realms
behalf while paying for them with what amounted to worthless coin. Was it Asmodeus’s intent all along that Glasya should strike out on her own, or was Glasya rebellious and clever enough to successfully
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
costs one soul coin. Unlike food consumed elsewhere in Avernus, which is uniformly terrible, the food at Infernal Rapture tastes delicious. Special food requests can be filled, but they must be made
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
and their realms, the language used must be highly metaphorical. Their actual homes aren’t literally places at all but exemplify the idea that the Outer Planes are realms of thought and spirit. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
parents and also a King of Coin. Nargis is overseer of the Tavern Keepers Trade and spends much of their time at the Thornapple, the centerpiece of their family’s fortune. When the Kings of Coin made their
bargain with the witch Proud Edun to magically cultivate the jeli flower, Nargis convinced the other Kings of Coin they could save their firstborn children by murdering the witch. For five years
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
— 1980’s adventure module S3 for first edition AD&D — placed its titular mountains in Greyhawk, north of the Grand Duchy of Geoff and the Valley of the Mage. Depending on your campaign, you can set this
adventure in any similar location: a mysterious mountain range that even dedicated explorers have failed to fully map. In the Forgotten Realms, one possible location for the adventure is Chult, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunflies Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies struggle, so
do the places they inhabit. Sunflies have stingers that they use to inject natural toxins into other creatures. Planar magic can alter a sunfly’s toxin so that its effect is different depending on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the lizardfolk’s enmity or their respect. If they proceed cautiously and without violent intent, they will likely be taken to an audience with the queen, Othokent. Depending on how they have conducted
bring together the Cyran diaspora, dragonmarked houses, and even the Inspired.
Forgotten Realms. A lizardfolk lair has been discovered close to the town of Saltmarsh, threatening the town and traffic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the Sword Coast with a great victory or two. Fortunately, the Forgotten Realms has just such a group of heroes. Secrets In the first volume of Tyranny of Dragons, the Cult of the Dragon gathered up a
good-aligned adventurers and the people of the Sword Coast are aware of the threat posed by the cult. What’s unclear is how to deal with it. Depending on the nature of the characters and their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
powerhouse at the center of the Great Wheel. Coinage from across the multiverse flows through Tradegate. The gate-town simplifies market exchanges by minting its own currency, a magnetic cobalt coin known as
with the Trade Master to enter Bytopia. The many-horned bariaur knows everything an interested traveler owns down to the last coin, including abstract holdings and objects of sentimental value
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the Sword Coast with a great victory or two. Fortunately, the Forgotten Realms has just such a group of heroes. Secrets In the first volume of Tyranny of Dragons, the Cult of the Dragon gathered up a
good-aligned adventurers and the people of the Sword Coast are aware of the threat posed by the cult. What’s unclear is how to deal with it. Depending on the nature of the characters and their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Sword Coast with a great victory or two. Fortunately, the Forgotten Realms has just such a group of heroes. Secrets In the first volume of Tyranny of Dragons, the Cult of the Dragon gathered up a
good-aligned adventurers and the people of the Sword Coast are aware of the threat posed by the cult. What’s unclear is how to deal with it. Depending on the nature of the characters and their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, with the Silver Marches dissolving, Sundabar wasted no time withdrawing from the Lords’ Alliance as well, officially severing formal ties with the human realms of the North except for those
necessary for trade. Given that such trade is now a rare occurrence, most of the human realms see Sundabar as jealously guarding its wealth and cravenly hiding beneath the surface, while the rest of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
. The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
good works disappear within a generation or two. In some cases, one of these realms is fortunate to be saved from its inevitable decline by another group of successful adventurers, who inject enough
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
might use such vast mountains of coin as Mirabar possesses on shows of prosperity, Mirabarrens use it for more functional goals, making sure that the city’s defenses are new, that its gates close
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
or paraphrase the following: “Looking to make some coin, eh? So am I. I’ve got a little trick planned that’ll cinch the race in my favor, winning me a thousand talons at least. You want in? I’ll give
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin
Dexterity modifier to your attack roll and your damage roll when attacking with a melee weapon that has the finesse property, such as a dagger or a rapier. Armor Class Depending on the armor you wear
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin
Dexterity modifier to your attack roll and your damage roll when attacking with a melee weapon that has the finesse property, such as a dagger or a rapier. Armor Class Depending on the armor you wear, you






