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Returning 35 results for 'both both detect contain reveals'.
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Magic Items
Dungeon Master’s Guide
defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
An Identify spell reveals if the flask contains a
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
Monsters
Forgotten Realms: Adventures in Faerûn
turn.
Spellcasting. Zlan casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 19):
At Will: Detect Magic, Detect
direct action when an oblique or hidden action will suffice. Its plans always contain fallbacks and contingencies. One of these contingencies—one the other liches who constitute its new form failed
Magic Items
Tales from the Yawning Portal
This stone is a large gem worth 150 gp.
Curse. The stone is cursed, but its magical nature is hidden; detect magic doesn’t detect it. An identify spell reveals the stone’s true nature
Magic Items
Icewind Dale: Rime of the Frostmaiden
The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. A detect magic spell reveals a magical aura of enchantment around the amulet.
Every shield
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack
illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.
Whenever a creature with an
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail
image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
accordance with its normal disposition and alignment.
An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly
discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100
Contents
d100
Contents
1-50
Empty
77-78
Elemental (any)
51
Arcanaloth
79
Magic Items
Candlekeep Mysteries
damage except radiant damage. A detect evil and good spell or similar magic reveals that the figurine has been desecrated. As long as it has at least 1 hit point, the figurine has the following magical
Magic Items
Strixhaven: A Curriculum of Chaos
magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a side effect of the orb’s curse, the spell detect magic reveals an aura of enchantment surrounding
creatures bearing the curse. This aura is distinctive, but in a way detect magic offers no further details about.
Destroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic
Monsters
Planescape: Adventures in the Multiverse
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
released and destroyed. This reveals a fifteenth soul, a lich, that inhabits the Nether card, which appears only when the fourteen souls are defeated. If this ancient entity is destroyed, the Nether card
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
","rollAction":"Far Realm Parasite (Miles)"} miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an otyugh with all the lich’s memories
DC 17):
At will: detect magic, mage hand, prestidigitation
2/day each: dispel magic, hunger of Hadar, lightning bolt
1/day each: arcane eye, dimension door, plane shift (self only)Far Realm Step
Monsters
Storm King's Thunder
spellcasting ability (spell save DC 22):
At will: comprehend languages, detect magic, mage hand, minor illusion, prestidigitation
2/day each: darkness, detect thoughts, ice storm
1/day each: banishment
the start of his turn.
Detect. Klauth makes a Wisdom (Perception) check.
Tail Attack. Klauth makes a tail attack.
Wing Attack (Costs 2 Actions). Klauth beats his wings. Each creature within 15
Bard
Legacy
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Classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
person, detect magic, healing word, and thunderwave. The Bard Table Level ProficiencyBonus Features Cantrips Known Spells Known
Monsters
Quests from the Infinite Staircase
ability (spell save DC 21):
At will: Detect Evil and Good, Detect Magic, Thaumaturgy
3/day each: Create Food and Water (the food is always tasty), Dispel Magic, Invisibility, Legend Lore (as an action
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 15 inches wide, contained in a corked glass bottle 5 feet long and 1½ feet wide. The bottle rests on its side in a wooden stand and is portable. A detect magic spell reveals an aura of
transmutation magic around the ship. An identify spell or similar magic cast on the model reveals that it’s an actual longship magically reduced to one-twelfth its normal size. The spell also reveals that the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage. A Detect Magic spell reveals an aura of evocation magic emanating from the mirror. Unless covered, the reflective side of a moonlight mirror casts bright light in a 20-foot hemisphere, in the
other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynn’s moons
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the characters examine any of the crates except for the empty crate in area D5, they get an unsettling feeling. Detect magic reveals latent, sinister magic in the air, as well as a strange sense of
key that unlocks each crate. They all contain spell components. The unstable cargo Instructor Minexes is worried about is in area D6; see that area for more information. Murgaxor’s Influence. When
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Loadstone Wondrous item, rare This stone is a large gem worth 150 gp. Curse. The stone is cursed, but its magical nature is hidden; detect magic doesn’t detect it. An identify spell reveals the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Illusory Walls This 10-foot-high hallway is closed off to the west and east by illusory walls. A detect magic spell reveals that the walls are illusions without substance, and creatures and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Door and Trap. A secret door in the east wall opens into area 40c. The 10-foot-square space in front of the secret door contains a polymorph trap (see “Polymorph Traps”).
A detect magic spell reveals
spellbooks that Arcturia has accumulated over the years. They contain most of the wizard spells in the Player’s Handbook, plus any others of your choosing. All the 8th-level and 9th-level spells that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
features, resembling a blank-faced humanoid. A detect magic spell reveals an aura of transmutation magic around the statue, which alters its form to mimic the appearance of any Small or Medium humanoid that
touches it. The statue has no other properties. Trapped Chest The chest has an iron key in its lock, and turning the key unlocks it. A detect magic spell reveals an aura of transmutation magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. More Halaster Statues This area is identical to area 24, with the added feature of an illusory wall to the west. A detect magic spell cast on the western wall reveals that the wall gives off an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wooden chest contains cookware, spices, old fishbones, and a mummified toad. A detect magic spell reveals an aura of evocation magic around the toad, and an identify spell or similar magic reveals what
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
light before spinning to look in the direction of the cult’s hideout (acting like a compass). A Detect Magic spell or similar effect reveals an aura of divination magic around the eyeball. Casting
Identify while targeting the eyeball reveals its function and its key phrase. Alternatively, a character can rifle through Delvin’s pockets and find a slip of parchment with the key phrase scribbled on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
on it, and a casting of detect evil and good or a paladin’s use of Divine Sense reveals it as a desecrated place. Mouth Trap. The mouth opening is similar to a sphere of annihilation, but it is about 3
a devil face formed of mosaic tiles. The face has a huge O of a mouth, inside of which the space is dead black.
Aura. The devil face radiates an aura of transmutation magic if detect magic is used
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Employee Pass Cards Every casino employee carries a pass card made of green metal and embossed with a devil’s smiling, winking visage. A detect magic spell reveals a faint aura of abjuration magic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
east wall. A fireplace built into the south wall features an elegantly carved mantelpiece. Treasure. A detect magic spell reveals an aura of conjuration magic emanating from the fireplace mantel. Any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
black ink flecked with silver. A detect magic spell reveals that the book gives off auras of illusion and transmutation magic, but an identify spell does not reveal the magical mark it bestows.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
circular. (The pools shown on map 1 are not to scale.) A detect magic spell reveals a faint aura of abjuration magic around each pool. The tortles of the island like to bathe and relax in the mud pools
successful DC 10 Wisdom (Insight) check reveals that the mud mephit seems to be waiting for something to happen. Florrb doesn’t want others to know what’s really going on and reveals the cause of its anxiety only if magically compelled to do so.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
holes in the basin’s rim prevent overflow. Treasure A detect magic spell cast on the fountain reveals an aura of conjuration around the aboleth statue, contained within which is the source of the water
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
levitating.
A detect magic spell reveals an aura of transmutation magic around the skull, which belonged to a duergar. Halaster preserved within the skull the duergar’s magical ability to enlarge
our eternal hunger.” A character who inspects this “mound of gold” can ascertain its true nature with a successful DC 12 Intelligence (Nature) check. A detect magic spell reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
smothering. It attacks the first creature that disturbs it. The urns contain the skulls and bones of six dead Umberlee worshipers. The cage was salvaged from the ***** Queen (see “High Horn”), where it was
rest, it leaves behind a pearlescent conch shell that weighs 2 pounds. The conch radiates an aura of evocation magic under the scrutiny of a detect magic spell or similar effect. An identify spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hand. Engraved on each side of the loose coin is Halaster’s rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
(Arcana or Nature) check confirms that she is holding the skull of a long-dead mind flayer. Treasure. A detect magic spell reveals an aura of illusion magic around the mind flayer skull, and an identify
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are stacked on shelves in the middle of the room.
A detect magic spell reveals an aura of transmutation magic around the oven, which is used for baking tiny clay bricks like the ones in area 26a. The clay on the shelves is too old and brittle to be of use.
of a detect magic spell. The bricks can be assembled into a single Large object, two Medium objects, or four Small objects. A sculpture animates at its creator’s command, as though affected by an






