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Returning 35 results for 'both both dice collects remaining'.
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Magic Items
Eberron: Rising from the Last War
to the armor ends, and it detaches from you.
The armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of exhaustion.
Magic Items
Bigby Presents: Glory of the Giants
target has no unspent Hit Dice remaining, nothing happens. You can use a curative arrow only once per turn.
Spellcasting. While holding the bow, you can use an action to expend 1 or more of its charges to
150 feet of you. The target can then immediately spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your Wisdom modifier (minimum of +1).
If the
Monsters
Mordenkainen's Fiendish Folio Volume 1
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the blandest rations
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your
Noble
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).
As an emblem of chivalry and the ideals of courtly love
Monsters
Storm King's Thunder
, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics are otherwise replaced
that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead
Backgrounds
Baldur’s Gate: Descent into Avernus
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that ends a curse, your attunement to the armor ends, and it detaches from you. The armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
Bountiful Generosity (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
!” Ingot, a neutral warforged soldier (see chapter 6) with a carved chunk of wood replacing a severed foot, collects a cover fee from creatures that enter the room. Warforged can enter the building for
are gathered around traditional dice, card, dart, and board games as well as carnival competitions such as throwing metal rings onto posts, tossing a ball at a tower of weighted iron cups hard enough
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Relentless Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die. Maneuvers The maneuvers are presented in alphabetical order. Commander’s
well-rounded fighters of great skill and knowledge. Combat Superiority When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Maneuvers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature has fewer than half its hit points remaining, you can describe it as being badly wounded or on the ropes. Such information gives the players a sense of accomplishment and might spur them to press
, followed by a die expression in parentheses, like this: 10 (3d6). You decide whether to use the average or roll the dice. Using average damage speeds up play, but it might feel less exciting, and players
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Healing Starting at 6th level, the divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell
restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren’t incapacitated. You can use this feature only once per turn. Otherworldly Wings Starting at 14th level
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Introduction Welcome to Ghosts of Saltmarsh. This book collects seven D&D adventures, each famous for their unique challenges, for their deadly threats, and for embracing the danger and wonder of
ruins — ready to be customized and explored as your campaign demands. The book’s remaining appendices present magical treasures perfectly suited to seafarers and a robust collection of fearsome aquatic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
faerie dragon prefers to remain invisible and likes to play pranks on guests.
Otto’s favorite prank is to sneak up on a guest, engulf it in a cloud of euphoria gas, and sneak away while remaining
making a hasty escape.
If the characters get rid of Maddgoth’s homunculus, the faerie dragon takes a shine to them and offers to pay them 50 gp for each trinket they deliver to it. Otto collects trinkets and has a secret stash of coins (see area 43b).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character finds Elidon’s lost unicorn horn and places it on the rocking horse’s brow while the horse has at least 1 hit point remaining, the curse is broken and the rocking horse magically transforms
Hit Dice at the end of a long rest.
Actions
Head Butt. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Whether he stays with the party or not
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
know that reclaiming their rightful place in the world is possible only after the githzerai and githyanki have been eliminated and the remaining humanoids have been turned into docile slaves. To that
methods to bring about famine and other natural disasters. A mind flayer colony using this strategy collects and feeds on humanoids mainly to use the knowledge they gain to understand their victims
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the illithids might move in en masse and attempt to turn the remaining followers into thralls. The process of transforming a creature into a thrall requires the entire colony’s energy and attention
otherwise remaining inactive. A thrall-to-be is first rendered docile through psionic means. Using a low-power version of its Mind Blast ability, the mind flayer bombards the victim with energy that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chain feature Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you
possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Noble You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on). As an emblem of chivalry and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
troublemakers. Axel Defois Dare to test your luck with
a spin of fortune’s wheel Dead Hand’s Dice. A vampire croupier coalesces from a cloud of mist to conduct dead hand’s dice, a dice game popular among
, and roll for the dealer and participating NPCs. Everyone rolls and reveals their dice at once. The participant with the highest total wins, but anyone who rolls a 1 automatically loses. Olidammara’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
all the female dusk elves put to death around four centuries ago as a punishment for Patrina’s murder. Thus, the remaining elves can’t procreate. A broken people, they are aware of the vampire’s
(area N9i). Luvash is punishing a Vistana named Alexei (CN male human bandit with 3 hit points remaining) for failing to keep a watchful eye on his daughter. The characters’ arrival distracts Luvash
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
begins in the caverns, it likely won’t stop until the gang is entirely dealt with. If Sanbalet is slain, consider having any remaining smugglers flee. The following locations are identified on map 2.2
appendix B) and a set of masterfully crafted loaded gaming dice (20 gp). The hobgoblin wears a suit of mariner’s armor (scale mail). SANBALET
A tall man with a shaved head and piercing green eyes, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ward. He also collects fetid rainwater in small, red clay pots, which leach out just enough color that he can pass the water off as potions of healing. The potions have a faintly fruity aroma. A detect
entrance, he looks up at you and grins, revealing his last few remaining teeth. But even as he opens his mouth as if to speak, a pair of meaty gray arms emerge from the alley entrance and yank him into the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
out the winners, collects all the golden goose chips, and gives the remaining spoils to Lord Drylund, who places them in a locked chest (in area 13). If Pow Ming suspects that a guest might be cheating
and his six remaining deckhands take turns on the bridge (area 11). Pow Ming spends most of her evening in the gambling hall, keeping an eye on the guests (area 9). In the wee hours of the morning
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the Nine Gods, he releases them, gives them any remaining puzzle cubes they need to enter the tomb, and grants them safe passage out of Omu if they succeed in destroying the Soulmonger. He won’t
Nsi. To determine whether they can be trusted, she assigns them to work under Overseer Issar (area 19). Issar assigns each character a labor, determined by rolling percentile dice and consulting the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Dice Game. The gamblers are playing an ancient dice game called Madarua’s harvest. They welcome the characters to join in. The buy-in is 5 gp per game. The game’s rules are as follows:
Each
player rolls three d6s. A player who rolls three of a kind wins. If no player rolls three of a kind, each player must either add another 5 gp to the pot or forfeit. The remaining players roll one or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of its hit points remaining.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Orc Hand of Yurtrus Yurtrus is the orc god of death and disease
Challenge 3 (700 XP)
Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
Hand of Shargaas. The orc deals an 2 extra dice of damage when it
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, let’s say you’re a warlock with the Dark One’s Blessing feature, which gives you temporary hit points when you reduce a creature to 0 hit points. You currently have 2 temporary hit points remaining from
wizard with Inured to Undeath spends Hit Dice to raise the hit point maximum of a homunculus created by the create homunculus spell, does it still decrease the wizard’s hit point maximum? Spending the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
still alive when its master dies, it stops attacking and retreats to its nest. It continues to fight only if pursued. After the remaining lizardfolk are dealt with, Bimz chooses one character and bonds
a foul smell. The sea chests contain clothes and other personal effects. The garments are all stained, grubby, and in poor condition. Of minor interest among the remaining items are the following: A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
person is an evil act. An NPC victim of the curse has a chance to die of a terminal case of bad luck. For each day that passes, roll a d20 and a d12. If both dice show a 1, the NPC dies in a freak
remaining flesh sloughs off as they fight. When any character comes within 20 feet of the fallen horses, these undead lurch to their feet and attack. When this happens, each character must succeed on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hide her interest, but any character who succeeds on a DC 14 Wisdom (Insight) check notes her surreptitiously remaining close and listening in when the group acquires the information they need. Moguhl
expended Hit Dice. However, the attuned character must eat twice as much food each day (a minimum of 2 pounds) to avoid exhaustion (see “The Environment” in chapter 8 of the Player’s Handbook.) The Holes If
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pistol with 4 charges remaining. One Pixel Brush A worker robot roams the wreckage of an abandoned dining room S8: Lounges This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching
top of the machine. Gambling Devices. These advanced gambling machines simulate hundreds of games of chance and skill by replicating cards, dice, slots, tokens, roulette wheels, and other popular
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
DC Mimic handwriting 15 Duplicate a wax seal 20 Gaming Set Proficiency with a gaming set applies to one type of game, such as Three-Dragon Ante or games of chance that use dice. Components. A gaming
, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue. History. You can determine the age and origin of objects, even if you have only a few pieces remaining from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat
attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead intruders.
Lair Actions On initiative count 20 (losing initiative ties), the






