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Returning 35 results for 'both both diffusing charm right'.
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Monsters
Curse of Strahd
following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw
paraphernalia. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
are virtuous. Most are simply very aware of how people respond to them. After dealing with this mistrust throughout youth, a tiefling often develops the ability to overcome prejudice through charm or intimidation.
Artificer
Legacy
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Classes
Tasha’s Cauldron of Everything
might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers
is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.
Artificers in Many Worlds
Throughout the D&D multiverse
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied
to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E4. Burgomaster’s Mansion A weary-looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside, while the left swings lazily in the wind
to his vampiric charm, but she can recall clearly the blazing hunger in his eyes. She tells the characters that wolves and other terrible creatures attacked the house night after night for weeks. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
master’s home, so they have advantage on skill checks and saving throws against attempts to distract, bamboozle, or charm them. The ceiling of the entryway is two stories tall. In some homes, it’s open
two sweeping staircases that ascend to the upper floor. Decorations are in keeping with the individual merchant prince’s taste and specialization. 4. Guest Rooms Most of the right side of the house is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
are things that can happen; people have a right to be afraid. But it is possible for an aberrant to learn to control their mark and to endure the flaw. Aberrant marks are feared for another reason, too
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
people I’ve met who might be able to set things right. Witch and Light are good guys, but you’ll need leverage to make them spill the beans.”
Burly suggests the characters purloin Mister Witch’s
to the happiness of the carnival. The monarch is also given a charm that lets them fly.” “Mister Witch’s Witchlight watch is attached to his waistcoat by a chain, so whoever tries to steal it needs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
briefly described below: Hruna speaks for the group in a voice made raspy by years of smoking. She has lost her right ear and two fingers to frostbite. Korux stares in silence and doesn’t talk much
(50 gp each). Korux carries 15 gp in a yeti fur-lined leather pouch. Storn carries a rusty iron lock (3 gp) as a good luck charm; he lost the key that opens it.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them this far. Characters can walk straight into the camp without having their identities seriously challenged. In fact, the bolder they are, the more likely they are to blend right in. Players may be
to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
right in. Players may be tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more
need to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
oldest living member, Hethyl (a peg-legged shield dwarf who has lost her right foot to frostbite), hates duergar as most dwarves do. She has convinced the other cult members to forge alliances with anyone
outsiders and, posing as members of Speaker Crannoc’s staff, turn away all visitors to the castle. If the time is right, however, they welcome the characters with open arms. That time comes when
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is reduced to 100 hit points or fewer. Left to right: Charge of Zariel and the Hellriders, the war on Avernus, and Zariel’s surrender to Asmodeus Event 7. Zariel’s Arrival This event overlaps with
blessing to Lathander over the characters. Characters who answered that they would risk it all as Zariel did each gain a charm of vitality. Characters who answered that they would not risk it all to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that the left side of her face sags much lower than the right. As the giant draws near, she skids to a stop, rests her greatclub on one broad shoulder, and says, “Need any help?”
Tinjong avoids the
she returns, however. The chwinga likes music and bestows a supernatural charm (see “New Chwinga Charms”) upon the first character who spends at least 1 hour playing music for it.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
: Deception, Insight Tool Proficiencies: One gaming set Languages: Any one of your choice Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp Feature: Never Tell
You can loan me a little, right? I’ve got a sure thing. I’ll double your money, guaranteed.
5 I was once a terribly flawed person, like you. Let me tell you how you can save yourself.
6 I’m a great gambler. I’m just bad at math and logic.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
appendix B), which once belonged to Jorlan and is used to capture and restrain prisoners. Jorlan Duskryn Jorlan turned a talent for inflicting pain into skill as a warrior, and a certain roguish charm
priestess Asha shows him is an attempt to manipulate him. But he’s willing to play along for the time being, hoping to draw Asha closer and potentially use her against Ilvara when the time is right
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she simply was not told of their presence. With this pretense established, she tries to learn the characters’ true intentions, casting charm person on the party using a 5th-level spell slot
known to worship Siamorphe, a demigod whose ethos is the nobility’s right and responsibility to rule. Terenzio and Elzerina The Cassalanter twins aren’t members of their parents’ cult and have no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(whether justified or not): “You be adventurers, am I right? I could use your help. Let’s find a table to talk, shall we?” Volothamp Geddarm is known to most Waterdavians as a braggart and a notorious
begins his request with an air of charm and mystery, but it quickly devolves into tearful sincerity. The figure who approached you strokes his mustache, adjusts his floppy hat, and tightens his scarf
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
best source of information in Chult. However, she’s not easy to reach. A massive brick and stone ziggurat rises from the jungle. Two staircases angle up and across the front face, one from the right
height than the one below it. The fourth level, 60 feet above the jungle floor, is an enclosed shrine or temple, its walls adorned with labyrinth symbols.
The jungle encroaches right up to and onto this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
moon, its right edge illuminated by the faintest sliver of light. Next to the portcullis, a large iron lever juts from the floor.
Like the Sun room (area 4), this chamber is an elaborate trap. It is
first time a character tries talking to her, she asks what the character fears most. If the character answers honestly, the hag grants that character the Charm of the Sage (see chapter 8). 10b: Present
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
use the voting kit to cast charm person (save DC 15). This property of the kit can’t be used again until the next dawn. Decisionists work best when a verdict is unilateral and in direct contradiction
Decisionist? d8 Reason
1 It’s always you who picks where everyone has lunch.
2 Roughly half your choices are the right ones. You might as well just toss a coin for it.
3 You have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, if any. You do not necessarily learn the truth behind those false rumors. Always Hiring At rank 4, you have little trouble finding the right people for the job. As an action, while in a populated
, you are able to make a focused effort to keep a potential customer’s attention. When you provide a humanoid with a business card from your portfolio keeper, you can cast charm person on them (save
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a
, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the friends cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach
spellcasting ability for these spells. Left to right: A tiefling descended from Levistus and one descended from Zariel Mammon The great miser Mammon loves coins above all else. Tieflings tied to him
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
vampire’s Charm ability or a druid’s Wild Shape? Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a
the target of hold monster. There are abilities and other spells that can end or suspend magical effects that aren’t spells. For example, the greater restoration spell can end a charm effect of any
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
with melee or ranged weapons, or with melee or ranged spells. “Melee” means an attack that is used when a character is right next to a foe. “Ranged” means an attack that is used at a distance. Ranged
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
Waterdeep who settled in Bryn Shander after she fell in love with a local tavern server. Duvessa inherited her mother’s talent for negotiation and her father’s charm, and she can argue and debate for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, slender figure in black is Charm, a darkling elder (see appendix C) who works for Endelyn Moongrave as a thief but poses as a traveling merchant. When the characters arrive, Charm is gossiping with
(see appendix A) to cut loose Charm’s shadow and transform it into a separate creature. See chapter 4 for more information on Endelyn and her magic scissors. Charm, a darkling elder, sips tea in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ambitious rise to the top while the weak languish in slavery. Regardless of the form he takes, Bane is always marked by his jet-black right hand. He usually wears a gauntlet or glove over this hand to
swear fealty. Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
footsteps right outside the door. A character must succeed on a DC 12 Strength (Athletics) check to remove the barricade.The three figures are feral ashenwights (see appendix A), undead spirits who perished
with an intricate puzzle lock, requiring the body and lid of the jar to be moved at the exact right place and angle to open. A character can open the lock by succeeding on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the river’s tributaries floods right up to the garden gate (area 1), making the site easy to reach by boat. Traveling to Nangalore by foot is a nightmare, since the land within 1 mile is nothing but
brick dome rises above the tyrannosaurus-head waterspout. Smaller, bell-shaped domes surmount the highest terraces to your left and right.
Four crocodiles live in the flooded marsh south of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A magewright offers to use a simple charm to polish the coins in your purse for just 3 copper crowns. "We wouldn't want anyone here to get grime on their gloves from handling those filthy coins of
-dressed half-elf glares at the sky and snaps his fingers. The rain immediately stops. 12 A member of the Sharn Watch stops you. "Can I help you? Are you sure you're in the right ward?"
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
willing to negotiate in the right circumstances. She knows the same information as the duergar in area 36 and might be convinced to guide the party to the chasm that leads to the dragon’s lair (area 38
, and a big wooden table shudders and begins to move, heading right for you!
Creature. An animated table (see appendix B) activates when someone enters the main part of the room. It fights until
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of danger posed by the trap. A spell is a great foundation to use as the design of a trap, whether the trap duplicates the spell (a mirror that casts charm person on whoever looks into it) or uses its
notice. A doorknob opens a door when turned to the left, but activates a trap when turned to the right. Such a subtle trap requires a successful Intelligence (Investigation) check to notice. The trigger
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of their blindsight (30 feet), and the blades can pass right through the wall of force. Green Crystal. This glowing crystal sustains the wall of force but has become loose in its stone fixture
chairs represent the eight schools of magic. Anyone who has a supernatural charm gained by drinking from the goblet in area Y8 can sit safely in the chair for the school of magic tied to that charm






