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Returning 30 results for 'both both diffusing cults right'.
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both both diffusing cult right
both both diffusing calls right
Monsters
Mordenkainen Presents: Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for communication. When the signs are right, cultists gather together, read aloud their
that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge 6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for communication. When the signs are right, cultists gather together, read
who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Side Treks Dangerous, seemingly unrelated situations are arising in widely scattered places, from Yartar to Womford and the Westwood to the High Forest. None of these troubles can be set right for
good until the elemental prophets and their cults are defeated, but that doesn’t mean these secondary events can be allowed to fester. Characters might conclude that some of these problems are so dire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
can dive right into the main adventure. A party of 1st- or 2nd-level characters should start with the mini-adventure in chapter 6. This chapter provides the background of Elemental Evil’s appearance
in the campaign, and a synopsis of the adventure. The four elemental cults, which serve as the primary foes of the campaign, are also described in this chapter. Although the cults are all linked by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Exploring the Valley At the beginning of the adventure, the player characters know they are up against a mysterious threat. Something isn’t right in the Dessarin Valley. To find out what exactly
and digging up clues that can lead the party to the Haunted Keeps — and then on to their confrontation with the elemental cults and the discovery of the temple complex below the Sumber Hills.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
didn’t go unnoticed. A spy from the Harpers, the Zhentarim, or the Lords’ Alliance (your choice) saw them leave and jumped to the wrong conclusion by assuming the elemental cults were in league with the
Dark Lady. Although based on a faulty premise, this side trek is hardly a waste of time for the characters. If they play their cards right, they can obtain a historical perspective on Elemental Evil that only Nurvureem can provide.
Orc
Legacy
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Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays one’s cards right, they can be controlled through that fear and made to
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
forces to help the cultists defend themselves, but also to secure the elemental nodes when the time is right. Draconians These corrupted offspring of good dragons are tainted by elemental power in the
Dragonlance setting. Draconians could be found in elemental temples, especially near the prophets. They should not be the first enemies the characters face when they encounter the elemental cults, but an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, reorganizing its cult and bringing the scattered remnants of the other cults to heel. This time allows the characters to plan a second assault. The factions the characters are affiliated with take a more
active role in thwarting Elemental Evil. Reports from characters who survived the first battle carry great weight with them, and it’s possible that a faction was scrying near the node at just the right
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup This adventure is best used late in the campaign for two reasons. First, the characters know more about the elemental cults and have a better perspective to understand the Dark Lady’s
the Dessarin Valley.
“A powerful shadow dragon called the Dark Lady lairs underneath Rundreth Manor, right here.” She points to a spot on the map. “One of our agents saw robed cultists leaving the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. Deities of the Forgotten Realms Deity
Alignment
Suggested Domains
Symbol
Auril, goddess
of winter NE Nature, Tempest Six-pointed snowflake Azuth, god of wizards LN Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black right hand, thumb and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of any type is superior to the highest ranked giant of an inferior type. It isn’t considered evil to disrespect or even betray a giant of another type, merely rude. Left to Right: Cloud Giant
impetuous and arrogant trickster.
Some giants abandon their own gods and fall prey to demon cults, paying homage to Baphomet or Kostchtchie. To worship them or any other non-giant deity is a great sin against the ordning, and almost certain to make a giant an outcast.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
as the most reliable and ruthless market on the Sword Coast. Information, treasures, secrets, and souls can be bought or sold for the right price. As a great hero of Baldur’s Gate once said, “Watch
, Umberlee, any other law-abiding faith, cults of the Dead Three
The Baldur’s Gate coat of arms represents the city’s role as a hub for river and ocean trade as well as nodding toward its namesake
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
reliable and ruthless market on the Sword Coast. Information, treasures, secrets, and souls can be bought or sold for the right price. As a great hero of Baldur’s Gate once said, “Watch your step in the
other law-abiding faith, cults of the Dead Three
The Baldur’s Gate coat of arms represents the city’s role as a hub for river and ocean trade as well as nodding toward its namesake, the explorer
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Many of the cults devoted to these lesser gods are unique to a particular city, and followers of the three main yuan-ti deities usually consider these religious practices quaint rather than
speaks of an iron door to the underworld behind which she lurks; when the time is right, she will tear it down, then eat the sun, plunging the world into darkness before she finally devours it. Yuan-ti
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
war remain. From the fanatics of the Emerald Claw and the mad cults of the Dragon Below to the flesh-warping daelkyr and ancient archfiends, Eberron faces many threats… and there’s no one out there to
, or cast feather fall when he leapt from that tower in Sharn. Here as well, as a DM you could engage the players: It’s Halas Martain, all right. How do you think he survived your last encounter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as their strong right hands. Stone giants and fire giants settled on the mountaintops and in the sprawling caverns beneath them, where they carved and forged the greatest works of giant art and craft
and arrogant trickster, have substantial followings. Like humans, some giants even fall prey to demon cults, in which they pay homage to a demon lord such as Baphomet or Kostchtchie. Worshiping such
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters pass if a character expresses loyalty to Elemental Evil, the intent to join the cults, or any similar sentiment. The guardian does nothing if the characters don’t answer, but if a character
condemns the cults or tries to step past the guardian into area T3 without expressing positive sentiment toward Elemental Evil, the guardian attacks. The characters’ actions in other nearby temple areas
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
such a villain compelling, with curiosity driving the adventurers to delve ever deeper into their foe’s secrets. When the time is right, you can turn a mysterious villain into an unnervingly familiar
adventure seeds and villain ideas in the appropriate section. Villain You Don’t Understand d6 Driving Force 1 The Chamber 2 The Cults of the Dragon Below 3 The Daughters of Sora Kell 4 The Dreaming Dark 5 The Lords of Dust 6 The Order of the Emerald Claw
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as they start to recognize the cults are a dangerous, destructive force. Left to Right: Harpers, Lords’ Alliance, Order of the Gauntlet, Zhentarim, and Emerald Enclave The Harpers A scattered
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they don’t, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so it’s rare for them not to be part of it.
Renown As you
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weakness, malformation, injury, or age) often join these cults instead of facing daily humiliation, exile, or death. Serving as the bridge between the two parts of the tribe are the priestesses of Luthic
connections to Gruumsh, and are treated with respect even when they are old and infirm. Ilneval, “the War Maker” Ilneval is the loyal right hand of Gruumsh. He is the god who plans the attacks and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
sometimes refer to him as “the banished son,” “the forgotten one,” or “the king that crawls.” A few cults revere him, beseeching him for sinister magical secrets or to consume their enemies. Memnor When
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
patient. For now, she tries to convince Shatterkeel to strike against the rival cults, hoping that the air or fire cultists kill him for her and clear the way for her to take over the Crushing Wave cult
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world. Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one. Cult
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
simple stone rooms at the back of the temple. They bring their own vestments and holy items and take them away again when their duties end. Key NPCs. Right now, Imdarr Relvaunder (male Damaran human priest
annex at the back of the inn, currently out of commission, was initially built with poorly drawing chimneys. Right now, cooking is rudimentary and done out in the yard, on grills flanking the bread
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
based on devil worship and has written a manifesto that she reads to her “book club,” which is made up of the most fanatical group members. Inspired by her words, these zealots have created smaller cults
desk, a chair, a table, and a wine cabinet. The room has an irregular shape, and none of its angles seem quite right, as though the shifting of the house has set the whole place on edge. Eight cats






