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Returning 35 results for 'both both dining consist reach'.
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Monsters
Stranger Things: Welcome to the Hellfire Club
. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Beard"}, reach 5 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Beard
Glaive. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Infernal Glaive"}, reach 10 ft. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3", "rollType":"damage", "rollAction
Earth Elemental
Legacy
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Monsters
Basic Rules (2014)
double damage to objects and structures.Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Slam"} to hit, reach
hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksThunder
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
W9. Apprentices’ Room Describe this area to the players as follows: This room was once a bedchamber, kitchen, and dining room rolled into one. Four beds stand along the south wall, with shuttered
windows and nightstands between them. Against the west wall are four wardrobes and a cabinet full of plain dishware and cutlery. Four chairs surround a small dining table in the northeast corner, and a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
of lucky finds and major successes. (A rival group at these levels might consist of an Assassin, a Gladiator, a Mage, and a Performer Maestro.) Levels 11–16. As the adventurers reach high levels, the
consist of a Berserker or Bandit Captain, a Mage Apprentice, a Priest, and a Spy.) Levels 5–10. In later adventures, the characters encounter their rivals in the field. Seeing the adventurers’ growing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Enclave General Features Locations built, repurposed, or furnished by giants have a grand scale. A giant’s castle contains massive thrones, dining tables that could serve as the foundation for
creatures must reach the handle to unlatch it. Opening a door typically requires one character to operate the latch and another to wrestle the door open. While the handle is unlatched, a creature must use an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Earth Elemental An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks
disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite
":"1d20+9", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Tales from the Yawning Portal The adventures in this book consist of classic dungeons, which you can use to expand the possibilities for adventuring in the Dreadwood and the Hool Marshes. The Sunless
adventure to represent a hidden stronghold of Iuz tucked away in the Dreadwood. Perhaps Iuz is seeking to extend his reach into this region and orders the wizards in his service to establish a base here
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kobold Strength in Numbers. Kobolds are egg-laying creatures. They mature quickly and can live to be “great wyrms” more than a century old. However, many kobolds perish before they reach the end of
with massive casualties on the kobold side. Tunnelers and Builders. Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
eastward. Lady Nandar was in the great hall when the roof collapsed. She was buried under the rubble and died before anyone could reach her. The great hall once served as a throne room and a dining room
her wounds before the castle guards could reach her. The few guards who remain are demoralized, in shock, and at each other’s throats. 14a. Great Hall Half of the great hall lies buried under rubble
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature can reach a hut by scaling the icy cliff, but doing this requires a successful DC 15 Strength (Athletics) check. K9. Main Keep Foyer Four goblins in cold weather clothing guard this drafty hall
. K11. Dining Room A low banquet table dominates this room, and there are no chairs as goblins are expected to sit on the floor. The table and floor are strewn with fish bones, bits of rotting meat, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Treasure. A thorough search of this room yields a silk bag containing ten 50 gp gemstones. L2e. Dining Hall A long table made from a tree trunk cut lengthwise dominates this room, surrounded by stools
modifier.
Actions
Multiattack. The monk makes two attacks.
Force Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage, and if the target is a creature, it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
heights vary, ranging from as low as ten feet to as high as one hundred feet in the tallest towers. The Avowed use floating disks, each one large enough to hold three Medium creatures, to reach the
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.
Beard. Melee Attack Roll: +5, reach 5 ft. Hit: 7
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mahadi deems otherwise. Dining Services. The dining menu at Infernal Rapture changes daily, providing a fixed-price selection. Sample menus are provided as player handouts in appendix E. A full meal
variety of spa services. Light spa amenities (body, foot, and hand treatments, massage therapy, skin care, general grooming and bathing) are included along with the standard dining menu at no additional
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
intruders. Damien has a ring of keys hooked onto his apron. These keys can lock and unlock all the doors in the manor. M3. Dining Room This room is dimly lit by a golden candelabra resting atop a
rectangular dining table that has a silver place setting at the head of it. On the east wall hangs a large painting of an opulent banquet.
The dining table can easily seat six people, but the chair that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stalk of purple blooms glows faintly. As an action, you can wave it at a creature within your reach. The creature must succeed on a DC 17 Wisdom saving throw or have the unconscious condition until the
. Villa Overlooking the shimmering waterfall, Cair Ophidian’s villa is Asteria and Euryale’s home. The first story is an open space for lounging, dining, and meeting with guests. The second story
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, including upside down on ceilings, without needing to make an ability check.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 7 (2d6
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. CG1. Mud Room. Guests can remove and store dirty cloaks and boots here. CG2. Storage. Guests can store their traveling gear here. CG3. Dining Room. This room is furnished with two dining tables, each
books. Each bookshelf is outfitted with a ladder on a rolling track to enable people to reach the highest books. Shelves that take up the entire southwest wall hold not books but eighty wide-necked glass
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the following when the characters reach this room: A long, oaken dining table spans this room, and an empty fireplace sits in one corner. Cobwebs stretch across the room’s large window. Floating above
window. Stairs lead to the crypt below. If the characters haven’t encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The Fiends are sore losers and insufferable winners. Righteous Hands A team of Celestials, the Righteous Hands consist of eight hound archons (see Morte’s Planar Parade) and their star player, a deva
member currently on a base reach home plate. Catching If a batter hits the ball, the defensive team moves to catch it. One fielder of your choice must succeed on a DC 20 Dexterity (Acrobatics) check
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 10). Until this grapple ends, the monk cannot use its
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
encountered together. Identical creatures always form a group, but you can also form groups using other criteria. A group might be based on a shared creature type, such as Undead or Fiend, or might consist of
finally reach it. Another way to handle a goal is to omit the goal card from the deck at the beginning of the session and shuffle it in when the characters reach a particular milestone. For example
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a character who makes a successful DC 14 Strength check. 2. Common Area This combination dining hall and gambling den reeks of greasy, soured food. The main feature of the room is a makeshift table
.
Three weary-looking humans look up, startled, as you appear.
Ogmund (gladiator) and two disciples (one acolyte, one cultist) sit at the table gambling. This is the dining and recreation area for the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
-telling cards called tarokka decks. With their experience navigating the Mists, many Vistani understand how to employ Mist talismans (detailed at the start of this chapter) to reach specific domains, or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-tall, 8-inch-wide, 2-inch-thick object. The swarm can’t regain hit points or gain temporary hit points.
Actions
Book Club. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm’s space
) check to discern that the broom is animate.
Flyby. The broom doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Actions
Multiattack. The broom makes two melee attacks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ritual, it should be clear to them that paying attention to the wedding’s schedule makes it easier to find times when they can more easily reach the vaults. Wedding Itinerary Time Event Summary
ceremony.
4:30 PM Celebration in the dining hall. Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who have worked in Hardbuckler over the generations. She wears a set of magical bracers passed to her by her father. Rural Settlements Most of the outlying settlements in the Trielta Hills consist of
might be helpful for defense or escape, but they are most often used when it’s raining out to reach a neighbor’s door and borrow a cup of honey, so as not to get oneself wet or track mud everywhere
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. D5: Dining Room The centerpiece of this wood-paneled dining room is a carved mahogany table, covered with resplendent silverware and crystalware and surrounded by eight high-backed chairs.
This area
impossible to determine which direction the sound is coming from until the characters reach areas D26 or D29. They can’t discern its words until they reach area D35. D23c–D23f: Family Crypts Each crypt is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area S7. S3: Dining Hall Large windows on the west wall of this opulent dining hall look toward the ashen city. Fourteen plush chairs surround a dark walnut table. Three seats at the head of the table
leading to area S12. S9: Parlor This extravagant parlor holds a dining table, a fireplace, and cushioned couches. Windows along the south wall afford a spectacularly grim view of what has become of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-dressed aristocrats and guild members come aboard (treat these guests as unarmed and unarmored nobles). Guests are expected to while away the hours dining, socializing, and gambling, all under the
, but a single creature can operate it with a successful DC 12 Strength (Athletics) check. It takes one action to drop the anchor and ten actions to raise it. 7. Dining Room This room is full of tables
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Challenge 1/4 (50 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
CoupleOfKooks M2: Autopsy Room This sterile
(Athletics) check. The chute opens into Ragpicker’s Square (see the “Surfacing in Sigil” section later in this chapter). M7: Dining Hall An ornate chandelier hangs over this lavish dining hall. Empty
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
descends 15 feet to area V27 of the dungeon. If the Vanthampurs need to flee the dungeon, they can use the trapdoor to reach their horses quickly. Thurstwell Vanthampur
Medium humanoid (human
weighs 50 pounds and is worth 250 gp. Each of the two tapestries weighs 5 pounds and is worth 75 gp. V4. Servants’ Quarters This undecorated room contains four single beds and a dining table for the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
descending a spiral staircase in the hallway between areas A6 and area A9. The restaurant’s dining area sits on a ledge behind the waterfall (area A10). The ceiling here is uneven but is roughly 12 feet high
. A smooth wall separates the dining area from the kitchen, which contains two large stoves. The restaurant is open all day and offers the following menu of options: NESSUS—MENU
Appetizers






