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Returning 35 results for 'both both directions certain rewards'.
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Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Variant Rules A shared campaign might use some variant rules to handle certain aspects of the game. The Adventurers League, for instance, has variant systems for gaining levels and acquiring treasure
. These “house rules,” presented below, serve as a sort of common language, ensuring that the rewards all characters receive are equivalent no matter what kind of adventure a character experienced.
Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
My research builds on my parents’ work and takes it in interesting new directions.
2
If a serious problem confounds me, I can count on my mentor to provide clarity of thought.
3
A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Benefits of Piety The gods bestow favors on those who prove their devotion. When your piety score crosses certain thresholds—3, 10, 25, and 50—you gain a benefit detailed in the sections describing
supernatural gift, you gain different rewards for your piety score, instead of the ones normally granted by your god. This gift and its benefits are described in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Rewards Corlie ensures that the city sponsoring the characters makes a 1,000 GP hazard payment to each of them. If Corlie previously agreed to contribute her share to the characters, she adds this to
adventures on the frontier, perhaps using the rules for Bastions set forth in the 2024 Dungeon Master’s Guide. No one knows why Szass Tam wants the fortress, but he’s certain to test its defenders again!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following examples
XP, treat a major milestone as a high-difficulty encounter and a minor milestone as a low-difficulty encounter. Other Milestone Rewards. If you want to reward your players for their progress through an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make an ability check to do so. This approach rewards creativity by encouraging players to look to the situation you’ve described for an answer, rather than looking to their character sheet or their
character’s special abilities. A downside is that no DM is completely neutral. A DM might come to favor certain players or approaches, or even work against good ideas if they send the game in a direction
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
failure.
Milestones You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following
more than XP and treasure, give them additional small rewards at milestone points. Here are some examples: The adventurers gain the benefit of a short rest. Characters can recover a Hit Die or a low
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
drain a unicorn’s innate magic and remove the horn from its head. What’s worse, Kelek found a tome with directions to a hidden demiplane, along with instructions to ritually cast a Wish spell there
matter what happens to Kelek, Venger is certain to destroy Uni’s horn and use it for his own nefarious ends. The characters must free Uni from Kelek’s minions and stop Kelek and Venger from misusing Uni’s magic and destroying her horn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. Activation Rods. Certain locations in the Briny Maze have a pair of
and area B22 B22 All three mindgates Cardinal Directions Like the rest of the Far Realm, the Briny Maze has no cardinal directions. A compass rose appears on the map for your convenience to help you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Meeting in the Mists Once the players are ready to begin, explain that they’ve each chosen to follow the message’s directions. Then read the following boxed text: Following the directions in the
this for certain, but they’ve just glimpsed a wereraven (see chapter 5). They have no way of stopping the mysterious creature. Again, ask the characters how they react. Those who approach the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
directions (true or false) 42–44 Grants a wish 45–47 Flies about to avoid being touched 48–50 Casts geas on the characters 51–53 Increases, reduces, negates, or reverses gravity 54–56 Induces greed 57–59
Contains an imprisoned creature 60–62 Locks or unlocks exits 63–65 Offers a game of chance, with the promise of a reward or valuable information 66–68 Helps or harms certain types of creatures 69–71 Casts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Planar Effects Certain planes of existence—and areas on the Material Plane affected by them—have supernatural effects on creatures within them. Several examples are presented below. See chapter 6 for
more information about the planes of existence. Acheronian Bloodlust The plane of Acheron rewards a creature for harming other creatures by imbuing it with the strength to keep fighting. While in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following information: How Can We Enter Haskasori? “Ancient magic seals the city gates, and few besides Cozmioko and Anthradusk are long-lived enough to remember the passphrase. However, I’m certain
the sphinx Oliekintara knows how to enter. Seek her at the Temple of Sands and convince her to share what she knows. I can give you directions.” How Did the Egg Lead You to Us? “I’ve had the egg for
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
encourages the characters to recount the whirlwyrm attack. When he’s done reporting, Tyrza says the following: “Whirlwyrms! Lost villagers! Certain peril! Hear that, Glorium?” Tyrza booms. “It sounds like
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters it’s worth their while if they offer aid. If the characters agree to go to Grakenok and find out what’s happening, Bkol
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
and transported to Neverwinter to face the judgment of a higher authority. Regardless of Iarno’s fate, Sildar rewards the party with 200 gp for eliminating the Redbrand threat. Joining the Lords
’ Alliance If the party eliminates the goblin threat from Cragmaw Castle or uncovers Iarno’s treachery, Sildar Hallwinter privately approaches certain members of the group to urge them to join the Lords
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
about losing them to an unlucky roll of the dice or decision by a single player. The GM often awards characters with retainers in lieu of other treasure. Such rewards shouldn’t be lost easily
. Some features can only be used a certain number of times per day (as noted in the retainer’s stat block). Additionally, if a retainer’s signature attack is a weapon attack, they typically gain an extra
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since then, the beholder has made it known that it’s interested in certain “curiosities,” and it rewards anyone who brings it more modrons or hints about the existence or location of the Maze Engine
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
) with the characters, Astarion recognizes two Vampire Wardens from Cazador’s palace. The wardens are blocking the public exit to Rat’s Run. Certain that someone from the palace wants to kidnap him
escapes. Conclusion. If Astarion escapes, he rewards the characters with a Manual of Gainful Exercise, and each character also earns a bonus 4,700 XP. If the characters are killed or knocked unconscious
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
humanoid would use its hand. A beholder can’t attune to items that require attunement by a spellcaster or a member of a certain class. A gift is a treasure the beholder can’t use itself but that would
involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Iarno’s fate, Sildar rewards the party with 200 gp for eliminating the Redbrand threat. Joining the Lords’ Alliance
If the party eliminates the threat from Cragmaw Castle or uncovers Iarno’s treachery
, Sildar Hallwinter privately approaches certain members of the group to urge them to join the Lords’ Alliance. He speaks with those who exemplify a commitment to protecting vulnerable folk. If a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reinforce conventions of a certain genre. When Do You Award Inspiration? Consider the timing of your inspiration rewards. Some DMs like to award inspiration in response to an action. Other DMs like to
your entire DMing career, or you might change it with each campaign. Offering inspiration as a reward encourages certain types of behavior in your players. Think of your style as a DM and your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the “Lost Things” adventure hook, the potential rewards are greater. WARLOCKS OF THE ARCHFEY
If the adventuring party includes a warlock whose otherworldly patron is the Archfey, consider
Roslof The players will undoubtedly want to know more about the rewards Madryck is offering. See “Madryck’s Treasure” later in this section for a summary. (If you allow your players to make wish lists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mazelike troughs carved into the box’s surface. She then tips the box so that the liquid flows in certain directions through the mazelike patterns — until the box’s horn inlays pop loose and it breaks
meander through the keep, helpful monks stop to offer them directions. If Falaster Fisk is with the party, he already knows the way to Sylvira’s laboratory, located in one of Candlekeep’s spires. When the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fishbone Tavern Any fisher or laborer in the north of the city can provide directions to Fishbone Tavern. None of the NPCs currently at the tavern know the location of Dran Enterprises headquarters
payment for keeping an eye on the organization’s employees and reporting any lack of loyalty to their management. Although Fryer is tight with Dran Enterprises, she carries a certain amount of guilt over an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
story, hoping to take the adventure in interesting new directions. The adventure allows for a fair amount of wandering. If you begin to think the party has wandered too far away from the main plot, you
King’s Thunder. Character Advancement Rather than have you track experience points, this adventure assumes that the characters gain levels by accomplishing certain goals. At the end of each chapter is a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
physical prowess widely revered by lizardfolk. The lizardfolk are tired from their years-long jog and would appreciate a lift to Semuanya’s Bog. The lizardfolk can’t offer much, but they’re certain
characters on their victories and rewards them with a trophy made of eternally blooming flowers and a small green dragon skull. The trophy functions as an alchemy jug, but in addition to the liquids it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
just as important to your horror adventures as lurid shocks. Frequent betrayals encourage paranoia that can paralyze players. Emphasize that certain people and locations will never turn on the
. Reward characters who behave dramatically, heroically, or in ways that increase the game’s frightful atmosphere. Rewards might include brief scenes focused on a character’s actions, opportunities to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elder Evil Blessings Through generations of study and grim practice, the disciples of certain Elder Evils have mastered the ability to bestow supernatural gifts on minions they select for the
privilege. Any creature that serves a cult of Elder Evil, including a star spawn, can be given one of these rewards — usually as compensation for faithful service, but sometimes as a chance for a creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the value of this magic, and grant spells and items as rewards appropriate to the favor and the power of the adventurers. THE DRACONIC PROPHECY AS GROUP PATRON
Though it is not a sentient force
about the fulfillment of the Prophecy in a certain way often has immediate or long-term benefits that are equivalent to the favors another patron might grant your group. Toppling the Crown in the Bear King’s domain might give you access to a spell inscribed in the ancient tree’s rings, for example.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
restriction.
4 An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5 A
for an adult amethyst dragon who rewards them with gems.
6 To repay a favor long owed to a monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer






