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Returning 32 results for 'both both dirt continue receives'.
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Doppelganger
Legacy
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Monsters
Basic Rules (2014)
magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Eternal Spring is being sullied, tainted by blood lust.” He begs the characters to continue on their journey, which is taking them toward the pool, and do whatever necessary to make the pool pure and
news for them. Feynor gestures with one of his branches toward a narrow path leading north into the woods. Treasure Before the characters leave, Feynor uproots a corked wooden vial buried in the dirt
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysmic Fire Though the signs of the gods’ rage have receded from the world, violet flames from the Cataclysm continue to burn in Sarlamir’s tomb. This magical fire lingers as a mark of disgrace
knight from the previous vision is cast out from a group of other knights. The scene fades into a wedding between the knight and the elf woman from the previous vision. Quest. The knight receives a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The surviving objects continue to float, doing so even if removed from the room. It takes almost no effort to move them, and they sink to the floor under 1 pound or more of additional weight. A
components (for the indicated spells): a vial of blood, a strip of flesh, and a pinch of bone dust (animate dead); a clay pot of grave dirt, a clay pot of brackish water, and three 150 gp black onyx
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hit points. If the patrons’ team wins a match, each combatant on the team receives 100 talons. The matches have one-hour breaks between them, allowing participants to take a short rest in the
stat block but have iron wings that give them a flying speed of 30 feet. If a participant wins a match but doesn’t wish to continue to the next tier, the participant can pay an exit fee of 15 talons
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the gift. Once it receives a dark gift, a creature can never receive that same dark gift again.
The instant a dark gift is bestowed, the creature receiving it undergoes a transformation, gaining a
becomes an NPC under the Dungeon Master’s control, although the DM can allow the player to continue playing the evil character.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of encountering one of the scarecrows. The attacks continue until all three scarecrows are destroyed. Reward: Each Emerald Enclave character gains 1 renown for ending the threat. 3rd “Sir Ambrose
characters from service. Reward: Each Emerald Enclave character gains 1 renown. Each party member who patrolled the cemetery for all ten nights receives 100 gp. 4th “Doppelgangers threaten the balance of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with “Shipless Pursuit” below. Otherwise, skip ahead to “Aboard the Second Wind.” Shipless Pursuit Without the
ago.” The unconscious prisoner is an astral elf aristocrat (see Boo’s Astral Menagerie) named Xedalli. She has 0 hit points and is stable. If the unconscious elf receives any amount of magical healing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Mis)Fortune Once the battle is over, the characters continue the voyage to the Greypeak Mountains, following up on the information gained in the Horn Enclave vault. The mysterious wizard, Lottie, is
(Investigation) or Wisdom (Perception) check to search around the cavern entrance detects a pressure plate running wall to wall under the dirt floor. If the check is 17 or higher, it also notes a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arrested by the City Watch and held in Castle Waterdeep while he waits to be questioned by the Lords of Waterdeep about the Black Network’s operations in the city. The characters continue to receive
Wisdom (Perception) check. Soluun flees if reduced to half his hit points or fewer. Reward: Each Zhentarim character gains 1 renown. If Heldar survives Soluun’s attack, each character receives 50 gp
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
workers might be tasked to dig a pit trap and cover it with fragile webbing disguised with loose dirt to appear as a solid surface. A colony can support numerous choldriths, which serve as commanders
that determines which colony members perform which tasks, including whether she or any other choldrith is permitted to lay eggs. If this supreme ruler receives a vision from Lolth, she might change her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
other elves were taken into the lair but doesn’t know their fate, as he isn’t allowed into the lair. Development. If the characters bring Armin back to Redwood Watch, the elf receives a teary, grateful
flasks of Oil Shovel R8: Burial Mound A wide, gently sloping dirt mound rises 30 feet in the air, enveloped in feathery grass. Yellow, sickly-looking flowers bloom around the mound’s edges.
This is the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can assist the party, or a wise figure who receives and answers questions in a manner similar to the Divination spell.
Knight. An NPC offers the party assistance at a crucial moment. This could be a
asks for nothing in return and, if treated fairly, might even continue to help the party.
Rogue. Someone from the character’s past appears, bent on revenge. This could be someone from the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
the next night, one random sleeping creature vanishes and reappears approximately a foot beneath where they were sleeping—typically buried in undisturbed dirt or in a space beneath floorboards. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
command post buzzes with activity during the day, with human and draconian patrols coming and going. At night, only the draconian patrols continue. Guards. Four kapak draconians (see appendix B) stand
the Heavens for days, preparing to reactivate the city’s ancient flying magic. The clerk knows nothing of Lord Soth and prefers it that way. The death knight supposedly receives orders directly from
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
beard that is mostly gray, and gray-blue eyes. Faded tattoos in an abstract design peek up the side of his neck from beneath his dirt-stained robes. An avid botanist, Tarak tends the cloister’s garden
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet as difficult terrain. After 10 feet, they begin getting scratched by thorns. If they continue, they take 1 slashing damage per foot climbed. After 20 feet, that increases to 2 slashing damage per
possibility of a recurrence. Each character who agrees receives a supernatural charm (see chapter 7 of the Dungeon Master’s Guide) to aid their task. Assign charms to characters that are appropriate to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Urwin Martikov, who prepares most of the meals, is found here throughout the day. He occasionally receives help from his two boys, but they are easily distracted. A cupboard against the east wall
’ Loft Dim light spilling in through a pair of dirt-encrusted windows reveals piles of hay with pitchforks sticking out of them. Ravens rule this roost—you can see hundreds of them. Characters who search
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
party gains 1 level. This advancement occurs only once. If the characters are already level 3, they don’t gain a level for achieving this milestone. Region 1: Trail This dirt trail connects the Keep on
choosing the encounter, then read the boxed text aloud for that encounter to begin it.
The characters continue down the trail. Along the way, they face one or more encounters (detailed in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bryn Shander Quests For each special NPC who survives the attack on Bryn Shander, the party receives a quest and gains a particular reward for completing that quest. The quests encourage characters
frost giants continue hunting for Sirac. If the characters allow Sirac to accompany them, assume that any frost giants that appear in a random encounter are searching for him. If they travel to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives a cut of the pirate’s profits, some of which goes toward paying bonuses to her garrison to keep the soldiers happy. Although she’s a villain of sorts, Liara Portyr has no reason to be an enemy to
, the characters receive a reward. Characters who decline to serve the Flaming Fist are welcome to continue about their business, but anything they wish to buy in Fort Beluarian costs five times the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters find a shallow, mud-filled hole with dirt or rocks strewn around it and a few scattered bones within. Hidden Bundle This encounter occurs only if the characters are traveling; otherwise
Horngaard, the leader of the Order of the Silver Dragon, to help them. The revenant would like nothing more than to kill Strahd, but it will not venture to Castle Ravenloft unless it receives orders
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
smaller area holds one frost giant, one frost giant servant, and two young frost giants. 20. Jarl’s Antecavern and Trophy Hall Jarl Grugnur receives visitors in a chamber on the southern edge of the
touched, the dragon skull screams “Alarm! Robbers!” in Giant until the skull is smashed to pieces, which continue to quietly whimper for some time thereafter. 21. Jarl Grugnur’s Private Cavern The chief
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest in the cave receives at the end of the rest a vague vision of a danger it might face within the next 10 days. If the creature isn’t an aberration, it must succeed on a DC 14 Wisdom saving throw or
working in the cove find the bones and refuse to continue fishing in these waters. Eda Oweland offers the characters a special favor (see “Special Favors” in chapter 7 of the Dungeon Master’s Guide) to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
returned with his corpse and tossed it back in the cell. Treasure. Four rare platinum coins (worth 15 gp each) covered in dirt and grime can be found in the north cell, as can three glass vials hidden by
characters enter, continue with the following: Apart from a fallen kobold statue that blocked the door, this room contains only four beds. Each is covered in torn sheets, its straw mattress crawling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the castle gatehouse consists of a small courtyard of bare dirt and tufts of wiry grass. A stable stands to the east, the gatehouse to the west, and the main yard of the castle lies to the north. The
ghoul succeeds on a DC 20 Strength check, the boat capsizes. Some might continue to try to tip the boat later in the battle.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who is a member of the Lords’ Alliance receives the finest quarters, which happen to have thin walls so that Yondral can spy on his guests. Rassalantar’s keep has largely been robbed of its stone to
back over years, unless it is uprooted. Stone Trail This dirt road runs north of the Sumber Hills and connects Westbridge to Beliard. A major landmark, the Stone Bridge, lies along this route. Sumber
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) check realizes that the goo didn’t come from the intellect snare but seeped from the wall beyond it. The first person to touch the goo receives a psychic flash of the layout of the occipital
attempts to help him dig or play his music with, “I got Jitterjaws, so I don’t need you!” If the characters continue to engage with him after he has rebuffed them several times, Shalfi becomes convinced the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
antagonize them, the giants hurl rocks at them. If the characters flee, the giants don’t pursue, opting instead to continue their work. The giants carry no treasure. Great Worm Cavern The spirit mound of






