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Returning 35 results for 'both both drive contact rewards'.
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Monsters
Forgotten Realms: Adventures in Faerûn
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster established himself
Monsters
Forgotten Realms: Adventures in Faerûn
dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
megalomaniacal.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
. “All that haste, their ambition and drive to accomplish something before their brief lives pass away—human endeavors seem so futile sometimes. But then you look at what they have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to determine how big a part
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-infested ruins. 2 Jackalweres are spotted outside a town before an Iwahhid holiday. The local emir asks the characters to drive them off, but the town priest believes the jackalweres merely want to join
the celebrations. 3 Emir Nur, Master Architect of Bijabad, accidentally unearths a trapped efreeti during a building project. Nur hires the characters to convince it to leave quietly. 4 The empress hosts a wyvern hunt, promising fabulous rewards to whoever tames the largest wyvern.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Newspaper Contacts Usually, your primary contact—the person who gives you assignments for the newspaper—is an editor of some kind, who takes the stories you write and makes them suitable for the
. Consult the Newspaper Contact table to learn about the editor or other newspaper figure you’re responsible to. Newspaper Contact d8 Primary Contact 1 A tough-as-nails senior editor who holds you to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Patrons A patron is a contact who employs the adventurers, providing help or rewards as well as quests and adventure hooks. Most of the time, a patron has a vested interest in the adventurers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventurers’ Guild Contacts Typically, an adventuring group has no particular contact within the larger guild. There’s a local leader or bookkeeper who collects dues, but otherwise you might interact
with a variety of different members of the guild in different contexts—when looking for a contract, gathering referrals, staying in the guildhall, and so on. The Guild Contact table provides
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
profusely for setting Edith’s confectionery on fire and is wracked with guilt for putting Edith in danger. If Briochebane comes into contact with Edith, the wyrmling apologizes to her too.
Fill
admonishes the dragon on her return, but their reunion is joyous nevertheless. Fill rewards the characters with a box of warm pastries and 100 GP in a pouch.
If informed about Edith’s unsavory deeds, Fill
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to determine how big a part
Compendium
- Sources->Dungeons & Dragons->Rrakkma
drive them completely insane. A successful DC 25 Intelligence (Investigation) check turns up a rather sizeable black pearl (pearl of power) that seems to have found its way to the bottom of one of the depressions. Treasure & Rewards The characters may find the following treasure. A pearl of power
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Heavens, or they can track down the messengers’ intended contact, the druid Derwyth. The journey might lead characters to a cave of derro raiders, a lakeside community of hunters and giant beavers, or
both. Once the characters recover the star and defeat Piyarz, Shalfey sends them to a svirfneblin forge, where a group of smiths await the star. In exchange, the smiths give the characters a second set of Books of Prophecy for Shalfey, who rewards the characters on receipt of the tomes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consequence. Each faction has a representative who serves as its primary contact. This NPC delivers mission briefings and dispenses the tangible rewards for completing a mission. An increase in renown
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
your piety score. As you increase that score, you gain blessings from your god. Piety has nothing to do with faith or belief, except insofar as a person’s thoughts and ideals drive them to action in
a god’s service. Your piety score reflects the actions you have taken in your god’s service—actions that the god richly rewards. When you choose a god to worship as a beginning character, your piety
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ship to transport them back to the mainland, Devi can use her Sending Stone to contact Mirel Astafar, who sends another ship to the island. However, the characters must stop Skalanthas from sinking the
Folding Boat he previously loaned to Ronnom (see area M26) to help them get home and deliver Ronnom to the authorities. Rewards If the characters take Ronnom to the mainland to answer for his crimes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters resolved the situation in Tyrant’s Spiral, R04M might be pleased or horrified. Nevertheless, if the characters helped any of the modrons escape, R04M rewards them with the promised gems. This
arcanaloth is frustrated by the characters’ interfering with her plot and avoids them for a time, but she isn’t one to let annoyance get in the way of opportunity. Shemeshka might eventually contact the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
saintly figure, or contact a wizard while in the guise of a wise sage. He tells these folk whatever stories and promises they want to hear, playing to their needs and slowly drawing them into his circle of
who seek him out. Fraz-Urb’luu makes use of their talents, and rewards these supplicants appropriately, as long as they follow his example in the campaign to bring about the downfall of all that is lawful and good.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ancient Being Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the marauders, who consist of at least an ogre and some bugbears. Harbin is offering a 100 gp contract to any group that can drive the marauders and any goblin companions away. If the party pursues
encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or drive off the band’s leader. Sildar suggests
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and forced them to question their blind obedience to him. Prolonged contact with malevolent magic suffusing the chardalyn has made Xardorok extraordinarily paranoid. He keeps his two sons, Durth and
Nildar, as far away from him as possible, sending them on dangerous missions to acquire more chardalyn in and around Ten-Towns, fearing that they might usurp his throne otherwise. Xardorok rewards his
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicate’s cut of your swag, or seeing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that they contact Urlam Stockspool in Triboar. Urlam is always looking for adventurers to help further the Black Network’s cause, and Halia vouches that “his rewards for good service are lavish.” She
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
drive off the tribe’s chieftain. Sildar suggests the party might find the castle by searching the lands around the Triboar Trail for more raiding parties (see “Wilderness Encounters” in the “Triboar
and transported to Neverwinter to face the judgment of a higher authority. Regardless of Iarno’s fate, Sildar rewards the party with 200 gp for eliminating the Redbrand threat. Joining the Lords
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
defenders from here in the keep to defend it through the rest of the night, but that will take time. You’d do us a great service if you could get to the mill quickly and drive away the raiders before they
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rewards ambition, granting its members autonomy to pursue their own interests and gain some measure of personal power or influence. In this way, the organization is a meritocracy. The Zhentarim welcomes
are nipped in the bud before they can reveal any weakness within the organization. The pragmatic Davra values order and discipline as well as drive and ambition, and she embodies all those traits. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to post the quest. If the characters complete this quest, the town council denies having posted the message but thinks the information is valuable and rewards the characters all the same. Bronze Shrine
we need to rebuild Leilon. The merchants claim that the bandits operate out of Iniarv’s Tower in the Mere of Dead Men. Kill the bandits or drive them from the area, then return to the town council to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
defenders from here in the keep to defend it through the rest of the night, but that will take time. You’d do us a great service if you could get to the mill quickly and drive away the raiders before they
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
into contact with the organization. Who are the important members — not just the leaders, but the agents in the field that the adventurers might encounter? Where are they active, and where do they have
headquarters or strongholds? If adventurers do join, what kind of missions might they be sent on? What rewards can they gain? SAMPLE FACTION: THE HARPERS
The Harpers is a scattered network of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards. 2 You have an anonymous contact who sends you missions via the sending spell. When you do as you’re
asked, you receive handsome rewards. 3 You’ve inherited a plot of land in Q’barra. If you don’t visit within a year, you’ll lose the claim. 4 Due to an unusual twist of Triumvirate law, you share the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possibly drive away or exterminate the lizardfolk, which he sees as a dire threat after being fed tales by his Brotherhood handlers of the lizardfolk’s preference for eating humans. If presented
Procan, approaches the characters in hopes of recruiting them. He has long maintained ties to the inhabitants of the island hermitage in this adventure. When he loses contact with them, he asks the party
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. This sense couples with an innate drive that leads them to slay explorers, take their gear, and bury it in secret locales aboleths dictated eons ago. Waiting Servants. Although the aboleths’ ancient
empire fell long ago, the psychic bonds between them and their created servants remain intact. Chuuls that come into contact with aboleths immediately assume their old roles. Such chuuls redirect
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
tolerate selfishness or ambition, instead urging its members to put the needs of others ahead of their own desires and to use the power of nature — including nature’s wrath — to drive away those whose






