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Returning 35 results for 'both both driving common response'.
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Monsters
Forgotten Realms: Adventures in Faerûn
a weapon. Response: The nimblewright adds 2 to its AC against that attack, potentially causing it to miss.Watchful sentries that patrol important sites, nimblewright guards serve as loyal soldiers or
or other areas where they are common. Roll or choose a result from the Nimblewright Tasks table as inspiration for what a nimblewright guard or nimblewright hulk might be doing in a busy public place
Monsters
Netheril’s Fall
":"damage", "rollAction":"Arcane Bolt", "rollDamageType":"Force"} Force damage.Eldritch Overload. Trigger: The eddy takes damage. Response—Strength Saving Throw: DC 14, each creature of the eddy
undertrained scribes work with Spell Scroll;Spell Scrolls. Eldritch eddies are common in ancient Netheril near the homes and workplaces of famous mages.
Eldritch eddies rampage with one purpose
Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Animate Dead, Plane Shift
1/Day Each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, ScryingProtective Magic. Valindra casts Counterspell or Shield in response
pallor common to liches, she prefers to maintain a magical disguise that allows her to appear as the high elf she was in life. Ever the schemer, Valindra doesn’t use this disguise out of nostalgia
Monsters
Bigby Presents: Glory of the Giants
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and chew on anything within reach. Some maws desperately rip the teeth from their mouth for
Monsters
Bigby Presents: Glory of the Giants
. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the
Triton
Legacy
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Species
Volo's Guide to Monsters
the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
Monsters
Bigby Presents: Glory of the Giants
the giant’s magic, creating one or more of the following effects:
Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is
its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.FireCold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksEarth
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages
Satyr
Legacy
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
victory was short-lived. Heliod dispatched his champion, Elspeth, who faced many trials but ultimately killed the god-satyr by driving the spear, Godsend, through his heart.
Many satyrs remember
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is Large or smaller, it is knocked prone.Intercept Attack. In response to another creature within 5 feet of it being hit by an
number of Hit Dice.
8
Suction. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings
Firbolg
Legacy
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aquatic Crusaders Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water, driving them
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performer Common performers include traveling storytellers, tavern musicians, local entertainers, and chorus members performing with veteran artists. These performers might be self-taught or in the
Skills Acrobatics +5, Athletics +3, Performance +7
Gear Shortsword
Senses Passive Perception 12
Languages Common plus one other language
CR 1/2 (XP 100; PB +2)
Actions
Shortsword. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept
Senses Passive Perception 12
Languages Common plus two other languages
CR 1/8 (XP 25; PB +2)
Actions
Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Reactions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
them to fulfill divine commands. An angel follows a single driving purpose, as decreed by its deity. However, an angel is incapable of following commands that stray from the path of law and good. An
command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances. Fallen Angels. An angel’s moral compass grants it a sense of infallibility that can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Bronze Dragon Many young bronze dragons become experts in a type of problem, like driving off pirates or protecting communities from storms. Young bronze dragons collect friends with varied
Skills Insight +4, Perception +7, Stealth +3
Immunities Lightning
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
Languages Common, Draconic
CR 8 (XP 3,900; PB +3)
Traits
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
+1 +1
Wis 14 +2 +2
Cha 16 +3 +3
Skills Deception +5, Insight +4, Persuasion +5
Gear Breastplate, Rapier
Senses Passive Perception 12
Languages Common plus two other
languages
CR 1/8 (XP 25; PB +2)
Actions
Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Reactions
Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. “The Ordning” explores the relationships among and within different giant kinds, with a focus on the ordning’s role in driving adventures. “Gods and Religion” describes a pantheon of gods consisting of
the relationships between giants and other kinds of creatures. “Organizations” details organizations that unite giants across the lines of the ordning, bringing them together around common goals and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in Faerûnian civilization — or, perhaps more accurately, civilization has never made room for them. Most of the common folk have an aversion to half-orcs based largely on their appearance: anyone who
in towns and cities, but their appearance marks them as outsiders. In response to being ostracized, half-orcs either embrace their otherness and take pride in their physical superiority, pull back and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Languages Common, Gith
CR 2 (XP 450; PB +2)
Actions
Multiattack. The githzerai makes two Psi Strike attacks.
Psi Strike. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage
.
Reactions
Psionic Defense (2/Day). The githzerai casts Feather Fall or Shield in response to the spell’s trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Languages Common plus three other languages
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The mage makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft
casts Misty Step, using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Perception 16
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Actions
Multiattack. The scout makes two attacks, using Shortsword or Longbow in any combination.
Shortsword. Melee
.
Reactions
Uncanny Dodge. Trigger: The scout is hit by an attack roll. Response: The scout halves the damage (round down) it takes from that attack.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 14 +2 +2
Wis 11 +0 +2
Cha 14 +2 +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common
) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Languages Common plus two other languages
CR 10 (XP 5,900; PB +4)
Actions
Multiattack. The noble makes three Beguiling Strike attacks.
Beguiling Strike. Melee or Ranged Attack Roll: +8, reach 5
Thoughts, Fly, Scrying, Shatter (level 7 version)
Reactions
Shield (2/Day). The noble casts Shield in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
+0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Actions
Multiattack
Escape. The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Wis 16 +3 +3
Cha 16 +3 +5
Skills Perception +5
Immunities Charmed
Senses Truesight 60 ft.; Passive Perception 15
Languages Understands Common and Deep Speech but can’t speak
Dodge. Trigger: The phaerimm is hit by an attack roll. Response: The phaerimm halves the damage (round down) it takes from that attack.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bringing about peace and security for all. He believes keeping adventurers in check or driving them out of town is an important step in that plan. Assets. The charismatic high priest has his oratory skill
, divine spellcasting ability, and a few hundred common folk recently converted to the temple’s cause. Plans. Cheldar is stern but fundamentally a good person. He tries to win support by providing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sculptures — each the head and neck of a serpent with fangs bared. On the lintel above the door is inscribed the following message in Common: “Warm like flame, cold for the cruel, still for the dead
. The blood drips into the chambers holding the ghasts, driving them into a slurping frenzy that can be heard through the serpents’ open mouths. Once sated with blood, the ghasts yank chains to hoist the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
between what characters think and how they behave. When creating adventures rooted in psychological horror, consider common fears and anxieties. These readily become metaphors for villains and monsters
a deadly encounter only to wake up at the end, not having previously realized they were asleep. Before undermining characters’ senses, though, make sure you know what’s driving these skewed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
turn or on someone else’s. The Opportunity Attack, described later in this chapter, is the most common type of Reaction. When you take a Reaction, you can’t take another one until the start of your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Perception +6
Senses Passive Perception 16
Languages Common, Gith
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The githzerai makes two Psi Strike attacks.
Psi Strike. Melee Attack Roll
Shield in response to the spell’s trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
provide the sparks that can ignite and sustain a campaign. The most common pitfall of serial stories without a set beginning, middle, and end is inertia. Like many television shows and comic-book series
around the characters and in response to their actions. World-shaking events force conflict. They set new events and power groups in motion. Their outcomes change the world by altering the tone of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
something to gain. Winter wolves often hunt alongside frost giants that indulge them with frequent hunts and reliable meals. Snowdrifts, driving hail, and wind fierce enough to strip the hairless skin
Languages Common, Giant
CR 3 (XP 700; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
multiverse. They must be created from pegasi. The ritual that creates a nightmare requires the torturous removal of a pegasus’s wings, driving that noble creature to evil as it is transformed by dark
)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Damage Immunities fire
Senses passive Perception 11
Languages understands Abyssal, Common, and Infernal but can’t speak
Challenge 3






