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Returning 35 results for 'both both duty continue read'.
Other Suggestions:
both both deity continue rest
both both deity continue reach
Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Read Thoughts. The doppelganger
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
Monsters
Curse of Strahd
master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the
soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of its living self.
Task Driven. Although one is often mistaken for a ghost, a
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, sometimes as a means toward other ideals.
d8
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the
of oneself. (Any)
d6
Bond
1
It is my duty to protect my students.
2
I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
3
I
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I
path to power and domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
d6
Bond
1
It is my duty to protect my students
Backgrounds
Baldur’s Gate: Descent into Avernus
convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I have.
3
I’m used to helping out those who
domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
d6
Bond
1
It is my duty to protect my students.
2
I have an
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
Species
Mordenkainen Presents: Monsters of the Multiverse
, investigation, and combat.
Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle
can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
)
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
Monsters
Fizban's Treasury of Dragons
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Monsters
Fizban's Treasury of Dragons
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Suggested Story Set the scene, have Gregorus read the ransom note aloud and the clock strike 8 a.m., then continue:
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the other side of the gate. As part of this exercise, you can’t harm any on-duty soldiers, but I’ll explain the situation if any of you are detained. “Are you up for the challenge?”
In exchange for
fools the soldiers with a disguise or convincing lie. On a successful check, the character bypasses the soldiers undetected. On a failed check, two soldiers spot the character and take them into custody, but other characters can continue the mission.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A Boar-ing Encounter Shortly after entering the woods, the characters have an encounter that is not what it seems. Read the following boxed text aloud: About sixty feet ahead of you, a wild boar
circle around the boar or otherwise avoid a confrontation, they can continue on their way. If the boar is spared, it darts off to warn the anchorites at the Woodland Manse that strangers have entered the forest.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
A Timely Arrival The adventure begins as the characters arrive at Ironspine Keep for routine guard duty. Several unarmored workers, including stonemasons and smiths, frantically work at repairs with
evident fear and determination. Corlie Halvachar meets with the characters as soon as they arrive. Read or paraphrase the following text to start the adventure: A stout halfling wearing plate armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of age, the Keepers of the Past read the signs to determine which of these ancestors chose you to be their vessel. Since that day, it has been your duty to emulate your patron ancestor. If you’re a
end tomorrow, you read it here first!
As a Tairnadal elf of Valenar, you were raised on the legends of your people, on tales of champions who battled mighty dragons and armies of giants. When you came
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Stalkers in the Stars As the characters move toward the mass, something follows them. Read or paraphrase the following: Amid the clouds, two large globes of light bob toward you.
Characters can
the party. The star anglers attack immediately. Once the star anglers are dispatched, the characters can continue on to the surface of the dying god, where the wreckage of the Lambent Zenith lies.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
grumpy around goats, the ogres decide to attack. Assuming some of the characters are sleeping for the night, anyone on guard duty can attempt a DC 15 Wisdom (Animal Handling) or Wisdom (Insight
PHANDALIN
Since this adventure and the ones that follow were designed to continue the story of Dragon of Icespire Peak, there’s a good chance your players have already interacted with the NPCs in the town
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arrival in Oztocan As the characters approach the town, read the following: Built on a large flat between two rocky mountains, the town of Oztocan is cradled by the crescent-shaped ruins of a massive
otherwise causing no damage. The locals appear accustomed to the quake and continue their activities unfazed.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Vineyard A branch of the Old Svalich Road leads to the vineyard. If the characters approach along this path, read: After a half mile, the road becomes a muddy trail that meanders
signpost at the intersection points west and reads, “Vineyard.” If the characters head west on the trail toward the vineyard, read: A light drizzle begins to fall. Unpainted fences blindly follow the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
23A. Triangular Stone If the characters approach from the south, read: You come upon a ten-foot-wide pit that stretches across the corridor. Beyond it is a wedge-shaped stone block or pillar that
the will-o’-wisp in the distance. If the characters approach from the north, read: The hallway abruptly ends at a blank stone wall.
If the wall is hammered on, it will sound solid. A character who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Winery If the characters continue toward the winery, read: Situated in the midst of the vineyard, the winery is an old, two-story stone building with multiple entrances, thick ivy
winery, next to the loading dock. West of the winery is a crumbling well and a wooden outhouse.
When the characters reach the winery, read: You hear the rustle of dead vines all around you. Inhuman
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bothered by something she had read in The Canopic Being, and saying that she wanted to continue her research with the help of the oracle of the House of the All-Seeing Orb in Tashalar, east of Chult
Tashalar. The characters can be in Candlekeep already doing research of their own, or they might be summoned there if they are known to the library and its scholars. Read or paraphrase the following when
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching by Land If the characters approach the observatory by land, read the following text: Clambering over the rocky ground of Stormwreck Isle, you spot strange, twisted protrusions of glassy
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
, which begins in the coming days and will continue for several nights. This ofrenda is dedicated to Rufina’s late daughter, Carmen.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
An Unexpected Cameo Read the following if the characters open the door and climb up onto the stage, or if they unexpectedly emerge in some other manner: Two singers wearing heavy makeup freeze in mid
-embrace as you make your presence known. At the back of the stage, musicians stare in shock but continue playing.
The audience area beyond is a profusion of colorful parasols held by people wearing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Phantom Warrior A phantom warrior is the spectral remnant of a willful soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of
time. Its spirit lingers willingly, either out of loyalty to its former master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Casing the Joint If the characters scout the vault before the heist, read or paraphrase the following: The vault stands in a rundown neighborhood, but the street and alleyways around the vault are
two guards are always on duty on the balcony, accessed via a rope ladder the guards leave hanging down to ground level. The characters also learn the basic exterior and interior guard rotation (detailed in “Vault Guards”).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
off-duty Flaming Fist mercenaries. The owner and proprietor is Laraelra Thundreth, a middle-aged female human mage known as “the Captain” to her staff and regular patrons. Laraelra is neutral and
is often seen with her crab familiar perched on one shoulder. From dawn till noon, she retires to her cabin (area L4) to eat, rest, and read her spellbook. The Low Lantern serves drinks and snacks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, continue with the following section. WARRIORS OF KRYNN: SCENARIO 4
The characters reach the battlefield as the conflict turns against Kalaman’s forces. Read the introduction to scenario 4 in Dragonlance
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Fallen Farmhouse Workers have vanished from several farmhouses that bear conspicuous X marks As the characters continue on their journey, they notice the environment changing around them after only
another hour of travel. After they’ve traveled about a mile from Uncle Polder’s home, read or paraphrase the following description: The open fields have all but vanished behind sparse woods at the far
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Decision As the characters begin their ascent, read: From high above comes a loud grinding noise as large sheets of ice break off the fortress walls and tumble down the mountainside. Suddenly, great
to Ten-Towns? If they continue their climb to the fortress, continue with the next section; if they pursue the dragon, move on to chapter 4.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. If you have cause to come before the Masked Lords or the Open Lord herself, rest assured
main body of which can be read in the Code Legal. This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(Persuasion) check to find the location of the grate. The grate can be pulled up with a successful DC 15 Strength check. Once the grate is opened, read: A circular maintenance shaft plunges down into the
characters descend to the floor, read: You stand shin-deep in sewer water, in a dimly lit tunnel. There’s a raised walkway on either side that gets you out of the smelly, muck-filled water. Small
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Version Read the boxed text below to start the encounter: You’ve been on the Triboar Trail for about half a day and are nearing a side road leading south toward Phandalin. As you come around a bend
horses with them. When the characters inspect the scene closer, read the following: The horses’ saddlebags have been looted. An empty leather map case lies nearby.
Four goblins are hiding in the woods






