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Returning 35 results for 'both bottom diffusing center ranger'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
most harmful external effects—one could float in the skies of Avernus in the Nine Hells without harm to it or its residents. A morkoth’s island might be found anywhere from the bottom of the
chambers, although other structural forms might be incorporated. The morkoth dwells among the creatures and objects it prizes most in a spacious vault at the center of the warren, where the celestial
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
Monsters
Fizban's Treasury of Dragons
center of attention.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. It’s safer if others don’t know I
over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
Monsters
Fizban's Treasury of Dragons
studiously mimic the mannerisms of my guests.
7
I prefer to get others talking, then fade into the background. Sometimes literally.
8
I seek out audiences and like to be the center of attention
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
delicacies.
Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywood’s northerly location; the bottom triangle is an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywood’s northerly location; the bottom triangle is an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywood’s northerly location; the bottom triangle is an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V5. Howling Plateau This high rocky plateau rises from the center of the canyon. A river cuts through the canyon bottom, passing through it to the other side. The wind on the plateau keens and moans
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V5. Howling Plateau This high rocky plateau rises from the center of the canyon. A river cuts through the canyon bottom, passing through it to the other side. The wind on the plateau keens and moans
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V5. Howling Plateau This high rocky plateau rises from the center of the canyon. A river cuts through the canyon bottom, passing through it to the other side. The wind on the plateau keens and moans
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light, the vent is the center and source of the area’s dark hallow effect. This narrow opening continues down for hundreds of feet beneath the ocean bottom, never widening. Sealing this vent is the only
Sealing the Rift The funnel-shaped hollow to the north of the hull is 3 feet in diameter and descends 2 feet to a 1-inch-wide vent at the bottom. In addition to being the source of the pulsating
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
9. Pool and Drain As the characters move along the water-covered corridor, they can see that the water is deeper in a small circular area to the east. This space is a 10-foot-deep pit. At the bottom
hour. Also at the bottom of the pit is a secret door that is concealed by illusion magic. The door cannot be detected by sight, but can be discovered through the use of magic or by someone who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cylinder [Area of Effect] A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
9. Pool and Drain As the characters move along the water-covered corridor, they can see that the water is deeper in a small circular area to the east. This space is a 10-foot-deep pit. At the bottom
hour. Also at the bottom of the pit is a secret door that is concealed by illusion magic. The door cannot be detected by sight, but can be discovered through the use of magic or by someone who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
9. Pool and Drain As the characters move along the water-covered corridor, they can see that the water is deeper in a small circular area to the east. This space is a 10-foot-deep pit. At the bottom
hour. Also at the bottom of the pit is a secret door that is concealed by illusion magic. The door cannot be detected by sight, but can be discovered through the use of magic or by someone who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light, the vent is the center and source of the area’s dark hallow effect. This narrow opening continues down for hundreds of feet beneath the ocean bottom, never widening. Sealing this vent is the only
Sealing the Rift The funnel-shaped hollow to the north of the hull is 3 feet in diameter and descends 2 feet to a 1-inch-wide vent at the bottom. In addition to being the source of the pulsating
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light, the vent is the center and source of the area’s dark hallow effect. This narrow opening continues down for hundreds of feet beneath the ocean bottom, never widening. Sealing this vent is the only
Sealing the Rift The funnel-shaped hollow to the north of the hull is 3 feet in diameter and descends 2 feet to a 1-inch-wide vent at the bottom. In addition to being the source of the pulsating
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cylinder [Area of Effect] A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cylinder [Area of Effect] A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cylinder [Area of Effect] A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cylinder [Area of Effect] A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cylinder [Area of Effect] A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
gemstone hovers one foot above the center of the pool Another path leaves the area through the hedge wall on the far side of the pool, directly opposite where you entered.
Four chuuls dwell in this dark
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
gemstone hovers one foot above the center of the pool. Another path leaves the area through the hedge wall on the far side of the pool, directly opposite where you entered.
Four chuuls dwell in this dark
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
gemstone hovers one foot above the center of the pool Another path leaves the area through the hedge wall on the far side of the pool, directly opposite where you entered.
Four chuuls dwell in this dark
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
gemstone hovers one foot above the center of the pool. Another path leaves the area through the hedge wall on the far side of the pool, directly opposite where you entered.
Four chuuls dwell in this dark
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
gemstone hovers one foot above the center of the pool Another path leaves the area through the hedge wall on the far side of the pool, directly opposite where you entered.
Four chuuls dwell in this dark
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
gemstone hovers one foot above the center of the pool. Another path leaves the area through the hedge wall on the far side of the pool, directly opposite where you entered.
Four chuuls dwell in this dark
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
.
The water in the bottom of the depression makes the floor in that area difficult terrain.
Creature. The “tree” is Xilonen, a semisentient (Int 2), gigantic variety of polyp, similar to a sea
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
.
The water in the bottom of the depression makes the floor in that area difficult terrain.
Creature. The “tree” is Xilonen, a semisentient (Int 2), gigantic variety of polyp, similar to a sea
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
.
The water in the bottom of the depression makes the floor in that area difficult terrain.
Creature. The “tree” is Xilonen, a semisentient (Int 2), gigantic variety of polyp, similar to a sea






