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Returning 35 results for 'both bottom diffusing contain realms'.
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Monsters
Planescape: Adventures in the Multiverse
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
modrons hold leadership positions, maintaining order in Mechanus and the realms beyond. For more information on modrons, see the Monster Manual.
Tortle
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Species
The Tortle Package
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About The Wastes Stories tell of the lost city of Ashtakala, a citadel of fiends still populated by rakshasas. The libraries of Ashtakala contain arcane secrets and details about
the Draconic Prophecy and its vaults hold untold treasures. The Demon Wastes contain portals to Khyber—specifically, to demiplanes within Khyber. These are similar to the layers of the Abyss in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About The Wastes Stories tell of the lost city of Ashtakala, a citadel of fiends still populated by rakshasas. The libraries of Ashtakala contain arcane secrets and details about
the Draconic Prophecy and its vaults hold untold treasures. The Demon Wastes contain portals to Khyber—specifically, to demiplanes within Khyber. These are similar to the layers of the Abyss in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About The Wastes Stories tell of the lost city of Ashtakala, a citadel of fiends still populated by rakshasas. The libraries of Ashtakala contain arcane secrets and details about
the Draconic Prophecy and its vaults hold untold treasures. The Demon Wastes contain portals to Khyber—specifically, to demiplanes within Khyber. These are similar to the layers of the Abyss in the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
miles. They are uninhabited but often contain natural features like forests, mountains, and rolling plains. Those who travel into eclipsed realms are influenced by both Lorwyn and Shadowmoor
Eclipsed Realms The boundaries between Lorwyn and Shadowmoor are clear, either shining with brilliant light or cloaked in deep shadow. Some border regions, however, are liminal spaces known as
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
miles. They are uninhabited but often contain natural features like forests, mountains, and rolling plains. Those who travel into eclipsed realms are influenced by both Lorwyn and Shadowmoor
Eclipsed Realms The boundaries between Lorwyn and Shadowmoor are clear, either shining with brilliant light or cloaked in deep shadow. Some border regions, however, are liminal spaces known as
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
miles. They are uninhabited but often contain natural features like forests, mountains, and rolling plains. Those who travel into eclipsed realms are influenced by both Lorwyn and Shadowmoor
Eclipsed Realms The boundaries between Lorwyn and Shadowmoor are clear, either shining with brilliant light or cloaked in deep shadow. Some border regions, however, are liminal spaces known as
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
delicacies.
Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Monsters
Fizban's Treasury of Dragons
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant
financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Layers of the Outer Planes Most of the Outer Planes include a number of distinct environments or realms. These realms are often imagined and depicted as a stack of related parts of the same plane, so
portals from elsewhere reach the first layer of a multilayered plane. This layer is variously depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like a city gate for that plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Layers of the Outer Planes Most of the Outer Planes include a number of distinct environments or realms. These realms are often imagined and depicted as a stack of related parts of the same plane, so
portals from elsewhere reach the first layer of a multilayered plane. This layer is variously depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like a city gate for that plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Layers of the Outer Planes Most of the Outer Planes include a number of distinct environments or realms. These realms are often imagined and depicted as a stack of related parts of the same plane, so
portals from elsewhere reach the first layer of a multilayered plane. This layer is variously depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like a city gate for that plane.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
contain stacks of outdated gymnastics uniforms. However, a cloak of displacement lies forgotten at the bottom of one chest. If the characters try to find the cloak’s owner, Rosie or any faculty member
silo’s northwest corner are two unlocked chests that both contain stacks of outdated silkball uniforms. However, a cloak of elvenkind lies forgotten at the bottom of one chest. If the characters try to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
contain stacks of outdated gymnastics uniforms. However, a cloak of displacement lies forgotten at the bottom of one chest. If the characters try to find the cloak’s owner, Rosie or any faculty member
silo’s northwest corner are two unlocked chests that both contain stacks of outdated silkball uniforms. However, a cloak of elvenkind lies forgotten at the bottom of one chest. If the characters try to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
contain stacks of outdated gymnastics uniforms. However, a cloak of displacement lies forgotten at the bottom of one chest. If the characters try to find the cloak’s owner, Rosie or any faculty member
silo’s northwest corner are two unlocked chests that both contain stacks of outdated silkball uniforms. However, a cloak of elvenkind lies forgotten at the bottom of one chest. If the characters try to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the bottom and taking 21 (6d6) bludgeoning damage. Characters can mitigate this danger by roping themselves together or using a climber’s kit. Past the 40-foot mark, the steps improve again so that no
-foot-wide passageway sloping downward. The chamber is empty except for a dozen baskets woven from leather strips and walrus ribs, stacked in the north corner. These contain frozen fish and a few skin-wrapped bundles of rotting shark meat that the Ice Hunters consider a delicacy.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustova’s quarters feature a collection of musical instruments and divination tools
, including crystal orbs, bags of bones, and a large mithral basin. Ulthar lives on a lower level that he claims is “near the bottom of the library,” though such a distinction is meaningless given how
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the bottom and taking 21 (6d6) bludgeoning damage. Characters can mitigate this danger by roping themselves together or using a climber’s kit. Past the 40-foot mark, the steps improve again so that no
-foot-wide passageway sloping downward. The chamber is empty except for a dozen baskets woven from leather strips and walrus ribs, stacked in the north corner. These contain frozen fish and a few skin-wrapped bundles of rotting shark meat that the Ice Hunters consider a delicacy.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal caskets house the remains of stone giants. Coral Pool. The bottom of a pool fed by an inlet from the sea is carpeted with storm giant bones covered in coral. Frozen Skeletons. Frost giant
scavengers thrive. Urns. Brass and iron urns contain fire giant ashes. Scattered among all these urns, caskets, and burial niches are the remains of other creatures who were loyal allies or loved ones of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the bottom and taking 21 (6d6) bludgeoning damage. Characters can mitigate this danger by roping themselves together or using a climber’s kit. Past the 40-foot mark, the steps improve again so that no
-foot-wide passageway sloping downward. The chamber is empty except for a dozen baskets woven from leather strips and walrus ribs, stacked in the north corner. These contain frozen fish and a few skin-wrapped bundles of rotting shark meat that the Ice Hunters consider a delicacy.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal caskets house the remains of stone giants. Coral Pool. The bottom of a pool fed by an inlet from the sea is carpeted with storm giant bones covered in coral. Frozen Skeletons. Frost giant
scavengers thrive. Urns. Brass and iron urns contain fire giant ashes. Scattered among all these urns, caskets, and burial niches are the remains of other creatures who were loyal allies or loved ones of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the bottom and taking 21 (6d6) bludgeoning damage. Characters can mitigate this danger by roping themselves together or using a climber’s kit. Past the 40-foot mark, the steps improve again so that no
-foot-wide passageway sloping downward. The chamber is empty except for a dozen baskets woven from leather strips and walrus ribs, stacked in the north corner. These contain frozen fish and a few skin-wrapped bundles of rotting shark meat that the Ice Hunters consider a delicacy.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the bottom and taking 21 (6d6) bludgeoning damage. Characters can mitigate this danger by roping themselves together or using a climber’s kit. Past the 40-foot mark, the steps improve again so that no
-foot-wide passageway sloping downward. The chamber is empty except for a dozen baskets woven from leather strips and walrus ribs, stacked in the north corner. These contain frozen fish and a few skin-wrapped bundles of rotting shark meat that the Ice Hunters consider a delicacy.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal caskets house the remains of stone giants. Coral Pool. The bottom of a pool fed by an inlet from the sea is carpeted with storm giant bones covered in coral. Frozen Skeletons. Frost giant
scavengers thrive. Urns. Brass and iron urns contain fire giant ashes. Scattered among all these urns, caskets, and burial niches are the remains of other creatures who were loyal allies or loved ones of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. On the world of Ansalon, Southern Ergoth and the Northern Wastesboth contain arid stretches where Cynidicea might have existed. Forgotten Realms. The ruins of Cynidicea might lie among the dunes of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. On the world of Ansalon, Southern Ergoth and the Northern Wastesboth contain arid stretches where Cynidicea might have existed. Forgotten Realms. The ruins of Cynidicea might lie among the dunes of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustova’s quarters feature a collection of musical instruments and divination tools
, including crystal orbs, bags of bones, and a large mithral basin. Ulthar lives on a lower level that he claims is “near the bottom of the library,” though such a distinction is meaningless given how
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustova’s quarters feature a collection of musical instruments and divination tools
, including crystal orbs, bags of bones, and a large mithral basin. Ulthar lives on a lower level that he claims is “near the bottom of the library,” though such a distinction is meaningless given how
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the bottom and taking 21 (6d6) bludgeoning damage. Characters can mitigate this danger by roping themselves together or using a climber’s kit. Past the 40-foot mark, the steps improve again so that no
-foot-wide passageway sloping downward. The chamber is empty except for a dozen baskets woven from leather strips and walrus ribs, stacked in the north corner. These contain frozen fish and a few skin-wrapped bundles of rotting shark meat that the Ice Hunters consider a delicacy.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
information about this entrance to Undermountain can be found in Waterdeep: Dungeon of the Mad Mage. The upper floors of the Yawning Portal contain comfortable, nicely appointed rooms for guests. Durnan, the
proprietor, charges standard prices for food, drink, and lodging (see chapter 5 of the Player’s Handbook for costs). The Yawning Portal attracts adventurers from every corner of the Forgotten Realms and the D&D multiverse. Not sure who a numbered character is? Go to Appendix C for the answer key.






