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Returning 35 results for 'both bow diffusing connect religion'.
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Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large wooden table.
Each character has a cot and an empty chest assigned to them. Three small private rooms connect to this hall, which the characters may use as they please. Solamnic Statuary
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large wooden table.
Each character has a cot and an empty chest assigned to them. Three small private rooms connect to this hall, which the characters may use as they please. Solamnic Statuary
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large wooden table.
Each character has a cot and an empty chest assigned to them. Three small private rooms connect to this hall, which the characters may use as they please. Solamnic Statuary
Throughout Castle Kalaman, including within the characters’ chambers, stonework and statues depict the warrior-god Kiri-Jolith, patron of the Solamnic Knights of the Sword. Clerics of Kiri-Jolith recognize these depictions, as do characters who succeed on a DC 12 Intelligence (Religion) check.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Torm’s Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Torm’s Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Torm’s Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
pools’ surfaces.
A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
“Soon, everyone shall bow to me! My
deal. Para-elemental Pools Pool Element Damage Northeast Ash Fire Southeast Ooze Acid Southwest Ice Cold Northwest Magma Fire Elemental Pools. The pools are bottomless and connect directly to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
pools’ surfaces.
A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
“Soon, everyone shall bow to me! My
deal. Para-elemental Pools Pool Element Damage Northeast Ash Fire Southeast Ooze Acid Southwest Ice Cold Northwest Magma Fire Elemental Pools. The pools are bottomless and connect directly to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Grand Staircase A grand chamber opens ahead, fifty feet across and plunging down into darkness below. A stone balcony winds around the walls to connect four archways. Other balcony levels are
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Grand Staircase A grand chamber opens ahead, fifty feet across and plunging down into darkness below. A stone balcony winds around the walls to connect four archways. Other balcony levels are
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Grand Staircase A grand chamber opens ahead, fifty feet across and plunging down into darkness below. A stone balcony winds around the walls to connect four archways. Other balcony levels are
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
pools’ surfaces.
A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
“Soon, everyone shall bow to me! My
deal. Para-elemental Pools Pool Element Damage Northeast Ash Fire Southeast Ooze Acid Southwest Ice Cold Northwest Magma Fire Elemental Pools. The pools are bottomless and connect directly to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum. Names Djaynaians and Janyans use only single names publicly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum. Names Djaynaians and Janyans use only single names publicly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum. Names Djaynaians and Janyans use only single names publicly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
position to connect area L5 to the chambers north of the orb. Map 7.6 shows the alternate configuration of the Labyrinth of Eyes once the characters rotate it to connect areas L4 and L5. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
position to connect area L5 to the chambers north of the orb. Map 7.6 shows the alternate configuration of the Labyrinth of Eyes once the characters rotate it to connect areas L4 and L5. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
some planning. The first step is to reach area L4; from there, the characters must spin the orb to connect area L4 to area L5. Once in area L5, the characters must then return the orb to its initial
position to connect area L5 to the chambers north of the orb. Map 7.6 shows the alternate configuration of the Labyrinth of Eyes once the characters rotate it to connect areas L4 and L5. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
backgrounds (the giant foundling and the rune carver), and a wide selection of feats. The chapter also includes roleplaying suggestions to help you connect a character of any class to the grandeur of
giants. Chapter 2 offers advice and tables to help Dungeon Masters use giants in play. It covers roleplaying tips, an overview of the hierarchical structure of the ordning and giants’ religion, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
quiet, solitude, and perhaps some of the answers you were looking for. Skill Proficiencies: Medicine, Religion Tool Proficiencies: Herbalism kit Languages: One of your choice Equipment: A scroll case
empathy for all who suffer. 5 I’m oblivious to etiquette and social expectations. 6 I connect everything that happens to me to a grand, cosmic plan. 7 I often get lost in my own thoughts and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
quiet, solitude, and perhaps some of the answers you were looking for. Skill Proficiencies: Medicine, Religion Tool Proficiencies: Herbalism kit Languages: One of your choice Equipment: A scroll case
empathy for all who suffer. 5 I’m oblivious to etiquette and social expectations. 6 I connect everything that happens to me to a grand, cosmic plan. 7 I often get lost in my own thoughts and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leaves. A character who succeeds on a DC 14 Intelligence (History) or Intelligence (Religion) check knows that a ninuno is a spirit of the land, similar to a dryad, who serves as an intermediary
Lambakluha in an easy two-day journey by traversing Flames Everlasting, one of the skybridges that connect the islands. This skybridge stretches from the island of Malabulak to Lambakluha, where Pangil
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
backgrounds (the giant foundling and the rune carver), and a wide selection of feats. The chapter also includes roleplaying suggestions to help you connect a character of any class to the grandeur of
giants. Chapter 2 offers advice and tables to help Dungeon Masters use giants in play. It covers roleplaying tips, an overview of the hierarchical structure of the ordning and giants’ religion, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leaves. A character who succeeds on a DC 14 Intelligence (History) or Intelligence (Religion) check knows that a ninuno is a spirit of the land, similar to a dryad, who serves as an intermediary
Lambakluha in an easy two-day journey by traversing Flames Everlasting, one of the skybridges that connect the islands. This skybridge stretches from the island of Malabulak to Lambakluha, where Pangil






