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Returning 35 results for 'both branch diffusing cast recluse'.
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Magic Items
Tasha’s Cauldron of Everything
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it
, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Monsters
Waterdeep: Dragon Heist
","rollDamageType":"piercing"} piercing damage.Feather Fall. The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the
ring becomes nonmagical.The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bell Branch Wondrous item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting
focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bell Branch Wondrous item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting
focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bell Branch Wondrous item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting
focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you
Ranger
Legacy
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Classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Magic Items
The Wild Beyond the Witchlight
gallons of wine, it can be used as the focus for a scrying spell. When this spell is cast using the cauldron as its focus, the target of the spell fails its saving throw automatically, and the spell
can’t be used again until the next dawn.
Tying a dead frog or toad to the end of an ordinary branch and dipping it in the water-filled cauldron transforms the branch into a wand of polymorph
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
this area casts a spell using a spell slot that deals Fire damage, treat the spell as if it were cast using a spell slot 1 level above the slot expended.
The cloud cover here is thick with ash that
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
this area casts a spell using a spell slot that deals Fire damage, treat the spell as if it were cast using a spell slot 1 level above the slot expended.
The cloud cover here is thick with ash that
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
this area casts a spell using a spell slot that deals Fire damage, treat the spell as if it were cast using a spell slot 1 level above the slot expended.
The cloud cover here is thick with ash that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outside. Unless otherwise noted, all areas are brightly lit by continual flame spells cast on wall sconces. Some of the staircases in Kolat Towers are invisible. They are revealed by a see
in a magical force field. Duhlark’s paranoia continued to grow, until he suspected Alcedor of selling their secrets. Alcedor left the towers, never to be heard from again, and Duhlark became a recluse who died in his own fortress.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outside. Unless otherwise noted, all areas are brightly lit by continual flame spells cast on wall sconces. Some of the staircases in Kolat Towers are invisible. They are revealed by a see
in a magical force field. Duhlark’s paranoia continued to grow, until he suspected Alcedor of selling their secrets. Alcedor left the towers, never to be heard from again, and Duhlark became a recluse who died in his own fortress.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outside. Unless otherwise noted, all areas are brightly lit by continual flame spells cast on wall sconces. Some of the staircases in Kolat Towers are invisible. They are revealed by a see
in a magical force field. Duhlark’s paranoia continued to grow, until he suspected Alcedor of selling their secrets. Alcedor left the towers, never to be heard from again, and Duhlark became a recluse who died in his own fortress.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Laeral Silverhand. The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts. Griffon Cavalry Rider
Medium humanoid (any race), any
.
Reactions
Feather Fall. The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Laeral Silverhand. The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts. Griffon Cavalry Rider
Medium humanoid (any race), any
.
Reactions
Feather Fall. The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Laeral Silverhand. The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts. Griffon Cavalry Rider
Medium humanoid (any race), any
.
Reactions
Feather Fall. The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than the surrounding forest, and their stone doors are unlocked. 3a. North Guardhouse A rusty lantern hanging from a rafter has a continual flame spell cast on it, brightly illuminating a musty room
image of a dead tree carved into its keystone. Its rules are as follows: Touching the arch with a dead twig or branch causes the gate to open for 1 minute. Characters must be 6th level or higher to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
animated home, the Gurgyl. Lorinda can use her sisters’ prison to cast any of the spells shared by a hag coven (detailed in the Monster Manual). If the cauldron is unsealed, Laveeda and Leticia seek
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than the surrounding forest, and their stone doors are unlocked. 3a. North Guardhouse A rusty lantern hanging from a rafter has a continual flame spell cast on it, brightly illuminating a musty room
image of a dead tree carved into its keystone. Its rules are as follows: Touching the arch with a dead twig or branch causes the gate to open for 1 minute. Characters must be 6th level or higher to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
can find an airtight stone sarcophagus carved in the likeness of a demon with folded wings. The sarcophagus weighs 2,000 pounds, and its lid has an arcane lock spell cast on it. Opening the
black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
animated home, the Gurgyl. Lorinda can use her sisters’ prison to cast any of the spells shared by a hag coven (detailed in the Monster Manual). If the cauldron is unsealed, Laveeda and Leticia seek
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
can find an airtight stone sarcophagus carved in the likeness of a demon with folded wings. The sarcophagus weighs 2,000 pounds, and its lid has an arcane lock spell cast on it. Opening the
black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than the surrounding forest, and their stone doors are unlocked. 3a. North Guardhouse A rusty lantern hanging from a rafter has a continual flame spell cast on it, brightly illuminating a musty room
image of a dead tree carved into its keystone. Its rules are as follows: Touching the arch with a dead twig or branch causes the gate to open for 1 minute. Characters must be 6th level or higher to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
can find an airtight stone sarcophagus carved in the likeness of a demon with folded wings. The sarcophagus weighs 2,000 pounds, and its lid has an arcane lock spell cast on it. Opening the
black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
animated home, the Gurgyl. Lorinda can use her sisters’ prison to cast any of the spells shared by a hag coven (detailed in the Monster Manual). If the cauldron is unsealed, Laveeda and Leticia seek
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
of Halaster. Casting a greater restoration spell on the statue or subjecting it to the magic of the caryatids in area 25a triggers a magic mouth spell cast on the statue that says, “Fools!” Area 25m
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
of Halaster. Casting a greater restoration spell on the statue or subjecting it to the magic of the caryatids in area 25a triggers a magic mouth spell cast on the statue that says, “Fools!” Area 25m
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
of Halaster. Casting a greater restoration spell on the statue or subjecting it to the magic of the caryatids in area 25a triggers a magic mouth spell cast on the statue that says, “Fools!” Area 25m
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stone giant recluse asks adventurers to help stop a hill giant who has gathered a band of other giants and is plundering nearby giant steadings in Grolantor’s name. 4 A fire giant priest of Hiatea
Demogorgon begins summoning the Prince of Demons in a sea cave, but before the ritual is complete, hordes of aquatic monsters swarm the area. Local fishers seek protection. 4 After being cast out from a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
used again until the next dawn. When the cauldron is filled with 90 gallons of water mixed with 10 gallons of wine, it can be used as the focus for a scrying spell. When this spell is cast using the
someone uses an action to shake or slap it. Once used, this property of the cauldron can’t be used again until the next dawn. Tying a dead frog or toad to the end of an ordinary branch and dipping it in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
used again until the next dawn. When the cauldron is filled with 90 gallons of water mixed with 10 gallons of wine, it can be used as the focus for a scrying spell. When this spell is cast using the
someone uses an action to shake or slap it. Once used, this property of the cauldron can’t be used again until the next dawn. Tying a dead frog or toad to the end of an ordinary branch and dipping it in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stone giant recluse asks adventurers to help stop a hill giant who has gathered a band of other giants and is plundering nearby giant steadings in Grolantor’s name. 4 A fire giant priest of Hiatea
Demogorgon begins summoning the Prince of Demons in a sea cave, but before the ritual is complete, hordes of aquatic monsters swarm the area. Local fishers seek protection. 4 After being cast out from a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stone giant recluse asks adventurers to help stop a hill giant who has gathered a band of other giants and is plundering nearby giant steadings in Grolantor’s name. 4 A fire giant priest of Hiatea
Demogorgon begins summoning the Prince of Demons in a sea cave, but before the ritual is complete, hordes of aquatic monsters swarm the area. Local fishers seek protection. 4 After being cast out from a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
used again until the next dawn. When the cauldron is filled with 90 gallons of water mixed with 10 gallons of wine, it can be used as the focus for a scrying spell. When this spell is cast using the
someone uses an action to shake or slap it. Once used, this property of the cauldron can’t be used again until the next dawn. Tying a dead frog or toad to the end of an ordinary branch and dipping it in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spins its cocoon, each leaf and branch upon which a bright butterfly rests its tired wings.
In a unicorn’s forest, a sense of calm pervades. From wolves and foxes to birds, squirrels, and tiny insects
on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following






