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Returning 6 results for 'both breadth diffusing confidence records'.
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both breathe diffusing confidence regards
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Deneir, and Myrkul. His faithful send their annual recordings of mortality to holy sites where records of that sort are kept. THE LEGEND OF KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE
Long ago
possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Deneir, and Myrkul. His faithful send their annual recordings of mortality to holy sites where records of that sort are kept. THE LEGEND OF KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE
Long ago
possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Deneir, and Myrkul. His faithful send their annual recordings of mortality to holy sites where records of that sort are kept. THE LEGEND OF KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE
Long ago
possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ship to make a safe passage, or a character who succeeds on a DC 13 Charisma (Persuasion) check can give the captain the confidence to navigate the treacherous waters. If the check fails, the ship
see a logbook filled with records of Dran Enterprises trade transactions, which is worth 250 gp to Acq Inc Head Office. A character can steal the logbook with a successful DC 12 Dexterity (Sleight of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ship to make a safe passage, or a character who succeeds on a DC 13 Charisma (Persuasion) check can give the captain the confidence to navigate the treacherous waters. If the check fails, the ship
see a logbook filled with records of Dran Enterprises trade transactions, which is worth 250 gp to Acq Inc Head Office. A character can steal the logbook with a successful DC 12 Dexterity (Sleight of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ship to make a safe passage, or a character who succeeds on a DC 13 Charisma (Persuasion) check can give the captain the confidence to navigate the treacherous waters. If the check fails, the ship
see a logbook filled with records of Dran Enterprises trade transactions, which is worth 250 gp to Acq Inc Head Office. A character can steal the logbook with a successful DC 12 Dexterity (Sleight of






