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Returning 34 results for 'both breaking diffusing court reflections'.
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Kenku
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Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches, where an upstart warlord led a barbarian army from the Demon Wastes on a mission of plunder.
For all your news needs, be they ageless riddles or breaking modern developments, keep reading the
to be brought out of Xen’drik,” she might say. She never explains her proclamations, and never provides information on mundane affairs. Faerie Court. Somewhere deep in the western forest of the Eldeen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches, where an upstart warlord led a barbarian army from the Demon Wastes on a mission of plunder.
For all your news needs, be they ageless riddles or breaking modern developments, keep reading the
to be brought out of Xen’drik,” she might say. She never explains her proclamations, and never provides information on mundane affairs. Faerie Court. Somewhere deep in the western forest of the Eldeen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches, where an upstart warlord led a barbarian army from the Demon Wastes on a mission of plunder.
For all your news needs, be they ageless riddles or breaking modern developments, keep reading the
to be brought out of Xen’drik,” she might say. She never explains her proclamations, and never provides information on mundane affairs. Faerie Court. Somewhere deep in the western forest of the Eldeen
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
a Domain of Delight).
Inspiration. You gain inspiration each day at dawn for 2d4 days.
Invitation. You receive an invitation to the Summer Court or the Gloaming Court (though this invitation does
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
a Domain of Delight).
Inspiration. You gain inspiration each day at dawn for 2d4 days.
Invitation. You receive an invitation to the Summer Court or the Gloaming Court (though this invitation does
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
a Domain of Delight).
Inspiration. You gain inspiration each day at dawn for 2d4 days.
Invitation. You receive an invitation to the Summer Court or the Gloaming Court (though this invitation does
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members. Fights are breaking out in the ward daily. Stop a fight before it happens. We need to send a message to these thugs that further altercations won’t be tolerated.” The characters must visit the
report that spined devils are terrorizing citizens in Twelvedog Court, in the Field Ward. Come, let us slay them together and find their evil summoner!” The characters must help Savra defeat five spined
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members. Fights are breaking out in the ward daily. Stop a fight before it happens. We need to send a message to these thugs that further altercations won’t be tolerated.” The characters must visit the
report that spined devils are terrorizing citizens in Twelvedog Court, in the Field Ward. Come, let us slay them together and find their evil summoner!” The characters must help Savra defeat five spined
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members. Fights are breaking out in the ward daily. Stop a fight before it happens. We need to send a message to these thugs that further altercations won’t be tolerated.” The characters must visit the
report that spined devils are terrorizing citizens in Twelvedog Court, in the Field Ward. Come, let us slay them together and find their evil summoner!” The characters must help Savra defeat five spined
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
demiplane’s magic brought the entire ship back instead. Wynemar holds court here, attended by her first mate, a death knight named Lord Gallien, along with other lieutenants and lesser Undead. Withered
Vineyard Withered Vineyard is a place of plague and illness. Rows of crops stand blight-gorged and decayed. The few fruits that spawn from the shriveled plants are gray and wrinkled, breaking open to reveal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
demiplane’s magic brought the entire ship back instead. Wynemar holds court here, attended by her first mate, a death knight named Lord Gallien, along with other lieutenants and lesser Undead. Withered
Vineyard Withered Vineyard is a place of plague and illness. Rows of crops stand blight-gorged and decayed. The few fruits that spawn from the shriveled plants are gray and wrinkled, breaking open to reveal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
demiplane’s magic brought the entire ship back instead. Wynemar holds court here, attended by her first mate, a death knight named Lord Gallien, along with other lieutenants and lesser Undead. Withered
Vineyard Withered Vineyard is a place of plague and illness. Rows of crops stand blight-gorged and decayed. The few fruits that spawn from the shriveled plants are gray and wrinkled, breaking open to reveal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these new statues, breaking the Swordmaiden and the Hawk Man, and sinking the God Catcher into the street up to its waist. Then all the statues mysteriously stopped their rampage just as quickly as they
from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly chills to those he meets on foggy nights. All attempts to banish or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these new statues, breaking the Swordmaiden and the Hawk Man, and sinking the God Catcher into the street up to its waist. Then all the statues mysteriously stopped their rampage just as quickly as they
from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly chills to those he meets on foggy nights. All attempts to banish or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these new statues, breaking the Swordmaiden and the Hawk Man, and sinking the God Catcher into the street up to its waist. Then all the statues mysteriously stopped their rampage just as quickly as they
from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly chills to those he meets on foggy nights. All attempts to banish or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
explore the House of Cards. The knight is incapable of breaking its own chains. The chains holding the knight have AC 19, 30 hit points, vulnerability to radiant damage, and immunity to poison and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
explore the House of Cards. The knight is incapable of breaking its own chains. The chains holding the knight have AC 19, 30 hit points, vulnerability to radiant damage, and immunity to poison and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
explore the House of Cards. The knight is incapable of breaking its own chains. The chains holding the knight have AC 19, 30 hit points, vulnerability to radiant damage, and immunity to poison and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
scroll of the comet (see appendix D) and an adamantine key. The key is nonmagical and unlocks the double door to the balcony (area Y19p). Iriolarthas the demilich Y19p. High Court Balcony A locked
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
scroll of the comet (see appendix D) and an adamantine key. The key is nonmagical and unlocks the double door to the balcony (area Y19p). Iriolarthas the demilich Y19p. High Court Balcony A locked
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
scroll of the comet (see appendix D) and an adamantine key. The key is nonmagical and unlocks the double door to the balcony (area Y19p). Iriolarthas the demilich Y19p. High Court Balcony A locked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the new arrivals, but Mirran orders the guards to stand down so that she and Nym can learn “what brings these puny creatures to court.” If the characters make demands, Mirran is enraged by their
dragon has infiltrated and compromised the storm giants’ court, grant advantage on the check. Hellenhild. The frost giant jarl respects battle prowess. If the character making the check wounds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the new arrivals, but Mirran orders the guards to stand down so that she and Nym can learn “what brings these puny creatures to court.” If the characters make demands, Mirran is enraged by their
dragon has infiltrated and compromised the storm giants’ court, grant advantage on the check. Hellenhild. The frost giant jarl respects battle prowess. If the character making the check wounds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the new arrivals, but Mirran orders the guards to stand down so that she and Nym can learn “what brings these puny creatures to court.” If the characters make demands, Mirran is enraged by their
dragon has infiltrated and compromised the storm giants’ court, grant advantage on the check. Hellenhild. The frost giant jarl respects battle prowess. If the character making the check wounds
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into their profits. Treasure. Each roper has consumed four amethysts, each worth 30 gp. The xorn in area G14 is desperate to recover these amethysts. G11: Talhundereth Passage Breaking into this room
, but Qunbraxel was more interested in establishing a court of grimlocks and turning Gibbet Crossing into a lair. Once the Sawplee goblins succeeded at finding the obelisk shards in Phandalin, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into their profits. Treasure. Each roper has consumed four amethysts, each worth 30 gp. The xorn in area G14 is desperate to recover these amethysts. G11: Talhundereth Passage Breaking into this room
, but Qunbraxel was more interested in establishing a court of grimlocks and turning Gibbet Crossing into a lair. Once the Sawplee goblins succeeded at finding the obelisk shards in Phandalin, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into their profits. Treasure. Each roper has consumed four amethysts, each worth 30 gp. The xorn in area G14 is desperate to recover these amethysts. G11: Talhundereth Passage Breaking into this room
, but Qunbraxel was more interested in establishing a court of grimlocks and turning Gibbet Crossing into a lair. Once the Sawplee goblins succeeded at finding the obelisk shards in Phandalin, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
table. A stalker attacks whoever is responsible for breaking its jar, ignoring all other targets. The stalker returns to the Elemental Plane of Air when it or its target dies.
These “jars of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
table. A stalker attacks whoever is responsible for breaking its jar, ignoring all other targets. The stalker returns to the Elemental Plane of Air when it or its target dies.
These “jars of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
table. A stalker attacks whoever is responsible for breaking its jar, ignoring all other targets. The stalker returns to the Elemental Plane of Air when it or its target dies.
These “jars of






