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Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
of writing within 6 miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fire, the other poison), and one potion of water breathing. The sheets of parchment in the barrels include spell scrolls for each of the following spells: charm person (2 scrolls), cure wounds (1
the door to the west.
Fire-Breathing Statues. When a creature steps on a square marked T on map 8.2, the statue closest to that square breathes magical fire, which fills the two squares between the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fire, the other poison), and one potion of water breathing. The sheets of parchment in the barrels include spell scrolls for each of the following spells: charm person (2 scrolls), cure wounds (1
the door to the west.
Fire-Breathing Statues. When a creature steps on a square marked T on map 8.2, the statue closest to that square breathes magical fire, which fills the two squares between the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fire, the other poison), and one potion of water breathing. The sheets of parchment in the barrels include spell scrolls for each of the following spells: charm person (2 scrolls), cure wounds (1
the door to the west.
Fire-Breathing Statues. When a creature steps on a square marked T on map 8.2, the statue closest to that square breathes magical fire, which fills the two squares between the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure An iron coffer under Yarsha’s bunk contains 210 sp, 140 ep, a pouch with six obsidian flakes worth 10 gp each, and a potion of water breathing. B7. Gatewarden’s Quarters This large suite consists
of the worktables holds a small hoard of 220 gp, nine strange black crystals worth 50 gp each, and a potion of water breathing. B9. Broken Hall Some long-ago, a seismic event devastated this great
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure An iron coffer under Yarsha’s bunk contains 210 sp, 140 ep, a pouch with six obsidian flakes worth 10 gp each, and a potion of water breathing. B7. Gatewarden’s Quarters This large suite consists
of the worktables holds a small hoard of 220 gp, nine strange black crystals worth 50 gp each, and a potion of water breathing. B9. Broken Hall Some long-ago, a seismic event devastated this great
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure An iron coffer under Yarsha’s bunk contains 210 sp, 140 ep, a pouch with six obsidian flakes worth 10 gp each, and a potion of water breathing. B7. Gatewarden’s Quarters This large suite consists
of the worktables holds a small hoard of 220 gp, nine strange black crystals worth 50 gp each, and a potion of water breathing. B9. Broken Hall Some long-ago, a seismic event devastated this great






