Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both breeze diffusing causing revering'.
Other Suggestions:
both breeze diffusing chasing revealing
both breeze diffusing calling revealing
both breeze diffusing coursing revealing
both breeze diffusing causing revealing
both breeze diffusing calling revering
Spells
Elemental Evil Player's Companion
up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Spells
Xanathar's Guide to Everything
this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds.
Grove Guardians. You can animate up to four trees in the area, causing them to uproot themselves
within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to billow impressively in a breeze.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
glass pane through which a slight breeze passes, causing the curtain to move. When the characters look behind the curtain, read: A black cloth covers something atop a white marble pedestal. Beneath
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to billow impressively in a breeze.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to billow impressively in a breeze.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
glass pane through which a slight breeze passes, causing the curtain to move. When the characters look behind the curtain, read: A black cloth covers something atop a white marble pedestal. Beneath
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
glass pane through which a slight breeze passes, causing the curtain to move. When the characters look behind the curtain, read: A black cloth covers something atop a white marble pedestal. Beneath
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to billow impressively in a breeze.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to billow impressively in a breeze.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to billow impressively in a breeze.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant prince’s suite is the most opulent room in the palace. A pleasant breeze blows through large
, lattice-covered windows, causing the potted plants to sway gently. The headboard of the master bed is fantastically carved in motifs suggestive of the merchant’s business. Connected rooms contain a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant prince’s suite is the most opulent room in the palace. A pleasant breeze blows through large
, lattice-covered windows, causing the potted plants to sway gently. The headboard of the master bed is fantastically carved in motifs suggestive of the merchant’s business. Connected rooms contain a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
these apartments. They are richly appointed with pillows and tiger-skin rugs. 12. Master Suite The merchant prince’s suite is the most opulent room in the palace. A pleasant breeze blows through large
, lattice-covered windows, causing the potted plants to sway gently. The headboard of the master bed is fantastically carved in motifs suggestive of the merchant’s business. Connected rooms contain a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
offer. Should the characters still refuse, the pari understands but requests they visit the Ruz Bazaar to see the pain the Ashen Heirs are causing. Continue with “Afsoun’s Arrest” but then skip the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
offer. Should the characters still refuse, the pari understands but requests they visit the Ruz Bazaar to see the pain the Ashen Heirs are causing. Continue with “Afsoun’s Arrest” but then skip the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. (Only Lady Nandar was able to open the chest without causing the sword to attack.) The guards in area 14A try to prevent anyone from looting the contents of the chest. Treasure. The interior of the
flag waves in the breeze atop a 30-foot-high wooden flagpole that rises from the northeast corner. The flag depicts the stylized head of a golden fox with a rose clenched in its teeth, on a purple background.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. (Only Lady Nandar was able to open the chest without causing the sword to attack.) The guards in area 14A try to prevent anyone from looting the contents of the chest. Treasure. The interior of the
flag waves in the breeze atop a 30-foot-high wooden flagpole that rises from the northeast corner. The flag depicts the stylized head of a golden fox with a rose clenched in its teeth, on a purple background.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
offer. Should the characters still refuse, the pari understands but requests they visit the Ruz Bazaar to see the pain the Ashen Heirs are causing. Continue with “Afsoun’s Arrest” but then skip the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. (Only Lady Nandar was able to open the chest without causing the sword to attack.) The guards in area 14A try to prevent anyone from looting the contents of the chest. Treasure. The interior of the
flag waves in the breeze atop a 30-foot-high wooden flagpole that rises from the northeast corner. The flag depicts the stylized head of a golden fox with a rose clenched in its teeth, on a purple background.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the
. Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. Size. Satyrs range from just under 5 feet to about 6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the
. Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. Size. Satyrs range from just under 5 feet to about 6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the
. Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. Size. Satyrs range from just under 5 feet to about 6
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
this to try to dupe intruders into announcing their presence. P14f. A cool, fresh breeze flows out from under the door, and a character listening at the door hears tumbling torrents of water. P14g
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
this to try to dupe intruders into announcing their presence. P14f. A cool, fresh breeze flows out from under the door, and a character listening at the door hears tumbling torrents of water. P14g
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
this to try to dupe intruders into announcing their presence. P14f. A cool, fresh breeze flows out from under the door, and a character listening at the door hears tumbling torrents of water. P14g






