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Returning 35 results for 'both breeze diffusing class reeling'.
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Monk
Legacy
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Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
+30 ft. Empty Body 19th +6 1d10 19 +30 ft. Ability Score Improvement 20th +6 1d10 20 +30 ft. Perfect Self Class Features As a monk, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your spellcasting class. Mark of Storm Spells Spell Level
harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to billow impressively in a breeze.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your spellcasting class. Mark of Storm Spells Spell Level
harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to billow impressively in a breeze.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your spellcasting class. Mark of Storm Spells Spell Level
harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to billow impressively in a breeze.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
passages or as beasts of war. Cave Fisher
Medium monstrosity, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 20 ft., climb 20 ft.
STR
16(+3)
DEX
13(+1
weighs 200 pounds or less. On a failure, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes a claw attack against it as a bonus action. Reeling
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
passages or as beasts of war. Cave Fisher
Medium monstrosity, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 20 ft., climb 20 ft.
STR
16(+3)
DEX
13(+1
weighs 200 pounds or less. On a failure, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes a claw attack against it as a bonus action. Reeling
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
passages or as beasts of war. Cave Fisher
Medium monstrosity, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 20 ft., climb 20 ft.
STR
16(+3)
DEX
13(+1
weighs 200 pounds or less. On a failure, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes a claw attack against it as a bonus action. Reeling
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
My song doth stir them like a summer breeze
They fill mine empty cup without reprieve.
The sun becomes the moon becomes the sun
I while away the hours as I please.
— Sonnet of a Naughty Satyr
.
Satyr
Medium fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
My song doth stir them like a summer breeze
They fill mine empty cup without reprieve.
The sun becomes the moon becomes the sun
I while away the hours as I please.
— Sonnet of a Naughty Satyr
.
Satyr
Medium fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
deadly vengeance can amend. Djinni
Large elemental, chaotic good
Armor Class 17 (natural armor)
Hit Points 161 (14d10 + 84)
Speed 30 ft., fly 90 ft.
STR
21 (+5)
DEX
15 (+2
., passive Perception 13
Languages Auran
Challenge 11 (7,200 XP)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
deadly vengeance can amend. Djinni
Large elemental, chaotic good
Armor Class 17 (natural armor)
Hit Points 161 (14d10 + 84)
Speed 30 ft., fly 90 ft.
STR
21 (+5)
DEX
15 (+2
., passive Perception 13
Languages Auran
Challenge 11 (7,200 XP)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly injured and shorn of all hope
a villain, that soul has been marked for dark deeds and an evil destiny.
screaming devilkin
Small fey, lawful evil
Armor Class 17 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 0 ft., fly 40
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
deadly vengeance can amend. Djinni
Large elemental, chaotic good
Armor Class 17 (natural armor)
Hit Points 161 (14d10 + 84)
Speed 30 ft., fly 90 ft.
STR
21 (+5)
DEX
15 (+2
., passive Perception 13
Languages Auran
Challenge 11 (7,200 XP)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
favor. They speak in voices as soft as the sea breeze or as sonorous as storm waves breaking against a rocky cliff. In flight, their lower bodies transform into columns of foamy water. Water Lords
through the ages, so I suppose the halfling got his wish.”
— Kesto Brighteyes, Gnome Proprietor of the Parted Veil, a bookshop in Sigil
Marid
Large elemental, chaotic neutral
Armor Class 17 (natural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
favor. They speak in voices as soft as the sea breeze or as sonorous as storm waves breaking against a rocky cliff. In flight, their lower bodies transform into columns of foamy water. Water Lords
through the ages, so I suppose the halfling got his wish.”
— Kesto Brighteyes, Gnome Proprietor of the Parted Veil, a bookshop in Sigil
Marid
Large elemental, chaotic neutral
Armor Class 17 (natural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
My song doth stir them like a summer breeze
They fill mine empty cup without reprieve.
The sun becomes the moon becomes the sun
I while away the hours as I please.
— Sonnet of a Naughty Satyr
.
Satyr
Medium fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
favor. They speak in voices as soft as the sea breeze or as sonorous as storm waves breaking against a rocky cliff. In flight, their lower bodies transform into columns of foamy water. Water Lords
through the ages, so I suppose the halfling got his wish.”
— Kesto Brighteyes, Gnome Proprietor of the Parted Veil, a bookshop in Sigil
Marid
Large elemental, chaotic neutral
Armor Class 17 (natural
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly injured and shorn of all hope
a villain, that soul has been marked for dark deeds and an evil destiny.
screaming devilkin
Small fey, lawful evil
Armor Class 17 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 0 ft., fly 40
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly injured and shorn of all hope
a villain, that soul has been marked for dark deeds and an evil destiny.
screaming devilkin
Small fey, lawful evil
Armor Class 17 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 0 ft., fly 40
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
Huge elemental, neutral evil
Armor Class 22 (natural armor)
Hit
.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are pale and cloudy, and he loses the Air Form trait. He can remain in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire. Beyond their coloration, ki-rins
on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
Large Celestial, Typically Lawful Good
Armor Class 20
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
is found. Ki-rin
Huge celestial, lawful good
Armor Class 20 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 60 ft., fly 120 ft. (hover)
STR
21(+5)
DEX
16(+3)
CON
16(+3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
Huge elemental, neutral evil
Armor Class 22 (natural armor)
Hit
.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are pale and cloudy, and he loses the Air Form trait. He can remain in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
is found. Ki-rin
Huge celestial, lawful good
Armor Class 20 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 60 ft., fly 120 ft. (hover)
STR
21(+5)
DEX
16(+3)
CON
16(+3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
is found. Ki-rin
Huge celestial, lawful good
Armor Class 20 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 60 ft., fly 120 ft. (hover)
STR
21(+5)
DEX
16(+3)
CON
16(+3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire. Beyond their coloration, ki-rins
on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
Large Celestial, Typically Lawful Good
Armor Class 20
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire. Beyond their coloration, ki-rins
on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
Large Celestial, Typically Lawful Good
Armor Class 20
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
Huge elemental, neutral evil
Armor Class 22 (natural armor)
Hit
.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are pale and cloudy, and he loses the Air Form trait. He can remain in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
deactivates the magnetic field permanently. The levers are lightweight and easily maneuvered. A creature can attempt to move a lever by hitting it with a ranged attack; each lever has Armor Class 10, and
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
deactivates the magnetic field permanently. The levers are lightweight and easily maneuvered. A creature can attempt to move a lever by hitting it with a ranged attack; each lever has Armor Class 10, and
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
deactivates the magnetic field permanently. The levers are lightweight and easily maneuvered. A creature can attempt to move a lever by hitting it with a ranged attack; each lever has Armor Class 10, and
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
slowly, like dust motes stirred by a gentle breeze. At the center of the haze of light, a flash of yellow marks the presence of a figure clad in the robes of the faithful of Savras. The figure circles
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
slowly, like dust motes stirred by a gentle breeze. At the center of the haze of light, a flash of yellow marks the presence of a figure clad in the robes of the faithful of Savras. The figure circles
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin. If the characters spoke to Carp Alderleaf (see the “Alderleaf Farm” section), he will lead them to the tunnel entrance but won’t follow them inside. A cold breeze softly sighs in this large
hopes that the Spider will somehow learn of his predicament and “arrange for his freedom.” Iarno “Glasstaff” Albrek Medium Humanoid (Human, Wizard), Lawful Evil
Armor Class 12 (16 with mage armor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin. If the characters spoke to Carp Alderleaf (see the “Alderleaf Farm” section), he will lead them to the tunnel entrance but won’t follow them inside. A cold breeze softly sighs in this large
hopes that the Spider will somehow learn of his predicament and “arrange for his freedom.” Iarno “Glasstaff” Albrek Medium Humanoid (Human, Wizard), Lawful Evil
Armor Class 12 (16 with mage armor






