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Returning 35 results for 'both bring diffusing culture receive'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Jump", "rollDamageType":"necrotic"} necrotic damage.
The boneclaw then teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it’s grappling, teleporting that
appearing before that individual to receive orders and other times simply seeking to fulfill its master’s desires.
A boneclaw can serve only an evil creature. If its master finds redemption or
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
will result in death if the act will bring glory to the banner or the legion.
Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyet’s conquest. Idols
of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
Backgrounds
Sword Coast Adventurer's Guide
abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a
culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn’t contradict or compromise what being an
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
city’s larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.
Suggested Characteristics
Acolytes are shaped by their experience in temples
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cluster of allied city-states. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Memorial practices vary widely by culture, from tearful, somber affairs to lively celebrations. These rituals serve more as catharsis for the living than as meaningful boons to Athreos, though. The
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
diminished representatives of elven culture. Some sun elves reject this way of thinking, but it is common enough that when most folk of Faerûn see a sun elf, they see arrogance personified. Their haughty
elves have bronze skin. Their eyes are black, metallic gold, or metallic silver, and their hair is black, metallic copper, or golden blond. Sun elf culture and civilization is highly magical in nature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War There’s a popular saying in Taer Valaestas: “The shadow of war hangs long over Valenar.” War defines Valenar culture. The Treaty of Thronehold recognized Valenar as a
Valenar are rarely cruel overlords. As long as a village can meet its quotas, the elves leave it alone, though villages that fall below expectations are more likely to receive assistance from druidic advisors than punishment.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dwarves and have adopted their culture. 4 At a young age, you adopted a human religion and now serve it faithfully. 5 You received divine insight that sent you on your path, and occasionally receive new
challenge of taking on an outcast, but don’t set up one expectation and deliver another. You can establish a monstrous creature as just another culture in your campaign, one that has alliances and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. In dragonborn culture, the family is made up of one’s direct relations, while a clan is a collection of families brought together by alliance, intermarriage, or shared history. Although they are
excellence, all meant to bring glory to the clan first and the individual second. The aftermath of the Sundering has tested these principles, leaving some clans fractured and decentralized. Some dragonborn
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
inert and its effects stop immediately. Dr. Dannell assures the characters that the egg will be safe in her care for the time being. The characters receive their rewards, and Dr. Dannell tries to regain
. Dannell” below). If the characters don’t bring the Murkmire Stone to Dr. Dannell by midnight, it hatches into a nascent eldritch horror. Additionally, Alda Arkin might be revealed as a syndicate head. These outcomes are discussed in the “Further Adventures” section.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Steal the Diadem To kick off this adventure, the characters receive an invitation to meet with the head of the Silver Fingers Society, Samphith Goldenbeard (lawful neutral, dwarf noble). A character
challenge to bring him the diadem through the gossip of other thieves; in this case, skip to the “Preparation” section. If the characters are too lawful or good to work with a thieves’ guild, consider
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are those who strike out to found a new settlement or bring aid to a struggling or endangered community. She loves most keenly those followers who embody her values of putting community before self by
leaving their peaceful lives behind and looking for others to bring into the fold. And her pride in them is all the greater when they manage to build chosen families who journey with them to pursue
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this baseline: a multitude of humanoid races coexist with humans in fantastic worlds. Adventurers bring magical powers to bear against the monstrous threats they face. These characters typically come
selfish reasons. Technology and society are based on medieval norms, though the culture isn’t necessarily European. Campaigns often revolve around delving into ancient dungeons in search of treasure or in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán’s rich culture and magical marvels, economic inequality is
the Trecena—the city’s ruling council—to bring an end to corruption. Outrage recently reached a fever pitch as the city reels from political instability wrought by the death of a high-profile
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If your group has more than six players, one or more of them won’t receive an NPC, and that’s okay. (Let the players decide who gets one and who doesn’t.) If your group has fewer than six players
. One of your goals in this part of the adventure is to keep your special NPC alive. For each of these NPCs that survives, your party will receive a special quest that yields a reward upon its successful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fascinating culture and fierce demeanor were both in plain view last night. A Boromar spokesperson identified the bodyguard as Halak Boromar, head of the Clawfoots—the Boromar family’s personal guard
have access to your syndicate’s “business” of dealing with contraband, such as poisons or narcotics. You don’t receive a discount on these goods, but you can always find someplace to purchase them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
acquires stray memories from its victim and shares them with the other members of its colony. Mind flayers also receive a degree of sustenance from the physical substance of a brain, but subsist
crafting clothes to wear, and the latter will dress in elaborate robes. This phenomenon extends to all displays of culture, from modes of architecture to the decorations that adorn illithid funerary
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen’drik. Tens of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
had help from one of the other guilds when he escaped. We are enlisting others to investigate that connection, as it could point to a bigger problem.” “We need you to track down Krenko and bring him
delivery of the criminal, you’ll receive one hundred zinos and my gratitude, which I will convey to your guild leaders. Under no circumstances should you attempt to question Krenko yourselves.” If he is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
single domain, the Mists, or any terror. Vistani Culture Unlike the denizens of individual domains, Vistani are inhabitants of the Land of the Mist as a whole. Although they trace their origins to the
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill, a pest from Witherbloom, or a spirit statue from Lorehold. The characters need to bring the mascot with them when they report to Strixhaven Stadium for the game. This event is the climax of
characters will receive 400 gp apiece if they win the game. Even if they don’t win, they’re expected to return to the locker room in a show of good sportsmanship.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Rival: High Priest Cheldar The temple of Pholtus, god of the sun, seeks to bring as many folk as possible under its sway. Though it has been in town for only two years, the temple is already
receive an icy reception at best. Action Cheldar demands that the city levy enormous taxes on adventurers, claiming that they must pay their fair share to keep the city safe.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Heliod’s Quests d6 Adventure Goal
1 Bring a shard of sunlight to a place of unending darkness.
2 Establish law and order in a place of anarchy and lawlessness
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
civil host. Once his song has ended, Jarûk offers the characters a quest: destroy the lich Ezzat on level 20 and bring him the lich’s phylactery. The dao promises treasure in exchange and is forced by
Jarûk’s quest should receive XP as if they had defeated the dao and the medusas in combat. If the characters destroy Ezzat but give the lich’s phylactery to Ichthyglug the marid in area 1c, Jarûk
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
attacked. They are among the bravest of the Citadel, and heroes who die in service to the Shieldbearers receive the city’s highest honors. Shieldbearers stand ready to make the ultimate sacrifice to save
outlander backgrounds. Arayat Arayat (neutral, human assassin) was born to a family of Dayawlongon freedom fighters who had no more wars to fight. Peace did not bring them prosperity, and the family’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
influences how you are paid. On average, the university pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Or you might be paid a bounty for each ancient artifact you bring
from their work. Training. Because you’re associated with the university, you receive a discount on any education you wish to pursue. When you undergo training as a downtime activity (as described in






