Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both bring down corner refuses'.
Other Suggestions:
both being down core refuses
both being down career refuse
both being down core refuse
both beings down career refuse
both beings down core refuse
Magic Items
Dungeon Master’s Guide
vanishes to some other corner of the multiverse where its moral guidance can bring hope to an endangered world. Although attempts have been made to copy the work, efforts to do so fail to capture its
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
is read, it vanishes to some other corner of the multiverse where its moral guidance can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters bring Serapio to Doña Rosa alive, she weeps with gratitude and thanks them profusely. If Serapio is still under fiendish control, Doña Rosa seeks aid from the archmages
, the characters hear a blood-curdling scream as his soul is dragged into the Abyss. All the victims of sereno are immediately freed from the curse, but Doña Rosa falls into despair and refuses to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
some passing souls mistake for Athreos. This figure is Solyssia, once an oracle of Meletis. Solyssia refuses to pay Athreos’s price, or to have it paid for her. For untold centuries, she has harassed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Entrance from the Village Hall Hidden beneath the planks in the back corner of the village hall, this entrance to the ice caves consists of a chute carved with icy stairs descending 100 feet in a
tight spiral. This route is used regularly to bring supplies to Arauthator’s minions, so the steps are clear and easy to climb. Supplies are carried down strapped to villagers’ backs, or lowered in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the god to make the first move
3 A large tapestry depicting a bloody battle between two realms of the surface world; the dragon claims it is the tiny dragon embroidered in one corner
4 A
music box that plays a haunting song; the dragon claims the music is very popular on another world
5 A necklace made from discarded sapphire dragon horn tips and tail barbs; the dragon refuses
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Dreamer’s Reach Adventures Here are sample adventure hooks to bring characters to Dreamer’s Reach or to give them missions to pursue there. Dreaming Key A cloud giant has taken control of Dreamer’s
giants who seek omens from the dream world. The patrol refuses to leave, and the giants and creatures from the Stone Giant Encounters table (see chapter 3) fight to keep the patrol here if necessary.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Entrance from the Village Hall Hidden beneath the planks in the back corner of the village hall, this entrance to the ice caves consists of a chute carved with icy stairs descending 100 feet in a
tight spiral. This route is used regularly to bring supplies to Arauthator’s minions, so the steps are clear and easy to climb. Supplies are carried down strapped to villagers’ backs, or lowered in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
companions. Alkazaar’s Thrilling Tales is a hefty tome, but its smaller companion—Alkazaar’s Appendix—contains the intriguing story of Alkazaar’s one unfinished quest. The Avowed in Candlekeep could bring
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
inquisitives is the chance to bring Sharn’s elite to justice for a type of immoral behavior that remains fully legal: plundering the poor. Residents of the lower wards have little hope of securing redress for
wrongs done by exploitative nobles, corner-cutting businesses, and government bureaucracies—unless persistent and skillful inquisitives provide them with leverage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Ras Nsi’s Lair Shadows dance over this opulent bedchamber. Cushions lie in one corner, and decorative shields line the walls. Treasures are heaped around the room: gold and silver coins; a gilded
plate mounted on the wall is polished to a mirror-like sheen.
At night, Ras Nsi (see appendix D) rests here, weakened by the death curse that is slowly consuming him. If enemies corner Ras Nsi
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Amberdune Books Although it’s located in an out-of-the-way corner of the Wide, Amberdune Books always has a few customers perusing its wares. This market stall is stocked with legitimate but
humanoid form. At sunrise, those on the first shift set up the stall with Korvala, and at sundown the workers bring their unsold wares back to the pack’s hideout in the Blackgate neighborhood. Each
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
find the six lost crates in areas D1–D6 on map 6.1 and bring them all to the trail in the map’s northwest corner, where Instructor Minexes waits for the students to complete their task. A trail near this
of pairs of students. Either the instructor or a character must read each scroll and cast its spell, which must be used to transport the crates to the northwest corner of the map. If the task takes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. He can move without aid at a speed of 20 feet and fights as a commoner with disadvantage on attack rolls. If characters don’t bring him out of the camp, Leosin breaks away on his own. He refuses to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
following short message to one of the characters: “I am Vajra Safahr, the Blackstaff. Come to Blackstaff Tower in the Castle Ward at once. Bring your friends.” Despite her insistent tone, Vajra doesn’t
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
gentle breeze in the room, for any character floating among the many-hued columns will begin drifting toward the northwest or northeast corner of the room. From the entry an observant character with
a suitable light source will be able to observe part of the dais on the south wall and the door at area 27. Northwest Devil Face. About 24 feet above the floor in the northwest corner, on the north
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
do. He can move without aid at a speed of 20 feet and fights as a commoner with disadvantage on attack rolls. If characters don’t bring him out of the camp, Leosin breaks away on his own. He refuses
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett after they’ve conferred with Mayor Raven and Cudgel (see the “Becklin’s Fear” section). Cudgel Ironsmile. Cudgel wants only to get her troops and bring them back to Vogler. Even if they’re
, she’s frustrated by the situation and seeks advice on how to protect her people by nightfall. She refuses any suggestion involving fighting in the village. If the characters suggest they prepare to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
intricate patterns and knots that flow across the walls. The creature portrayed in the northwest corner stands out: a five-headed dragon, rising from an erupting volcano. Other dragons, which seem dwarfed by
the five-headed monstrosity, flock to its side. A small, wooden chest with silver and mother-of-pearl inlays sits on the floor in the corner, in front of the monstrous dragon carving.
The five
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
knots that flow across the walls. The creature portrayed in the northwest corner stands out: a five-headed dragon, rising from an erupting volcano. Other dragons, which seem dwarfed by the five-headed
monstrosity, flock to its side. A small, wooden chest with silver and mother-of-pearl inlays sits on the floor in the corner, in front of the monstrous dragon carving. The five-headed dragon is
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Suggested Characteristics You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life. Personality Traits
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Djeneba’s Curiosity After leading the characters to a private corner of the ballroom set with fine couches, Djeneba speaks wistfully of the past and more animatedly of the present and future. Use the
Blackthrone Arts, they should bring it to the Night Revelers instead of the People’s Stewards. The Night Revelers hope to take these ancient traditions and forge them into something more powerful. With
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that, her priests foster beauty in the world. They do so by creating art, by acting as patrons for promising talents, and by investing in merchants who bring luxuries to far-off places that have never
exist, or in a large city where the nearest temple might be too far to walk to, a small shrine to Sune often stands near a street corner. These sites consist of a mirror hung beneath a small roof
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock.
Unless she is
characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock.
Rezmir
, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is a true believer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
victim was a member of a larger organization, such as the Guild. This organization refuses to let the killing go unanswered.
5 Somehow, your victim is still alive and knows what you did. Now
you’ve got to figure out how to put them down a second time.
6 Your victim’s death ignited a social spark. Now you’re being sought by mobs seeking to bring new justice to Baldur’s Gate.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
might bring Kas out in a rage. Doing both, Vaeve suggests, could be most effective. Before the characters leave, Vaeve reiterates her wish that the characters help Naxa. Vaeve insists that it’s the
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
night falls. These thugs bring with them a domesticated axe beak, which they tie to a wooden post outside the Town Hall’s north entrance. Barring the characters’ intervention, the Zhents corner Speaker
The Cauldron Caper If the characters bring the cauldron of plenty to Easthaven and its properties become known to Captain Arlaggath or other townsfolk, word gets around that the characters possess a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
creature approaching the pool, asking the creature’s business in a booming voice. The guardian attacks any non-Beast who lies, refuses to answer, or tries to use the gate without Wrath’s permission. If the
characters are honest about why they want to use the gate, Wrath allows them to bring their mimir close to the gate and record an entry for Faunel.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
refuses to let the killing go unanswered. 5 Somehow, your victim is still alive and knows what you did. Now you’ve got to figure out how to put them down a second time. 6 Your victim’s death ignited a social spark. Now you’re being sought by mobs seeking to bring new justice to Baldur’s Gate.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for less intelligent monsters, places where they can bring their next meals along with anything those poor souls happened to be carrying. Ruined Dhakaani Fort Features Map 4.3 shows an ancient
ground floor features a statue of a great hobgoblin hero of old in a large enclosed courtyard, and a cluster of unidentifiable statues in one back corner. The outermost area of the ground floor is the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
effect, Korvala refuses to divulge information about the ritual. Personality Trait. “When I have a goal in mind, I will do everything to be sure it gets completed.” Ideal. “My pack should be able to
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
refusing to bring in a bounty he believed was innocent—a deed that led to other faction members’ deaths. Valder abandoned his family when he fled his home in Sigil and went into hiding. Recently, Valder’s
Fellik on his way out of the city. If pressed, Valder explains that he refuses to leave Curst, as he fears the Mercykillers are still hunting for him and he doesn’t want to put Fellik in danger by






