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Returning 35 results for 'both bringing dealing current rough'.
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Magic Items
Acquisitions Incorporated
. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme.
When you meet someone for the first time, their details and a rough sketch are magically
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
the greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to its target
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to its
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to its target
Monsters
Fizban's Treasury of Dragons
Chromatic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath
greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8);{"diceNotation":"1d8+8","rollType":"damage","rollAction":"Arcane Spear","rollDamageType":"force"} force damage to its target
Backgrounds
Baldur’s Gate: Descent into Avernus
tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates
on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient
Backgrounds
Sword Coast Adventurer's Guide
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience
dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ceiling, then courses along a rough-hewn tunnel toward a murky lake. The din of machinery echoes from that direction.
Climbing the slimy walls requires a successful DC 15 Strength (Athletics) check. The
water here is 30 feet deep. Characters who allow themselves to be carried by the current are swept gently into area 65.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ceiling, then courses along a rough-hewn tunnel toward a murky lake. The din of machinery echoes from that direction.
Climbing the slimy walls requires a successful DC 15 Strength (Athletics) check. The
water here is 30 feet deep. Characters who allow themselves to be carried by the current are swept gently into area 65.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ceiling, then courses along a rough-hewn tunnel toward a murky lake. The din of machinery echoes from that direction.
Climbing the slimy walls requires a successful DC 15 Strength (Athletics) check. The
water here is 30 feet deep. Characters who allow themselves to be carried by the current are swept gently into area 65.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
22. Sinkhole This portion of the caldera collapsed into an underground cavity ages ago to form a large sinkhole. The only current member of the Cult of the Dragon who is aware that a branch of a lava
tunnel exits into this sinkhole is the wight Naergoth Bladelord (area 4), and he believes the tunnel is still blocked. The sinkhole is 30 feet deep. The sides are steep but composed of rough volcanic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
22. Sinkhole This portion of the caldera collapsed into an underground cavity ages ago to form a large sinkhole. The only current member of the Cult of the Dragon who is aware that a branch of a lava
tunnel exits into this sinkhole is the wight Naergoth Bladelord (area 4), and he believes the tunnel is still blocked. The sinkhole is 30 feet deep. The sides are steep but composed of rough volcanic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
22. Sinkhole This portion of the caldera collapsed into an underground cavity ages ago to form a large sinkhole. The only current member of the Cult of the Dragon who is aware that a branch of a lava
tunnel exits into this sinkhole is the wight Naergoth Bladelord (area 4), and he believes the tunnel is still blocked. The sinkhole is 30 feet deep. The sides are steep but composed of rough volcanic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
22. Sinkhole This portion of the caldera collapsed into an underground cavity ages ago to form a large sinkhole. The only current member of the Cult of the Dragon who is aware that a branch of a lava
tunnel exits into this sinkhole is the wight Naergoth Bladelord (area 4), and he believes the tunnel is still blocked. The sinkhole is 30 feet deep. The sides are steep but composed of rough volcanic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
22. Sinkhole This portion of the caldera collapsed into an underground cavity ages ago to form a large sinkhole. The only current member of the Cult of the Dragon who is aware that a branch of a lava
tunnel exits into this sinkhole is the wight Naergoth Bladelord (area 4), and he believes the tunnel is still blocked. The sinkhole is 30 feet deep. The sides are steep but composed of rough volcanic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
22. Sinkhole This portion of the caldera collapsed into an underground cavity ages ago to form a large sinkhole. The only current member of the Cult of the Dragon who is aware that a branch of a lava
tunnel exits into this sinkhole is the wight Naergoth Bladelord (area 4), and he believes the tunnel is still blocked. The sinkhole is 30 feet deep. The sides are steep but composed of rough volcanic
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
, forcing the adventurers to close the portal while dealing with a villain at the same time. 8 The dungeon begins to collapse while a villain attempts to escape in the chaos. 9 The adventurers must choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
, forcing the adventurers to close the portal while dealing with a villain at the same time. 8 The dungeon begins to collapse while a villain attempts to escape in the chaos. 9 The adventurers must choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
, forcing the adventurers to close the portal while dealing with a villain at the same time. 8 The dungeon begins to collapse while a villain attempts to escape in the chaos. 9 The adventurers must choose
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Terrain Encounters Special terrain rules are explained after the table. d10 Terrain 1 Collision 2 Falls or locks 3 Island 4 Low ceiling 5 Rockfall 6 Rough current 7 Run aground 8 Stone
for each rock striking a vessel separately to see if it overcomes the vessel’s damage threshold. Rough Current The waters here are especially turbulent. If the characters are traveling by boat or raft
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Terrain Encounters Special terrain rules are explained after the table. d10 Terrain 1 Collision 2 Falls or locks 3 Island 4 Low ceiling 5 Rockfall 6 Rough current 7 Run aground 8 Stone
for each rock striking a vessel separately to see if it overcomes the vessel’s damage threshold. Rough Current The waters here are especially turbulent. If the characters are traveling by boat or raft
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Terrain Encounters Special terrain rules are explained after the table. d10 Terrain 1 Collision 2 Falls or locks 3 Island 4 Low ceiling 5 Rockfall 6 Rough current 7 Run aground 8 Stone
for each rock striking a vessel separately to see if it overcomes the vessel’s damage threshold. Rough Current The waters here are especially turbulent. If the characters are traveling by boat or raft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
, swirling into forms vaguely resembling people. On the foredeck, a figure resolves from the cloudiness—a transparent, rough-looking sailor in crusty scale mail, whose eyes blaze.
The name Girscamen is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
, swirling into forms vaguely resembling people. On the foredeck, a figure resolves from the cloudiness—a transparent, rough-looking sailor in crusty scale mail, whose eyes blaze.
The name Girscamen is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
described in “With Friends Like These”). Characters who loiter in the tavern can overhear patrons talking about the current happenings in Baldur’s Gate and the rumors from Elturel: “I’ll bet my last copper
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
described in “With Friends Like These”). Characters who loiter in the tavern can overhear patrons talking about the current happenings in Baldur’s Gate and the rumors from Elturel: “I’ll bet my last copper
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action






