Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both bringing diffusing changeling round'.
Other Suggestions:
both binding diffusing channeling resound
both binding diffusing changeling rune
both bringing diffusing changing rough
both bringing diffusing channeling resound
both binding diffusing changeling resound
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.
Toxic Spores. The
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth
.
Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Shatterkeel arrives. In this instance, Gar’s plans unfold as shown in the “Killing Fhenimore and Whymsee” sidebar. KILLING FHENIMORE AND WHYMSEE
Round 1. Not suspecting treachery, the kraken priests aren’t
prepared when Gar casts charm person as a 2nd level spell, charming them both.
Round 2. Gar and the two priests swim to area 6, outside the range of the young kraken’s telepathy.
Round 3 (and 4). If
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Shatterkeel arrives. In this instance, Gar’s plans unfold as shown in the “Killing Fhenimore and Whymsee” sidebar. KILLING FHENIMORE AND WHYMSEE
Round 1. Not suspecting treachery, the kraken priests aren’t
prepared when Gar casts charm person as a 2nd level spell, charming them both.
Round 2. Gar and the two priests swim to area 6, outside the range of the young kraken’s telepathy.
Round 3 (and 4). If
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Shatterkeel arrives. In this instance, Gar’s plans unfold as shown in the “Killing Fhenimore and Whymsee” sidebar. KILLING FHENIMORE AND WHYMSEE
Round 1. Not suspecting treachery, the kraken priests aren’t
prepared when Gar casts charm person as a 2nd level spell, charming them both.
Round 2. Gar and the two priests swim to area 6, outside the range of the young kraken’s telepathy.
Round 3 (and 4). If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, Kala stops attacking for 1 round. If a character succeeds on this check a second time, Kala stops attacking and agrees to discuss bringing her mother’s murderers to justice without further
farthest from the characters. Map 5.1: parade routeView Player Version Azra Nir. Azra uses the acolyte stat block and is surprised during the first round of combat. He seeks only to escape the chaos
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, Kala stops attacking for 1 round. If a character succeeds on this check a second time, Kala stops attacking and agrees to discuss bringing her mother’s murderers to justice without further
farthest from the characters. Map 5.1: parade routeView Player Version Azra Nir. Azra uses the acolyte stat block and is surprised during the first round of combat. He seeks only to escape the chaos
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, Kala stops attacking for 1 round. If a character succeeds on this check a second time, Kala stops attacking and agrees to discuss bringing her mother’s murderers to justice without further
farthest from the characters. Map 5.1: parade routeView Player Version Azra Nir. Azra uses the acolyte stat block and is surprised during the first round of combat. He seeks only to escape the chaos
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Troll and Friends In the third round of the brawl, trouble arises from out of the gaping well in the middle of the Yawning Portal’s taproom: Shouts of alarm suddenly ring out as a hulking creature
, Durnan, who shouts, “Troll!” The troll, which currently has 44 hit points, has crawled up from the first level of Undermountain to feed on tasty humanoid flesh, bringing nine stirges with it. Once in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Troll and Friends In the third round of the brawl, trouble arises from out of the gaping well in the middle of the Yawning Portal’s taproom: Shouts of alarm suddenly ring out as a hulking creature
, Durnan, who shouts, “Troll!” The troll, which currently has 44 hit points, has crawled up from the first level of Undermountain to feed on tasty humanoid flesh, bringing nine stirges with it. Once in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Troll and Friends In the third round of the brawl, trouble arises from out of the gaping well in the middle of the Yawning Portal’s taproom: Shouts of alarm suddenly ring out as a hulking creature
, Durnan, who shouts, “Troll!” The troll, which currently has 44 hit points, has crawled up from the first level of Undermountain to feed on tasty humanoid flesh, bringing nine stirges with it. Once in the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
lurking outside the coral mountain, these creatures take this opportunity, joining the battle at the end of the the second round in the hopes of overwhelming the party. The giant shark is too big to get
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
lurking outside the coral mountain, these creatures take this opportunity, joining the battle at the end of the the second round in the hopes of overwhelming the party. The giant shark is too big to get
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
lurking outside the coral mountain, these creatures take this opportunity, joining the battle at the end of the the second round in the hopes of overwhelming the party. The giant shark is too big to get
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
display in the University of Wynarn Museum of Antiquities—baffled watch officers seven years ago, but in a matter of five days, Fallester managed to pin the crime on a changeling thief called Spaut
later days of the war, bringing monsters from Droaam to bolster Five Nations armies. House Deneith still resents House Tharashk for this, and the animosity between the houses only increases when Finders’ Guild inquisitives stick their noses into Sentinel Marshal business.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
display in the University of Wynarn Museum of Antiquities—baffled watch officers seven years ago, but in a matter of five days, Fallester managed to pin the crime on a changeling thief called Spaut
later days of the war, bringing monsters from Droaam to bolster Five Nations armies. House Deneith still resents House Tharashk for this, and the animosity between the houses only increases when Finders’ Guild inquisitives stick their noses into Sentinel Marshal business.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
display in the University of Wynarn Museum of Antiquities—baffled watch officers seven years ago, but in a matter of five days, Fallester managed to pin the crime on a changeling thief called Spaut
later days of the war, bringing monsters from Droaam to bolster Five Nations armies. House Deneith still resents House Tharashk for this, and the animosity between the houses only increases when Finders’ Guild inquisitives stick their noses into Sentinel Marshal business.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the end of the following round. During this time, another rider who is mounted alone on a dragonnel can use movement to dive alongside the falling creature and try to catch that creature as an action
crashing it would destroy the city). The party shouldn’t dally within the citadel, but they don’t need to rush for the sake of bringing down the citadel quickly. The tunnel here is narrow, and only Medium or smaller creatures can enter. It leads to area S1 in “The Flying Citadel.”
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.
Actions
Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the end of the following round. During this time, another rider who is mounted alone on a dragonnel can use movement to dive alongside the falling creature and try to catch that creature as an action
crashing it would destroy the city). The party shouldn’t dally within the citadel, but they don’t need to rush for the sake of bringing down the citadel quickly. The tunnel here is narrow, and only Medium or smaller creatures can enter. It leads to area S1 in “The Flying Citadel.”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the end of the following round. During this time, another rider who is mounted alone on a dragonnel can use movement to dive alongside the falling creature and try to catch that creature as an action
crashing it would destroy the city). The party shouldn’t dally within the citadel, but they don’t need to rush for the sake of bringing down the citadel quickly. The tunnel here is narrow, and only Medium or smaller creatures can enter. It leads to area S1 in “The Flying Citadel.”
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.
Actions
Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.
Actions
Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sister Foam (NE female human priest), and she’s a good match for the captain in demeanor and ferocity. The captain berates Belle for bringing back useless chum such as the characters, and demands that
and dump their corpses overboard. Chaos of Battle. As soon as the characters attack, Athgar and Sister Foam order the crew to defend the ship. In the first round of combat, two sailors (N human
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sister Foam (NE female human priest), and she’s a good match for the captain in demeanor and ferocity. The captain berates Belle for bringing back useless chum such as the characters, and demands that
and dump their corpses overboard. Chaos of Battle. As soon as the characters attack, Athgar and Sister Foam order the crew to defend the ship. In the first round of combat, two sailors (N human
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sister Foam (NE female human priest), and she’s a good match for the captain in demeanor and ferocity. The captain berates Belle for bringing back useless chum such as the characters, and demands that
and dump their corpses overboard. Chaos of Battle. As soon as the characters attack, Athgar and Sister Foam order the crew to defend the ship. In the first round of combat, two sailors (N human
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
(Athletics) check. A character who fails this check takes 3 (1d6) bludgeoning damage and falls prone on the platform. At the start of round six, the coach moves 20 feet per round for three rounds before
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
(Athletics) check. A character who fails this check takes 3 (1d6) bludgeoning damage and falls prone on the platform. At the start of round six, the coach moves 20 feet per round for three rounds before
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
(Athletics) check. A character who fails this check takes 3 (1d6) bludgeoning damage and falls prone on the platform. At the start of round six, the coach moves 20 feet per round for three rounds before
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprises’ headquarters in this way. As an advanced security measure, the
horror known as a chaos quadrapod (see appendix B). It uses its Chaos Cloud at the start of combat, then surges forward to lay into stunned characters. Each round, it focuses its grappling ability on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprises’ headquarters in this way. As an advanced security measure, the
horror known as a chaos quadrapod (see appendix B). It uses its Chaos Cloud at the start of combat, then surges forward to lay into stunned characters. Each round, it focuses its grappling ability on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprises’ headquarters in this way. As an advanced security measure, the
horror known as a chaos quadrapod (see appendix B). It uses its Chaos Cloud at the start of combat, then surges forward to lay into stunned characters. Each round, it focuses its grappling ability on






