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Returning 35 results for 'both brings down carry relate'.
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Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
Monsters
Fizban's Treasury of Dragons
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
the wyrmling brings the hag “visitors” by capsizing fishing boats.
2
A school of hunter shark;hunter sharks try to drive a dragon turtle wyrmling out of their waters.
3
A
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
down through the floor of the lower level, but the dragon’s magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
it make you feel the same way?
3 You recall a childhood memory. What about that event or who you were still influences you?
4 A memory brings with it the voice of someone once close to you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dragon The dragons of Theros are barely capable of speech and sow destruction either individually or by forcing minions to carry out their will. Only red and blue dragons exist on Theros, and both
the rotation of constellations. For worthy sacrifices of food, wealth, or flattery, a dragon might share its interpretations of omens—either those it has witnessed or sights mortals relate to them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying an Orc When you’re roleplaying an orc, the following tables contain possible inspiration. They suggest characteristics that an orc might possess. The gaze of the One Eye brings madness to
strength brings honor to Gruumsh. (Any) 2 Prowess. Killing all your enemies is the path to greatness. (Evil) 3 Dominance. I will have achieved glory when all cower before my might. (Evil) 4 Intimidation
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Each denizen of this realm can relate a story of a terrifying haunting that they or someone they know experienced personally. The House on Gryphon Hill is the most famous haunted house in Mordent, known
you carry with you?
What’s your experience with the supernatural? Have you encountered a ghost or spirit, or heard a firsthand account of a haunting from someone close to you? How did that experience affect you?
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
neutral good and one of the Nightsea chil-liren (see below). He greets the characters warmly, saying his friend Gurau sent word of their coming, and asks what brings them to the city. Once the characters
relate their story, Xoese-Addae ponders a moment. If the characters mention the phantom ship they encountered on the way to Janya, he is particularly concerned. Many of the wreck sites dotting the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
State of the Ship After several days at sea, Soul of Winter comes in sight of the looming, shattered hulk of the derelict Emperor of the Waves. Wolgar Windrune brings Soul of Winter within 500 feet
was strong enough to carry off the masts, sails, and rigging. Its figurehead, once a majestic angel in flight, has been hacked and disfigured. Captain Wolgar and the sailors aboard Soul of Winter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Deneith’s elite Blademark mercenaries maintain checkpoints at the district’s edges. You need a license to carry a weapon in Upper Tavick’s Landing. It costs only 5 gp, but you have to plead your case
unruly behavior—fighting, shouting in the streets, and the like—brings a fine of up to 5 gp and temporary expulsion from the ward.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from anyone, god or mortal. He just wants everyone to defer to his will and carry out his orders. He believes that his decisions are always just and right, and that if his sovereignty were properly
society in the poleis. Heliod controls the radiant sun that makes the natural world flourish; Karametra brings the interplay of light and nature to life for mortals in the practice of agriculture. And
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
based in events that the tribe has experienced. Here are a few examples: If a dwarf or a human invokes its god upon dying, you must carry the corpse’s ears for three days to ward off any retribution, and
stones, mushrooms, or any other kind of circle. Seeing a shooting star before a battle is bad luck. To ward it off, you must swallow a stone. A tribute of elf ears brings favor from Gruumsh. If you bury
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the Cult of the Dragon plus 2d4 more. Not all travelers are merchants. A wagon might carry a family relocating to the north or a diplomat on a mission to Waterdeep. People and wagons join the
part of the journey is near the beginning. A few days’ travel north of Baldur’s Gate brings the caravan into a countryside known as the Fields of the Dead. The road twists and wanders through hills
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of the Cult of the Dragon plus 2d4 more. Not all travelers are merchants. A wagon might carry a family relocating to the north or a diplomat on a mission to Waterdeep. People and wagons join the
part of the journey is near the beginning. A few days’ travel north of Baldur’s Gate brings the caravan into a countryside known as the Fields of the Dead. The road twists and wanders through hills
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
an elder brain. The illithids have lost the secret of manufacturing nautiloids, meaning that the loss of any vessel brings them one step closer to remaining trapped on the Material Plane. Ships that
mobile lair. A colony that uses a nautiloid in this way is much more aggressive than other colonies, since it can effectively carry out hit-and-run attacks and can vacate an area that has been depleted
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
directors that assembles teams from among the rank and file of the Izzet League to carry out research according to Niv-Mizzet’s directions. The Izmagnus is a smaller board with five to seven members
intellect, and speculates about the secrets of the multiverse. It brings to its scientific pursuits a flaming passion that turns its search for knowledge into an insatiable hunger, makes its cold
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
16. Talis’s Hall What looks to be a well-appointed chamber is filled with furniture and can serve as a place to eat food or discuss important matters. Three men in the room wear scale mail and carry
play out in Skyreach Castle. Rejecting the Deal. Refusing Talis’s generous offer triggers a fight. Talis shouts for reinforcements, which brings the gargoyles from area 5, the helmed horror from area
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Matriculating from the Schools of Magic With so many schools of magic available to wizards, each type of specialization brings a different set of skills and strengths to a franchise. Your chosen
even for a short while can make a difference. Evocation As an evoker, you understand the wisdom of the adage, “Speak softly and carry a big wand.” As a member of Acquisitions Incorporated, you also
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lower Dura. This devastation can still be seen today in the district now known as Fallen. On 9 Olarune, people gather to remember those who were lost that day. Many of them carry on a tradition of
city and released on this day into an isolated section of Old Sharn. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or group) who brings down the beast wins a purse of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
16. Talis’s Hall What looks to be a well-appointed chamber is filled with furniture and can serve as a place to eat food or discuss important matters. Three men in the room wear scale mail and carry
out in Skyreach Castle. Rejecting the Deal. Refusing Talis’s generous offer triggers a fight. Talis shouts for reinforcements, which brings the gargoyles from area 5, the helmed horror from area 6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
1 A sea hag has promised treasure to a dragon turtle wyrmling if the wyrmling brings the hag “visitors” by capsizing fishing boats.
2 A school of hunter sharks try to drive a dragon turtle
spell forces an ancient dragon turtle to carry a lich’s tower.
4 An ancient dragon turtle is responsible for ensuring that a kraken is never woken from its slumber.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
hires a Sailing Ship (or occasionally a Lyrandar galleon) to carry passengers and supplies to Stormreach, then back again. The expedition members are responsible for refreshing their supplies in
of House Phiarlan suggest a connection between the ancestors of that house and Bazek Mohl, leading scholars to believe that the Mark of Shadow might relate to the shadow magic of this place. Mel-Aqat
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
diplomacy or guile can carry the day. Cloud Giant Encounters d12† Encounter
1 1 cloud giant seeking to learn the secrets of 1 spectral cloud* (attitude for both: 1d8)
2 1 cloud giant
Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Storm Giant Encounters The Storm Giant Encounters table includes storm giants as well as creatures that relate to or resonate with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
appear. Each character in the adventuring party visited the Witchlight Carnival when they were a child—in fact, they snuck in without buying a ticket—and had something stolen from them. Fate brings
Moongrave Minor Curses At your discretion, each character who lost something as a child might carry a minor curse as well. Unlike the inability to gain inspiration, this minor curse can be lifted
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Garden for only two days, not the two years that have already passed on the island of Sybarate. Juliana and Orlando gladly relate their tragic tale of forbidden love with sincerity—if a touch
noise that doesn’t sound dangerous, preferring to give Juliana and Orlando their privacy. Key Leaves. Juliana and Orlando each carry a set of gilt silver keys to the sundials in areas G21 and area P2
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
). In addition to their normal weapons, these duergar carry heavy crossbows (+2 to hit) that deal 5 (1d10) piercing damage on a hit. A quaggoth convinces a myconid to yield more spores by tearing off
fight. The remaining duergar hurl javelins at foes from atop the towers, growing to Large size and switching to their war picks if forced into melee combat. A fight here brings reinforcements from area
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
about what brings the characters to the lair and prefers to talk rather than fight. Enstavva shares the same information as Heldalf in the animal pen (area D3), as well as the following details
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
matching robes. They are often accompanied by small attendants—mephits, imps, and homunculi who carry their tomes of order. Role in Sigil. The Fraternity of Order reviews, studies, and adjudicates the
Fraternity of Order both relate to the Seekers, while the Bleak Cabal and Heralds of Dust oppose them. Society of Sensation Who Find Truth Only in Experience Factol: Erin Darkflame Montgomery
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your vantage point forty feet above the deck, you can see dozens of crew members below. All wear the livery of Dran Enterprises, and most carry swords and crossbows. Rigging and rope ladders connect
Maverick” below. Portal 5: Pirates Versus Zombies Opening this door brings the characters into the middle of a battle with undead. Map 4.2 shows the setup of the dockside pirate fight.
Map 4.2: Pirate
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. It’s the gnomes’ job to greet
). The hostel’s proprietor is a human woman named Berta. Four peppy humans in leather aprons help her carry supplies, cook, and clean. Berta and her assistants use the commoner stat block. They’re
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
planning. Sundown brings an end to the festivities, and most folk spend much of the night cleaning and reordering things for the following day. Many visitors decline to participate, but doing so often
the wrath of both gods — yet it does occur. Tricks and pranks of all kinds are common on this night, and folk expect lies and foolishness. Pickpockets are rife on this day, so few carry much coin with






