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Returning 35 results for 'both brown diffusing catch rules'.
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both brown diffusing cats rules
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Monsters
Princes of the Apocalypse
another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.Imix’s Lair
Imix’s home is a fiery inverted pyramid
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Backgrounds
Ghosts of Saltmarsh
fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules — now
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
sky, they often do so near pools where they can catch fish and bathe themselves.
Many aarakocra punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chases Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. Faster creatures always catch up to slower ones, while creatures with the same
speed never close the distance between each other. This set of rules can make chases more exciting by introducing random elements.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chases Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. Faster creatures always catch up to slower ones, while creatures with the same
speed never close the distance between each other. This set of rules can make chases more exciting by introducing random elements.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chases Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. Faster creatures always catch up to slower ones, while creatures with the same
speed never close the distance between each other. This set of rules can make chases more exciting by introducing random elements.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and predictable. Faster creatures always catch up to slower ones, while creatures with the same Speed never close the distance between each other. Use the following rules to introduce random elements
Chases Simon Dominic An exciting chase nears its conclusion The rules for movement in combat don’t translate to every situation. In particular, they can make a potentially thrilling chase seem dull
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and predictable. Faster creatures always catch up to slower ones, while creatures with the same Speed never close the distance between each other. Use the following rules to introduce random elements
Chases Simon Dominic An exciting chase nears its conclusion The rules for movement in combat don’t translate to every situation. In particular, they can make a potentially thrilling chase seem dull
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and predictable. Faster creatures always catch up to slower ones, while creatures with the same Speed never close the distance between each other. Use the following rules to introduce random elements
Chases Simon Dominic An exciting chase nears its conclusion The rules for movement in combat don’t translate to every situation. In particular, they can make a potentially thrilling chase seem dull
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
inquiring into others’ mysterious backgrounds. 6 Private Security. You provide services for a specific organization. Perhaps you travel on airships to provide security or work in a casino to catch cheaters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
inquiring into others’ mysterious backgrounds. 6 Private Security. You provide services for a specific organization. Perhaps you travel on airships to provide security or work in a casino to catch cheaters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
inquiring into others’ mysterious backgrounds. 6 Private Security. You provide services for a specific organization. Perhaps you travel on airships to provide security or work in a casino to catch cheaters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Travel to the Ship The undead galleon sails up and down the Sword Coast, preying on merchant ships. While moving, it hides within a magical fogbank that moves with it. To catch the ship, the party
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Octopus. Angajuk says it would be happy to provide transportation if the characters catch an octopus for it to eat. Octopi can be caught by fishing off the pier, but any hint of light deters them. Use the
fishing rules ("Fishing for Knucklehead Trout"), only replace the knucklehead trout with an octopus. Befriending Its Comrades. Angajuk lives alongside other sea creatures, including narwhals and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Octopus. Angajuk says it would be happy to provide transportation if the characters catch an octopus for it to eat. Octopi can be caught by fishing off the pier, but any hint of light deters them. Use the
fishing rules ("Fishing for Knucklehead Trout"), only replace the knucklehead trout with an octopus. Befriending Its Comrades. Angajuk lives alongside other sea creatures, including narwhals and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Travel to the Ship The undead galleon sails up and down the Sword Coast, preying on merchant ships. While moving, it hides within a magical fogbank that moves with it. To catch the ship, the party
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Chase If the adventurers flee from the drow, use the chase rules in chapter 8 of the Dungeon Master’s Guide to play out the pursuit. The drow are on foot. If she gets close enough to do so
characters onto the surface, which places them at a disadvantage once the sun comes up (see “Evening the Odds”). If the drow catch up with the characters, the chase becomes a combat (see “Stand and Fight”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Chase If the adventurers flee from the drow, use the chase rules in chapter 8 of the Dungeon Master’s Guide to play out the pursuit. The drow are on foot. If she gets close enough to do so
characters onto the surface, which places them at a disadvantage once the sun comes up (see “Evening the Odds”). If the drow catch up with the characters, the chase becomes a combat (see “Stand and Fight”).
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Travel to the Ship The undead galleon sails up and down the Sword Coast, preying on merchant ships. While moving, it hides within a magical fogbank that moves with it. To catch the ship, the party
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Chase If the adventurers flee from the drow, use the chase rules in chapter 8 of the Dungeon Master’s Guide to play out the pursuit. The drow are on foot. If she gets close enough to do so
characters onto the surface, which places them at a disadvantage once the sun comes up (see “Evening the Odds”). If the drow catch up with the characters, the chase becomes a combat (see “Stand and Fight”).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Octopus. Angajuk says it would be happy to provide transportation if the characters catch an octopus for it to eat. Octopi can be caught by fishing off the pier, but any hint of light deters them. Use the
fishing rules ("Fishing for Knucklehead Trout"), only replace the knucklehead trout with an octopus. Befriending Its Comrades. Angajuk lives alongside other sea creatures, including narwhals and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is called Spireball. The modron happily explains the game’s rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teams—the Noxious Stampede and the Righteous
opponents, no matter how low the Noxious Stampede stoops. Spireball Rules Nikki Dawes Shariel, Star Player of the Righteous Hands Spireball takes place on a flat, triangular diamond surrounded by a ringed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is called Spireball. The modron happily explains the game’s rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teams—the Noxious Stampede and the Righteous
opponents, no matter how low the Noxious Stampede stoops. Spireball Rules Nikki Dawes Shariel, Star Player of the Righteous Hands Spireball takes place on a flat, triangular diamond surrounded by a ringed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is called Spireball. The modron happily explains the game’s rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teams—the Noxious Stampede and the Righteous
opponents, no matter how low the Noxious Stampede stoops. Spireball Rules Nikki Dawes Shariel, Star Player of the Righteous Hands Spireball takes place on a flat, triangular diamond surrounded by a ringed






