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Returning 35 results for 'both build drain creation replace'.
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Monsters
Monster Manual
combination. It can replace one attack with a use of Life Drain.
Necrotic Sword. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Necrotic Sword"}, reach 5 ft. Hit: 6 (1d8 + 2
":"Necrotic Bow", "rollDamageType":"Necrotic"} Necrotic damage.
Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage
Monsters
Monster Manual
ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
Constitution saving throw or gain 1 Exhaustion level.
Soul Drain. Creatures within 1 mile of the lair have Disadvantage on Death Saving Throws.
If the dracolich is destroyed or moves its lair elsewhere
Spells
Player’s Handbook
your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of
Monsters
Bigby Presents: Glory of the Giants
attacks. It can replace one Slam attack with a Life Drain attack.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target
. Hit: 18 (2d12 + 5);{"diceNotation":"2d12+5", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Life Drain. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, chitines make good workers, and they can be useful if the cult finds an independent chitine colony and want to infiltrate it. If the creation process yields a choldrith, though, the cult destroys
with duties related to that rank, and all are expected to sacrifice themselves to protect the colony’s choldriths. Every chitine has spinnerets and slowly produces webbing that is used to build
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking opportunity attacks. It can replace one of the attacks with a use of Flame Jet.
Iron
will: mage hand, minor illusion
1/day: stinking cloudDuergar despots replace parts of their bodies with mechanical devices that they control through their psionic abilities.
Duergar
Duergar are
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit






