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Returning 35 results for 'both building diffusing court relatives'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leave the district except for opera performances and holiday festivals. Spousal palaces line the east and west sides of the Inner Butterfly Court, each building the residence of a royal spouse and
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leave the district except for opera performances and holiday festivals. Spousal palaces line the east and west sides of the Inner Butterfly Court, each building the residence of a royal spouse and
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leave the district except for opera performances and holiday festivals. Spousal palaces line the east and west sides of the Inner Butterfly Court, each building the residence of a royal spouse and
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
Kenku
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Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a Treasure Hunter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a Treasure Hunter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within the area
patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a Treasure Hunter
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desperation, and ensure that everyone is supported by family and community. She isn’t a demanding god, but her champions diligently court her favor by trying to further her goals. The Karametra’s Quests
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Kayalithica After fleeing Hekaton’s court, Kayalithica, an inscrutable stone giant thane, withdrew to her canyon sanctuary of Deadstone Cleft. There, in its hallowed halls, she hoped to elevate her
settlement of Llorkh. After weeks of meditation, Kayalithica concluded that the small folk had corrupted the dreams of all giants by building their wretched settlements on the bones of ancient Ostoria
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desperation, and ensure that everyone is supported by family and community. She isn’t a demanding god, but her champions diligently court her favor by trying to further her goals. The Karametra’s Quests
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desperation, and ensure that everyone is supported by family and community. She isn’t a demanding god, but her champions diligently court her favor by trying to further her goals. The Karametra’s Quests
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Kayalithica After fleeing Hekaton’s court, Kayalithica, an inscrutable stone giant thane, withdrew to her canyon sanctuary of Deadstone Cleft. There, in its hallowed halls, she hoped to elevate her
settlement of Llorkh. After weeks of meditation, Kayalithica concluded that the small folk had corrupted the dreams of all giants by building their wretched settlements on the bones of ancient Ostoria
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Kayalithica After fleeing Hekaton’s court, Kayalithica, an inscrutable stone giant thane, withdrew to her canyon sanctuary of Deadstone Cleft. There, in its hallowed halls, she hoped to elevate her
settlement of Llorkh. After weeks of meditation, Kayalithica concluded that the small folk had corrupted the dreams of all giants by building their wretched settlements on the bones of ancient Ostoria
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Flowers The Court of Flowers is the vibrant heart of commerce and art in Zinda. The district hosts streets lined with multiple palatial homes, towers with overflowing gardens, and museums
extravagant home of the famous divas of Zinda. Draped in bright silk and exuberant florals, the building is made of sculpted glass set with sparkling gemstones. Inside, musicians, dancers, orators
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Flowers The Court of Flowers is the vibrant heart of commerce and art in Zinda. The district hosts streets lined with multiple palatial homes, towers with overflowing gardens, and museums
extravagant home of the famous divas of Zinda. Draped in bright silk and exuberant florals, the building is made of sculpted glass set with sparkling gemstones. Inside, musicians, dancers, orators
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Flowers The Court of Flowers is the vibrant heart of commerce and art in Zinda. The district hosts streets lined with multiple palatial homes, towers with overflowing gardens, and museums
extravagant home of the famous divas of Zinda. Draped in bright silk and exuberant florals, the building is made of sculpted glass set with sparkling gemstones. Inside, musicians, dancers, orators
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
district of laborers catering to travelers, so its folk have adopted the architectural custom of building homes and businesses above stables or around inn yards, near to where wagon trains are housed
known as the Dancing Court. Any creatures that enter the sphere find that they can fly about inside it just by willing themselves to do so. For centuries, Waterdavians have used these supernatural events
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
district of laborers catering to travelers, so its folk have adopted the architectural custom of building homes and businesses above stables or around inn yards, near to where wagon trains are housed
known as the Dancing Court. Any creatures that enter the sphere find that they can fly about inside it just by willing themselves to do so. For centuries, Waterdavians have used these supernatural events
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
district of laborers catering to travelers, so its folk have adopted the architectural custom of building homes and businesses above stables or around inn yards, near to where wagon trains are housed
known as the Dancing Court. Any creatures that enter the sphere find that they can fly about inside it just by willing themselves to do so. For centuries, Waterdavians have used these supernatural events
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thanks to their efforts, every building and significant object in the city is made from precious stones and metals, including the slender gemstone-inlaid spires that top most buildings. The city is
protected by a powerful spell that alerts the entire dao population if a visitor steals even a single stone. Theft is punishable by death, with punishment extending to the thief’s relatives. The mountains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thanks to their efforts, every building and significant object in the city is made from precious stones and metals, including the slender gemstone-inlaid spires that top most buildings. The city is
protected by a powerful spell that alerts the entire dao population if a visitor steals even a single stone. Theft is punishable by death, with punishment extending to the thief’s relatives. The mountains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thanks to their efforts, every building and significant object in the city is made from precious stones and metals, including the slender gemstone-inlaid spires that top most buildings. The city is
protected by a powerful spell that alerts the entire dao population if a visitor steals even a single stone. Theft is punishable by death, with punishment extending to the thief’s relatives. The mountains
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Hall is a two-story, wattle-and-daub building where townsfolk come to renew licenses, pay fines, settle petty claims, file complaints, and gather to discuss important issues. The flag of Easthaven
chairs, and colorful streamers hang from the rafters. A curtained window looks down on area T6. T10. Small Claims Court Residents of Easthaven come here to settle claims for petty crimes. Rows of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Hall is a two-story, wattle-and-daub building where townsfolk come to renew licenses, pay fines, settle petty claims, file complaints, and gather to discuss important issues. The flag of Easthaven
chairs, and colorful streamers hang from the rafters. A curtained window looks down on area T6. T10. Small Claims Court Residents of Easthaven come here to settle claims for petty crimes. Rows of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
court and asked the Lords of Waterdeep to strip her brother of his title and banish him from the city. She also presented evidence of her brother’s numerous crimes, including slavery, arson, theft
own, Wylynd is surrounded by distant relatives, including a savvy half-drow grandnephew named Helion Moonstar, whom she has chosen to be her heir. The family’s business interests lie in cartography and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Hall is a two-story, wattle-and-daub building where townsfolk come to renew licenses, pay fines, settle petty claims, file complaints, and gather to discuss important issues. The flag of Easthaven
chairs, and colorful streamers hang from the rafters. A curtained window looks down on area T6. T10. Small Claims Court Residents of Easthaven come here to settle claims for petty crimes. Rows of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
court and asked the Lords of Waterdeep to strip her brother of his title and banish him from the city. She also presented evidence of her brother’s numerous crimes, including slavery, arson, theft
own, Wylynd is surrounded by distant relatives, including a savvy half-drow grandnephew named Helion Moonstar, whom she has chosen to be her heir. The family’s business interests lie in cartography and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
court and asked the Lords of Waterdeep to strip her brother of his title and banish him from the city. She also presented evidence of her brother’s numerous crimes, including slavery, arson, theft
own, Wylynd is surrounded by distant relatives, including a savvy half-drow grandnephew named Helion Moonstar, whom she has chosen to be her heir. The family’s business interests lie in cartography and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools.
Tormun and Blenyss left
better shape than the smaller houses. Heavy wooden double doors are flanked by dark windows, and chimneys anchor the building at each corner, their masonry crumbling. In front of the house looms a wide
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools.
Tormun and Blenyss left
better shape than the smaller houses. Heavy wooden double doors are flanked by dark windows, and chimneys anchor the building at each corner, their masonry crumbling. In front of the house looms a wide
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools.
Tormun and Blenyss left
better shape than the smaller houses. Heavy wooden double doors are flanked by dark windows, and chimneys anchor the building at each corner, their masonry crumbling. In front of the house looms a wide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lands. They collect taxes from the populace, which they use for public building projects, to pay the soldiery, and to support a comfortable lifestyle for themselves (although nobles often have
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative






