Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both bulky digging class resort'.
Other Suggestions:
both bulky digging class rest
both bully digging class reborn
both bulky digging class result
Monsters
Mordenkainen's Fiendish Folio Volume 1
, but looted cheap, bulky trade goods while leaving valuable smaller treasures behind. Frustrated by her servants, the hag wove a spell to adapt them to the coastal terrain while planting in their
spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Walruses Walruses are bulky marine mammals that favor arctic climates and communicate by grunting and roaring. A typical adult specimen weighs at least 2,000 pounds. Humans hunt them for their meat
, fat, skin, bones, and tusks. Walrus
Large beast, unaligned
Armor Class 9
Hit Points 22 (3d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
9 (−1)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue in the Bayou At the end of the characters’ first Exam in Professor Lang’s class, she takes them aside with a grave look on her face. She waits for the other students to leave the room before she
activity to the Detention Bog.
“Our best faculty researchers are digging through Strixhaven’s past, but we could use your help searching for clues. I’ve arranged for you to oversee tomorrow’s
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines. If the goblin tribe has slaves to do some of this work, the pariah families enjoy the
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Hammerer The hammerer is a digging machine with a duergar strapped inside it — typically a punishment for those whose work ethic wavers. The machine’s mechanism transforms the captive
duergar’s pain into energy that powers the device, which is typically used to dig tunnels and repel invaders. Duergar Hammerer
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 33
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Aurumvorax Early in life, aurumvoraxes cooperate with siblings and their den leader parents, digging tunnels in search of metal and other burrowing prey. As they grow to adulthood, aurumvoraxes hunt
on their own, carving out territories they viciously defend. Aurumvorax
Small Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 36 (8d6 + 8)
Speed 30 ft., burrow 20 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
learn how to swim. Others smashed caravans and crushed their defenders most effectively, but looted cheap, bulky trade goods while leaving valuable smaller treasures behind. Frustrated by her servants
seize it and carry it back to their lairs. If necessary, they resort to violence to claim the metal. Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Demon Grinder A Demon Grinder is a bulky, armored coach that rumbles loudly as it crushes obstacles and enemies in its path with the help of a swinging wrecking ball. Iron jaws are mounted on the
front of the vehicle, which handles like a garbage truck. Demon Grinder
Gargantuan vehicle (12,000 lb.)
Creature Capacity 8 Medium creatures
Cargo Capacity 1 ton
Armor Class 19
Hit Points 200
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Tortles Tortles are omnivorous, turtle-like humanoids with leathery skin and bulky shells that cover most of their bodies. An adult tortle stands about 6 feet tall and weighs between 450 and 500
weapons they manufacture for themselves. They prefer simple melee weapons and crossbows. Tortle
Medium humanoid (tortle), lawful good
Armor Class 17 (natural)
Hit Points 22 (4d8 + 4)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stop there, digging and ripping the blade back and forth unrelentingly until he took the head off the dwarf king’s shoulders.
— An account of War Chief Hartusk’s brutality in the aftermath of the
Battle of the Cold Vale
Orc Eye of Gruumsh
Medium humanoid (orc), chaotic evil
Armor Class 16 (ring mail, shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
, and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells. Braxat
Huge Giant, Typically Neutral
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Clay Golem Sculpted from clay, this bulky golem stands head and shoulders taller than most human-sized creatures. It is human shaped, but its proportions are off. Clay golems are often divinely
.”
— Words of warning in the MANUAL OF CLAY GOLEMS
Clay Golem
Large construct, unaligned
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, completing the process at the rest’s end. Duergar Hammerer The duergar hammerer is a digging machine and siege engine, used to dig tunnels and besiege enemy fortifications. Duergar Hammerer
Medium
Construct (Dwarf), Any Alignment
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
7 (-2)
CON
12 (+1)
INT
5 (-3)
WIS
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
his shield guardian. He stole the amulet that controls the shield guardian from a sorcerer some years back. Drannin Splithelm
Medium humanoid (shield dwarf), neutral evil
Armor Class 18 (plate
, a secret dwarven retreat in the Vale of Dancing Waters. It hired Grumink and his crew of cutthroats to seize the shrine and start digging (see “The Vale of Dancing Waters” in chapter 6). The thought
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
corpulent bulk of tumorous skin than builds up in strange whorls all over the seer’s body. Hands become bulky, flipper-like appendages capable of grasping their strange staffs — formed of some blend of
Class 17 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
14(+2)
DEX
12(+1)
CON
18(+4)
INT
22(+6)
WIS
19(+4)
CHA
16(+3)
Saving Throws Dex
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to one of the awful plagues that oinoloths let loose. Oinoloths solve thorny problems by killing everyone involved. They are typically hired as a last resort when a siege has gone on too long or an
plagues they spread, but the price for such work is high, and the effort turns the creatures they save into debilitated wrecks. Oinoloth
Medium Fiend (Yugoloth), Typically Neutral Evil
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished. Couatl
Medium celestial, lawful good
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
” in area B6. (The githyanki know that this person is digging a hole, but they don’t volunteer this information to the characters, as the githyanki hope the hole will ultimately provide them with a
Shalfi Lewin used to sleep here until he became obsessed with digging. He hasn’t been here in days. Treasure. The cask contains only weak ale, but its gold stopper is worth 850 gp. B9: Shalfi’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, sabotage public appearances, or even frame innocents to secure power. The victims of these plots, and officials who want a fair and honest legal system, must resort to hiring their own agents to unearth
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
came back into use, Netherese arcanists could no longer cast their mightiest spells as they had before, forcing them to resort to traditional wizardry. Four hundred years after Karsus cast his spell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
succumb to one of the awful plagues that oinoloths let loose. Oinoloths provide the ultimate solution to thorny problems, usually by killing everyone involved. They are hired as a last resort, when a siege
evil
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 40 ft.
STR
19(+4)
DEX
17(+3)
CON
18(+4)
INT
17(+3)
WIS
16(+3)
CHA
19(+4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
warnings or instructions.
Mind Flayer
Medium aberration, lawful evil
Armor Class 15 (breastplate)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
continue digging the place out, while their masters stay inside the part that has already been opened up. It’s here that preparations are being made for the sacrifice of the yuan-ti’s prisoners. When the
), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
public appearances, or even frame innocents to secure power. The victims of these plots, and officials who want a fair and honest legal system, must resort to hiring their own agents to unearth
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
source, it explodes (as described below). The meenlocks trigger the explosives as a last resort. If a meenlock starts its turn with 10 hit points or fewer, it moves to the nearest trigger, uses its
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
updates and makes arrangements that keep her network running. Prisoner 13 Prisoner 13
Medium Humanoid (Dwarf, Monk), Neutral Evil
Armor Class 17 (Mountain Tattoo)
Hit Points 102 (12d8 + 48
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
years in the settling. A plague chased most residents out of the Warrens and Downshadow, and living or digging below the city’s surface has been deemed illegal except by those authorized by the lords
class of people to any specific ward.
Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeiron’s Palace, and many other public buildings of the city. This ward is home to
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
updates and makes arrangements that keep her network running. Prisoner 13 Prisoner 13
Medium Humanoid (Dwarf, Monk), Neutral Evil
Armor Class 17 (Mountain Tattoo)
Hit Points 102 (12d8 + 48
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR
6 (−2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (−1)
WIS
11 (+0)
CHA
6 (−2)
Damage Immunities
Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 136 (13d10 + 65)
Speed 30 ft.
STR
20 (+5)
DEX
8 (−1)
CON
21 (+5)
INT
7 (−2
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
spend coins or gems, any character you give them to becomes convinced that the wealth was stolen from them.
91
When you hit a creature for the first time during an encounter, its Armor Class is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worst jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines. If the goblin tribe has slaves to do some of this work, the pariah families enjoy
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
backgrounds, digging into rumors spread by the criminal class, talking to city guards, and so forth. The characters can learn the following details about the castle and the prison beneath it with
nondescript, well-built tavern in the Blacklake District, an area that covers the northwest part of the city. The tavern boasts a mixed clientele of lesser nobles, artisans, middle-class merchants, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a bulky padlock. A stone door is set into the western wall.
Closet. The western door opens into a closet that Xardorok has converted into a shrine. A shelf embedded in the south wall holds a 2
, becoming a full-grown slaad within 2d12 hours. Grandolpha Muzgardt
Medium humanoid (dwarf), lawful evil
Armor Class 9
Hit Points 59 (7d8 + 28)
Speed 25 ft.
STR
14 (+2)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magical healing. Nikki Dawes Sildar Hallwinter Sildar Hallwinter Medium Humanoid (Human), Neutral Good
Armor Class 16 (chain mail)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
10
condition. He can use an action to make another DC 10 Dexterity check; a successful check ends the restrained condition on him. Treasure. The captured stores are bulky, and the characters will need a






