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Returning 35 results for 'both bullying diffusing check race'.
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Feats
Xanathar's Guide to Everything
You are uncommonly nimble for your race. You gain the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
Increase your walking speed by 5 feet.
You gain
proficiency in the Acrobatics or Athletics skill (your choice).
You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.
Gray Dwarf (Duergar)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Sword Coast Adventurer's Guide
artistic value.
Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are usually exiles. Check
thus made them into the superior race.
Duergar have no appreciation for beauty, that ability having been erased from their minds by the mind flayers long ago and any thought of recapturing it
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
is tight-knit, and its members cooperate well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to
Monsters
Mythic Odysseys of Theros
, without needing to make an ability check.
Web Walker. Arasta ignores movement restrictions caused by webbing.Multiattack. Arasta makes three attacks: one with her bite and two with her claws.
Bite
an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web.
This webbing is immune to all damage except magical fire. A
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, that character has disadvantage on their Wisdom (Animal Handling) check to coach the frog. If the coach is an NPC, that student’s frog automatically loses the race. Relationship Encounter At the race
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, that character has disadvantage on their Wisdom (Animal Handling) check to coach the frog. If the coach is an NPC, that student’s frog automatically loses the race. Relationship Encounter At the race
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 10 Constitution check at the end of this round or its speed is halved for the rest of the race. No initiative is involved. Riders can make their Animal Handling checks in any order, or all at
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, that character has disadvantage on their Wisdom (Animal Handling) check to coach the frog. If the coach is an NPC, that student’s frog automatically loses the race. Relationship Encounter At the race
A Great Frog Race Characters following the student who invited them to the frog race are led to the fireside lounge (area F5) of Firejolt Café. As in the scene above, the student speaking in this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 10 Constitution check at the end of this round or its speed is halved for the rest of the race. No initiative is involved. Riders can make their Animal Handling checks in any order, or all at
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 10 Constitution check at the end of this round or its speed is halved for the rest of the race. No initiative is involved. Riders can make their Animal Handling checks in any order, or all at
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
more. On a failed check, the jockey’s snail moves 10 feet slower that round, or 20 feet slower if the check fails by 5 or more. The race ends when one or more snails travel the 480 feet needed to
, fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
more. On a failed check, the jockey’s snail moves 10 feet slower that round, or 20 feet slower if the check fails by 5 or more. The race ends when one or more snails travel the 480 feet needed to
, fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
more. On a failed check, the jockey’s snail moves 10 feet slower that round, or 20 feet slower if the check fails by 5 or more. The race ends when one or more snails travel the 480 feet needed to
, fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Squat Nimbleness Prerequisite: Dwarf or a Small race You are uncommonly nimble for your race. You gain the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20
. Increase your walking speed by 5 feet. You gain proficiency in the Acrobatics or Athletics skill (your choice). You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Squat Nimbleness Prerequisite: Dwarf or a Small race You are uncommonly nimble for your race. You gain the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20
. Increase your walking speed by 5 feet. You gain proficiency in the Acrobatics or Athletics skill (your choice). You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Squat Nimbleness Prerequisite: Dwarf or a Small race You are uncommonly nimble for your race. You gain the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20
. Increase your walking speed by 5 feet. You gain proficiency in the Acrobatics or Athletics skill (your choice). You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alabaster Racetrack Sleek white pillars surround what looks like a racetrack. The stands bustle with patrons, all eager to bet on the impending race.
This arena hosts nightmare racing. Audience
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alabaster Racetrack Sleek white pillars surround what looks like a racetrack. The stands bustle with patrons, all eager to bet on the impending race.
This arena hosts nightmare racing. Audience
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alabaster Racetrack Sleek white pillars surround what looks like a racetrack. The stands bustle with patrons, all eager to bet on the impending race.
This arena hosts nightmare racing. Audience
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Examining the Cauldrons Once the mephits are dispatched, a successful DC 12 Wisdom (Perception) check reveals the same oily black substance on the cauldrons that the characters might have seen
belched out by the frogs before the Firejolt Café race and found on the trunk during orientation. If the characters ask either Tulk Tusktooth or Curtie Axechucker about the substance, both suspect that one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Examining the Cauldrons Once the mephits are dispatched, a successful DC 12 Wisdom (Perception) check reveals the same oily black substance on the cauldrons that the characters might have seen
belched out by the frogs before the Firejolt Café race and found on the trunk during orientation. If the characters ask either Tulk Tusktooth or Curtie Axechucker about the substance, both suspect that one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Examining the Cauldrons Once the mephits are dispatched, a successful DC 12 Wisdom (Perception) check reveals the same oily black substance on the cauldrons that the characters might have seen
belched out by the frogs before the Firejolt Café race and found on the trunk during orientation. If the characters ask either Tulk Tusktooth or Curtie Axechucker about the substance, both suspect that one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The individuals in a group typically number
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The individuals in a group typically number
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The individuals in a group typically number
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structure’s roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
leap up nearby columns and race along the thatched reed roof. A half dozen workers have fallen into the sinkhole and struggle to clamber out.
The mill is in chaos as a dozen workers make
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structure’s roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
leap up nearby columns and race along the thatched reed roof. A half dozen workers have fallen into the sinkhole and struggle to clamber out.
The mill is in chaos as a dozen workers make
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structure’s roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
leap up nearby columns and race along the thatched reed roof. A half dozen workers have fallen into the sinkhole and struggle to clamber out.
The mill is in chaos as a dozen workers make
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Kenku Traits As a kenku, you have the following racial traits. Creature Type. You are a Humanoid. Size. Your size is Medium or Small. You choose the size when you select this race. Speed. Your
Recall. Thanks to your supernaturally good memory, you have proficiency in two skills of your choice. Moreover, when you make an ability check using any skill in which you have proficiency, you can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Kenku Traits As a kenku, you have the following racial traits. Creature Type. You are a Humanoid. Size. Your size is Medium or Small. You choose the size when you select this race. Speed. Your
Recall. Thanks to your supernaturally good memory, you have proficiency in two skills of your choice. Moreover, when you make an ability check using any skill in which you have proficiency, you can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Kenku Traits As a kenku, you have the following racial traits. Creature Type. You are a Humanoid. Size. Your size is Medium or Small. You choose the size when you select this race. Speed. Your
Recall. Thanks to your supernaturally good memory, you have proficiency in two skills of your choice. Moreover, when you make an ability check using any skill in which you have proficiency, you can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
9. Guard Barracks A character who listens at this door with a successful DC 10 Wisdom (Perception) check hears several gruff voices issuing demeaning commands in the Goblin tongue. Examples include
“Lick the floor!” and “Roll like a dog!” The bugbears here are bullying their goblin slave. This barracks contains four roughly built wooden bunks, with heaped-up blankets and dirty dishes scattered
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
9. Guard Barracks A character who listens at this door with a successful DC 10 Wisdom (Perception) check hears several gruff voices issuing demeaning commands in the Goblin tongue. Examples include
“Lick the floor!” and “Roll like a dog!” The bugbears here are bullying their goblin slave. This barracks contains four roughly built wooden bunks, with heaped-up blankets and dirty dishes scattered
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when you select this race). Gnomish Magic Resistance. You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells. Svirfneblin Camouflage. When you make a Dexterity (Stealth
) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when you select this race). Gnomish Magic Resistance. You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells. Svirfneblin Camouflage. When you make a Dexterity (Stealth
) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.






