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Returning 35 results for 'both bundle directed construct relatives'.
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Gnome
Legacy
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races
Basic Rules (2014)
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
, svirfneblin are as good as their surface cousins. However, their humor and enthusiasm are dampened by their oppressive environment, and their inventive expertise is directed mostly toward stonework.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Small or Medium humanoid sits atop a wooden donkey, it moves and attacks as directed by its rider. Each donkey has the statistics of a mule, with these changes: The wooden donkey is a construct with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Small or Medium humanoid sits atop a wooden donkey, it moves and attacks as directed by its rider. Each donkey has the statistics of a mule, with these changes: The wooden donkey is a construct with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Small or Medium humanoid sits atop a wooden donkey, it moves and attacks as directed by its rider. Each donkey has the statistics of a mule, with these changes: The wooden donkey is a construct with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
either end lead to the top of the tank. Participating characters are directed to take places near the preparation tables at the center of the tent. Sid welcomes the crowd and enthusiastically
Challenge One of Sid’s assistants explains what participants need to do in more detail than before: prepare a bundle of green tree beans and slay a jagged koi prawn. If the characters can perform both
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
either end lead to the top of the tank. Participating characters are directed to take places near the preparation tables at the center of the tent. Sid welcomes the crowd and enthusiastically
Challenge One of Sid’s assistants explains what participants need to do in more detail than before: prepare a bundle of green tree beans and slay a jagged koi prawn. If the characters can perform both
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
either end lead to the top of the tank. Participating characters are directed to take places near the preparation tables at the center of the tent. Sid welcomes the crowd and enthusiastically
Challenge One of Sid’s assistants explains what participants need to do in more detail than before: prepare a bundle of green tree beans and slay a jagged koi prawn. If the characters can perform both
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
boots, a bottle of fine wine (10 gp), a bundle of letters from an unnamed admirer, and Laraelra’s spellbook, which contains all the spells she has prepared plus identify, gust of wind, magic weapon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
boots, a bottle of fine wine (10 gp), a bundle of letters from an unnamed admirer, and Laraelra’s spellbook, which contains all the spells she has prepared plus identify, gust of wind, magic weapon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
boots, a bottle of fine wine (10 gp), a bundle of letters from an unnamed admirer, and Laraelra’s spellbook, which contains all the spells she has prepared plus identify, gust of wind, magic weapon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a few days, and so likewise does not know Mayastan Sadaar’s fate. Alessia’s Aid. Alessia does not wander the temple except as directed by Valin, who sends orders to the attendant through her canopic
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a few days, and so likewise does not know Mayastan Sadaar’s fate. Alessia’s Aid. Alessia does not wander the temple except as directed by Valin, who sends orders to the attendant through her canopic
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a few days, and so likewise does not know Mayastan Sadaar’s fate. Alessia’s Aid. Alessia does not wander the temple except as directed by Valin, who sends orders to the attendant through her canopic
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
up to 1,000 pounds. It is stationary and level with the bridge, but it can be mentally directed by anyone who can see it (DC 10 Intelligence) to float to the blocked stairway that leads up to the
important functions in the Blood Pens. Also within are oil of etherealness and a potion of poison disguised as a potion of healing. A bundle of entwined branches opens like a coffer to reveal 100 pp and a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
up to 1,000 pounds. It is stationary and level with the bridge, but it can be mentally directed by anyone who can see it (DC 10 Intelligence) to float to the blocked stairway that leads up to the
important functions in the Blood Pens. Also within are oil of etherealness and a potion of poison disguised as a potion of healing. A bundle of entwined branches opens like a coffer to reveal 100 pp and a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
up to 1,000 pounds. It is stationary and level with the bridge, but it can be mentally directed by anyone who can see it (DC 10 Intelligence) to float to the blocked stairway that leads up to the
important functions in the Blood Pens. Also within are oil of etherealness and a potion of poison disguised as a potion of healing. A bundle of entwined branches opens like a coffer to reveal 100 pp and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is the franchisees’ responsibility). But over time, characters in an Acq Inc campaign are granted resources to help construct the headquarters of their dreams! Each franchise rank affords the
statue’s head, the statue can be directed to walk across the land. The statue ignores difficult terrain, usually by simply crashing through it. However, the navigator has a limited sight line while
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is the franchisees’ responsibility). But over time, characters in an Acq Inc campaign are granted resources to help construct the headquarters of their dreams! Each franchise rank affords the
statue’s head, the statue can be directed to walk across the land. The statue ignores difficult terrain, usually by simply crashing through it. However, the navigator has a limited sight line while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has three potions of healing. Agorn’s chest contains a bundle of love letters from someone named Tamzyn. Hidden in one of the envelopes is an elegant platinum necklace (worth 250 gp), featuring a tiny
other far corner, Manshoon’s spellbook rests atop a black marble lectern protected by an invisible helmed horror. The construct attacks anyone other than Manshoon who disturbs the book (becoming visible
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is the franchisees’ responsibility). But over time, characters in an Acq Inc campaign are granted resources to help construct the headquarters of their dreams! Each franchise rank affords the
statue’s head, the statue can be directed to walk across the land. The statue ignores difficult terrain, usually by simply crashing through it. However, the navigator has a limited sight line while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has three potions of healing. Agorn’s chest contains a bundle of love letters from someone named Tamzyn. Hidden in one of the envelopes is an elegant platinum necklace (worth 250 gp), featuring a tiny
other far corner, Manshoon’s spellbook rests atop a black marble lectern protected by an invisible helmed horror. The construct attacks anyone other than Manshoon who disturbs the book (becoming visible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has three potions of healing. Agorn’s chest contains a bundle of love letters from someone named Tamzyn. Hidden in one of the envelopes is an elegant platinum necklace (worth 250 gp), featuring a tiny
other far corner, Manshoon’s spellbook rests atop a black marble lectern protected by an invisible helmed horror. The construct attacks anyone other than Manshoon who disturbs the book (becoming visible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
. Among the books and scrolls kept here is a bundle of parchment maps and schematics detailing aspects of Ythryn. Characters who study these papers for at least 1 hour learn the following facts: The city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
. Among the books and scrolls kept here is a bundle of parchment maps and schematics detailing aspects of Ythryn. Characters who study these papers for at least 1 hour learn the following facts: The city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
. Among the books and scrolls kept here is a bundle of parchment maps and schematics detailing aspects of Ythryn. Characters who study these papers for at least 1 hour learn the following facts: The city
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unit of cloud giant life is the family — a mated pair, their offspring (if any), and perhaps a couple of close relatives. Cloud giants prefer not to congregate in great numbers in any one place, to avoid
a rule fire giants view humans in much the same way that humans view horses: they have utility if properly directed, and some might be prized for rare qualities, but even the smartest, best trained
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unit of cloud giant life is the family — a mated pair, their offspring (if any), and perhaps a couple of close relatives. Cloud giants prefer not to congregate in great numbers in any one place, to avoid
a rule fire giants view humans in much the same way that humans view horses: they have utility if properly directed, and some might be prized for rare qualities, but even the smartest, best trained
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
creature that starts its turn in this area takes 11 (2d10) radiant damage. Each creature that isn’t a construct or undead regains 11 (2d10) hit points at the start of its turn. A creature that could
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
creature that starts its turn in this area takes 11 (2d10) radiant damage. Each creature that isn’t a construct or undead regains 11 (2d10) hit points at the start of its turn. A creature that could
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
creature that starts its turn in this area takes 11 (2d10) radiant damage. Each creature that isn’t a construct or undead regains 11 (2d10) hit points at the start of its turn. A creature that could
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unit of cloud giant life is the family — a mated pair, their offspring (if any), and perhaps a couple of close relatives. Cloud giants prefer not to congregate in great numbers in any one place, to avoid
a rule fire giants view humans in much the same way that humans view horses: they have utility if properly directed, and some might be prized for rare qualities, but even the smartest, best trained
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
floor. A mangy straw pallet lies on the floor under the bowl. (The fishkeeper, Ott Steeltoes, uses the pallet as a bed.) Dream Nullifier. Xanathar hired a wizard to construct a device that would prevent
ransom him back, but seemingly his relatives either couldn’t pay or decided not to. (In truth, his rotten in-laws destroyed the ransom notes and told Bepis’s wife and children that he ran away with






