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Returning 29 results for 'both burden diffusing comforts return'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
merchants, or bold adventurers, all travelers have something interesting to offer a killmoulis.
Hungry Helpers. Despite their odd appearance and origins, killmoulis crave the same creature comforts as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might
Ranger
Legacy
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce
creature comforts as many folk of the world. They adore sweet candies, fresh fruit, and other delicacies. When a killmoulis encounters a party of travelers, it hides and keeps a careful watch on them. At
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own. You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
resemble an eyeball, similar to what one might see at the end of a beholder’s eyestalk. This stone eye is the key to activating the magic portal in area Q11. The mind flayer uses it to return to Xanathar’s
shows his affection by hugging them. He stays close to them, trusting in their ability to protect him. If Renaer is with the party, he can shoulder the burden of protecting Floon. Treasure In a satchel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
displaced Cyrans to join him in New Cyre, but most of them have started putting down new roots in the jungle land. If Cyre could be reclaimed from the Mournland, many of them would probably return; in
violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
are within half a mile of Iymrith’s lair, the storm giants dismount and approach on foot, leaving the rocs to perch atop rocky outcroppings and wait for their return. Characters can ride with the giants
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
businessman, but after a string of sour deals, he pulled back from his investments. Now he uses his time to enjoy the comforts that his wealth and title provide him. He lives alone in his manor, having
letter to his niece, urging her to return to Baldur’s Gate and take command of the Flaming Fist in Ravengard’s absence. It’s literally the least he can do. Duke Thalamra Vanthampur Acid-tongued, shrewd
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Nightwhisperer is never seen in daylight. Just before dawn, they return to Moondark Tower, which shuts down until the next evening. Philosopher’s Court Citizens vent their frustrations in the Philosopher’s
. Mortals and petitioners alike enjoy its rich comforts, particularly its warm, spiced ciders and fruity wines. Thanks to Elysium’s influence, vineyards in Ecstasy yield luscious grapes year-round, and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
businessman, but after a string of sour deals, he pulled back from his investments. Now he uses his time to enjoy the comforts that his wealth and title provide him. He lives alone in his manor, having
letter to his niece, urging her to return to Baldur’s Gate and take command of the Flaming Fist in Ravengard’s absence. It’s literally the least he can do. Duke Thalamra Vanthampur Acid-tongued, shrewd
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fluttering bats. At the start of each of the bats’ turns, roll a d6. On a roll of 1–5, the bats remain agitated. On a roll of 6, the bats return to the lower cavern and are no longer agitated. The
mother) to the goblins. Summerhawk Family. The Summerhawks are strongheart halflings. Taela Summerhawk (age 28), an apothecary, comforts her four young children, Barley (age 10), Midge (age 8), Nincy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that they would have been dangerous to hold onto—and even more dangerous to return. When the discussion around the events from Hoard of the Dragon Queen is concluded, the council moves on to current
investigative powers and a writ demonstrating such. This grants the characters access to resources and sites they deem necessary for their investigation, but carries with it the burden of oversight from the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize that they would have been dangerous to hold onto — and even more dangerous to return. When the discussion around the events from Hoard of the Dragon Queen is concluded, the council moves on to
investigative powers and a writ demonstrating such. This grants the characters access to resources and sites they deem necessary for their investigation, but carries with it the burden of oversight from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
comforts, including silk bedsheets, soft furs from exotic beasts, a bowl of fresh fruit, a censer of burning incense, and a cushioned wicker reading chair. Skrianna’s Diary. Skrianna keeps a diary in her
reference to other family members, namely Zalthar and Dezmyr, who dwell in Shadowdusk Hold (see level 22) and plan to return to Waterdeep in force, aided by some kind of giant construct that Halaster is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
characters to help cement her authority. 2 The empyrean Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters feels important. Any remaining memories return at once when Lulu regains all her spellcasting abilities. When the time comes for Lulu to recall a lost memory, roll a d6 and consult the Lulu’s
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Common, Elvish
Challenge 9 (5,000 XP) Proficiency Bonus +4
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry
, particularly anything colorful and lively to gaze at after they return to the gloom of the Shadowfell. Shadar-kai Shadow Dancer
Medium Humanoid (Elf), Any Alignment
Armor Class 15 (studded leather
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
THE YAKFOLK
Most of the prisoners in the yakfolk village aren’t given identities. You can assign names and genders to them as needed. Prisoners of the yakfolk who are set free try to return to their
beasts of burden. Shovels, pitchforks, hoes, wooden buckets, yokes, and plows hang from the walls. Shelves hold sacks of seeds waiting to be planted the following spring. During the day, a yakfolk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
likely to burden him or the Zoar family. Examples of what he might provide include a meeting with one or more members of the Council of Elders, an arranged meeting with a Lords’ Alliance
the town. Townsfolk who fled into the tundra rather than hide in the mines return 2d6 hours later to find their homes reduced to rubble and their supplies gone. The giants pay no mind to Dasharra’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
guards in areas 16, area 17, area 18, and area 24. Relieved guards return here to rest. When an alarm sounds, the sleeping giants awaken, grab their morningstars, and move to area 6. If there are no
, with a successful DC 10 Intelligence (History) check, recall tales of a dragon that matches Felgolos’s description attacking Zhentarim caravans and snatching their wagons, beasts of burden and all
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the sky, playfully jousting and breathing lightning as they zoom around. They are flying over Ascore when the characters first lay eyes on the ruined city. After an hour of fun, the dragons return
ventures along the Sword Coast. For some time it was lost to the Zhentarim when the Netherese reappeared and reclaimed Anauroch, but with the second fall of Netheril and the magical return of the desert
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or turn invisible and flee. They take care to return later to plague the characters with irksome pranks such as the following: Steal a weapon or magic item Steal a component pouch or spellcasting focus
river o’er yonder appearing,
Has five bridges of which you’re hearing.
The problem we set,
Is how do you get,
Across each and return to this clearing?
Endless River (area G4) A fountain
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
in the Riverveins tunnels along with a chest full of valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside






