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Returning 35 results for 'both burns diffusing cautious rest'.
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Monsters
Forgotten Realms: Adventures in Faerûn
local environment, consuming vast quantities of fish and pale crabs and cultivating fungal growths. They bully nearby communities when they can or enter into cautious arrangements with powerful
finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t reduce its Exhaustion level as a result of finishing
Monsters
Adventure Atlas: The Mortuary
"} piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.Animated coffins are heavy, macabre Constructs designed to ferry the dead to places of rest
. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters
Magic Items
Quests from the Infinite Staircase
This artifact destroys wealth to provide light and protection. Wrought from the finest yellow gold, the lantern has four faces, and an unwavering amber flame burns within it. The faces of the lantern
. The lantern has the following random properties:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Precious Fuel. The lantern burns only one source of
Feats
Xanathar's Guide to Everything
Your inner fury burns tirelessly. You gain the following benefits:
Increase your Strength or Constitution score by 1, to a maximum of 20.
When you hit with an attack using a simple or martial
you finish a short or long rest.
Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.
Monsters
Icewind Dale: Rime of the Frostmaiden
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting
Monsters
Icewind Dale: Rime of the Frostmaiden
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Magic Items
Acquisitions Incorporated
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
glasses.
3
Burning a small piece of the body and looking for shapes in the smoke.
4
A cautious, reasoned, professional guesstimate.
5
Careful measurements. The distance between nostrils
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Axeholm “Axeholm” is balanced for characters of 5th level, though characters of 3rd or 4th level can survive its perils if they are cautious and rest between encounters.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Iniarv’s Tower “Iniarv’s Tower” is balanced for characters of 10th level, though characters of 9th level can survive this quest if they are cautious and rest between encounters.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Iniarv’s Tower “Iniarv’s Tower” is balanced for characters of 10th level, though characters of 9th level can survive this quest if they are cautious and rest between encounters.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Axeholm “Axeholm” is balanced for characters of 5th level, though characters of 3rd or 4th level can survive its perils if they are cautious and rest between encounters.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Iniarv’s Tower “Iniarv’s Tower” is balanced for characters of 10th level, though characters of 9th level can survive this quest if they are cautious and rest between encounters.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Axeholm “Axeholm” is balanced for characters of 5th level, though characters of 3rd or 4th level can survive its perils if they are cautious and rest between encounters.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Dragon Barrow “Dragon Barrow” is balanced for characters of 5th level, though characters of 4th level can survive this quest if they are cautious and rest between encounters. Characters of 6th level or higher should have no trouble plundering the barrow and surviving its challenges.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Dragon Barrow “Dragon Barrow” is balanced for characters of 5th level, though characters of 4th level can survive this quest if they are cautious and rest between encounters. Characters of 6th level or higher should have no trouble plundering the barrow and surviving its challenges.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Bronze Shrine “Bronze Shrine” is balanced for characters of 10th level, though characters of 9th level can survive this quest if they are cautious and rest between encounters. Characters of any level that attempt to fight Lhammaruntosz to the death will likely meet their demise.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Bronze Shrine “Bronze Shrine” is balanced for characters of 10th level, though characters of 9th level can survive this quest if they are cautious and rest between encounters. Characters of any level that attempt to fight Lhammaruntosz to the death will likely meet their demise.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Dragon Barrow “Dragon Barrow” is balanced for characters of 5th level, though characters of 4th level can survive this quest if they are cautious and rest between encounters. Characters of 6th level or higher should have no trouble plundering the barrow and surviving its challenges.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Bronze Shrine “Bronze Shrine” is balanced for characters of 10th level, though characters of 9th level can survive this quest if they are cautious and rest between encounters. Characters of any level that attempt to fight Lhammaruntosz to the death will likely meet their demise.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Temple Chandlery Torches used throughout Vanrakdoom are coated with a black wax that burns with a purple flame. The cultists of Shar know the secret process of making this wax, which they also
use to fashion their candles. This room contains all the supplies and tools needed to create black wax candles and torches, including flasks of oil, ceramic crucibles, and wooden candle molds. The supplies and tools rest on wooden tables spaced haphazardly about the room.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Temple Chandlery Torches used throughout Vanrakdoom are coated with a black wax that burns with a purple flame. The cultists of Shar know the secret process of making this wax, which they also
use to fashion their candles. This room contains all the supplies and tools needed to create black wax candles and torches, including flasks of oil, ceramic crucibles, and wooden candle molds. The supplies and tools rest on wooden tables spaced haphazardly about the room.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Temple Chandlery Torches used throughout Vanrakdoom are coated with a black wax that burns with a purple flame. The cultists of Shar know the secret process of making this wax, which they also
use to fashion their candles. This room contains all the supplies and tools needed to create black wax candles and torches, including flasks of oil, ceramic crucibles, and wooden candle molds. The supplies and tools rest on wooden tables spaced haphazardly about the room.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Orcish Fury Prerequisite: Half-orc Your inner fury burns tirelessly. You gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of 20. When you hit with an
again until you finish a short or long rest. Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Orcish Fury Prerequisite: Half-orc Your inner fury burns tirelessly. You gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of 20. When you hit with an
again until you finish a short or long rest. Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Orcish Fury Prerequisite: Half-orc Your inner fury burns tirelessly. You gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of 20. When you hit with an
again until you finish a short or long rest. Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
should be at least 8th level when they embark on this journey. Lower-level characters can survive the Caves of Hunger if they’re cautious and rest often to regain their spent hit points and magic. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
should be at least 8th level when they embark on this journey. Lower-level characters can survive the Caves of Hunger if they’re cautious and rest often to regain their spent hit points and magic. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
should be at least 8th level when they embark on this journey. Lower-level characters can survive the Caves of Hunger if they’re cautious and rest often to regain their spent hit points and magic. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Ascending the Slope Visible through the haze that covers the hill is a square tower ringed by ruined walls. In front of the tower burns a bonfire shaped like a fiery giant. Scattered on the slope
circumstances, though, they don’t repeat the alarm round after round. Once a battle starts, reinforcements arrive in waves. It’s conceivable that, once a few camps empty out, the rest hunker down and






