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Returning 35 results for 'both burns diffusing chosen ritual'.
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Magic Items
Dungeon Master’s Guide
, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic.
Ioun Stone of Agility;Agility (Very Rare). Your
creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic
Equipment
’t participate in the ritual loses all memory of the chosen entity, and the entity’s name is erased from all records. On a failure, the GM chooses an entity to be erased. If the check fails by 10 or more, you and all participants are also erased and die.
This fractal sphere is an informationally hyperdense arcane formula from the void. You can decipher it with 1 hour of study.
Once deciphered, the sphere can be used to perform a 1-hour ritual, which
Monsters
Candlekeep Mysteries
Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny nonmagical object (such
as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they can’t
Ioun Stone
Legacy
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Magic Items
Basic Rules (2014)
canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't
spell of 8th level or lower cast by a creature you can see and targeting only you.
Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are
Magic Items
Princes of the Apocalypse
A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that burns with a purple flame. The walls of the alcoves are cracked and pitted.
The rats attack creatures not dressed as cultists of Shar. The cultists are chanting to help focus the power of the
ritual taking place in area 10, and they try to kill anyone they believe is not a Shar worshiper. They chant the following verse over and over in Common: “Darkness quench the sun. Darkness swallow the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Book of Ancient Secrets Prerequisite: Pact of the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s
spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains the following: Purple Flames. The walls are lined with rusty iron sconces, each holding a torch coated in black wax that burns with a purple flame.
Cult Ritual. Six human cultists of Shar
the rats swarm over him. If he takes damage, Jian panics and is swiftly devoured by the rats. If the swarm loses more than half its hit points, it scatters and flees. 7b. Ritual Preparation Table. In
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell becomes permanent, it can be dispelled, unless its description says otherwise (such as in the wall of stone spell). Do spellcasters have to learn a ritual version of a spell apart from the normal
version, or are they the same? To cast the ritual version of a spell you know, you need a feature, such as Ritual Casting, that gives you the ability to cast the spell as a ritual. You don’t need to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
struck the gleaming Temple of the Kingpriest. The gods also warned a few chosen mortals, reasoning that if any of them reached Istar and prevented the ritual, the world might not be beyond redemption
. But the messengers failed—the kingpriest and his followers dismissed the warnings as the work of evil and continued on their path. As the hour of the kingpriest’s ritual to attain godhood arrived
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forbiddance Level 6 Abjuration (Cleric) Casting Time: 10 minutes or Ritual
Range: Touch
Components: V, S, M (ruby dust worth 1,000+ GP)
Duration: 1 day
You create a ward against magical
, Fiends, and Undead. When a creature of a chosen type enters the spell’s area for the first time on a turn or ends its turn there, the creature takes 5d10 Radiant or Necrotic damage (your choice when
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Forbiddance Level 6 Abjuration (Cleric) Casting Time: 10 minutes or Ritual
Range: Touch
Components: V, S, M (ruby dust worth 1,000+ GP)
Duration: 1 day
You create a ward against magical
, Fiends, and Undead. When a creature of a chosen type enters the spell’s area for the first time on a turn or ends its turn there, the creature takes 5d10 Radiant or Necrotic damage (your choice when
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Shell Shark These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed
in a ritual during which plates of shell and coral are permanently affixed to their bodies. Shell Shark
Medium monstrosity, unaligned
Armor Class 18 (shell plate armor)
Hit Points 32 (5d8 + 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
Chosen creature that is strapped to the shrine. This energy is what powers the Doomvault but, even more, is also what both creates and keeps hidden the Phylactery Vault. The characters will have to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
traits when you reach the specified piety score. Wisdom is your spellcasting ability for any spell that you cast through these traits. Augur Piety 3+ Oracle trait You can cast augury as a ritual with
this trait. Once you do so, you can’t cast it in this way again until you finish a long rest. Seer Piety 10+ Oracle trait You can cast divination as a ritual with this trait. Once you do so, you can’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Ritual Casting You can cast a druid spell as a ritual if that spell has the ritual tag and
. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
+ your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Ritual Casting You can cast a druid spell as a ritual if that spell has the ritual
shields. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region might value the yucca tree and cactus plants.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesn’t count against the number of bard spells you know. Once you perform the ritual
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gingwatzim A gingwatzim is a peculiar form of life created by a spell or a ritual. The magic that brings it into being draws on spirit energy from the Ethereal Plane to give the gingwatzim its true
) Proficiency Bonus +2
Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic
resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Insight (Very Rare) Your Wisdom increases by 2, to a maximum
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Agility (Very Rare) Your
are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Insight (Very Rare) Your Wisdom increases by 2, to a maximum of 20, while this
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayer fanatics plan to enact a ritual to transform Phandalin’s townspeople into mind flayers. The characters must follow the mind flayers into their Underdark stronghold and then into the Far Realm
behest of their leader, a psionic goblin who calls himself Ruxithid the Chosen. To keep the town safe, the characters must travel to Zorzula’s Rest, defeat Ruxithid, and rescue the kidnap victims. Once
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells table. You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots
, Strixhaven Initiate Feat You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits: You can cast the find familiar spell as a ritual. Your familiar can take the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
Range: 10 feet
Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
Duration: Instantaneous
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see “Creature Stat Blocks”), though it is a Celestial, Fey, or Fiend (your choice) instead of a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Find Familiar Level 1 Conjuration (Wizard) Casting Time: 1 hour or Ritual
Range: 10 feet
Components: V, S, M (burning incense worth 10+ GP, which the spell consumes)
Duration: Instantaneous
of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see appendix B), though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
from your spellbook. The chosen spells must be of a level for which you have spell slots. If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1: Arcane Recovery You can regain some of your magical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of
. Lamp. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Lantern, Bullseye. A bullseye lantern casts bright






