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Returning 31 results for 'both burns diffusing covering refuse'.
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Juiblex
Legacy
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Monsters
Out of the Abyss
. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Burning Slime
creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.If the slime is set on fire, it burns away after 1 round. Any creature that starts its
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nothing to stir it.
A cot heaped with furs rests in the northeast corner, surrounded by empty wine bottles. An oil lamp burns atop a table nearby, silhouetting a squat creature that has two heads. It
the characters lift the black shroud covering the larger table, read: Beneath the shroud lies a creature made of stitched-together body parts. You recognize some of these parts as your own! The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Otherwise, the thrones are empty, and the characters have nothing else to interact with. The apparitions refuse to speak in the characters’ presence, and they can’t be harmed or turned. Barely lifting
wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazier’s nonmagical contents and burns for 1 hour. Only while all six braziers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character can claim a total of 350 gp worth of equipment, including weapons, armor, and common potions and scrolls. Development If the characters refuse Errde’s offer after being arrested, they spend a few
employment, the Stone Guards stop covering for them and their pursuit level increases as normal if Xalith is in town (see “Signs of Pursuit” in the “Blade Bazaar” section). Otherwise, it remains at 0 until some other action raises it again.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
as their title suggests. Linda Lithen Four elemental paragons, the Storm Lords, protect Fortitude’s gate to Arcadia Gate An unquenchable green flame burns atop a low, circular ziggurat in one of
to those of genies: a diamond-skinned dao, a djinni of noble gas, a glacial marid, and an azure efreeti with a saber wreathed in blue flames. Known as the Storm Lords, the beings refuse entrance to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
glass covering the floor imposes disadvantage on Dexterity (Stealth) checks made to move through the area. If any creature without footwear or other protection moves across the broken glass, treat the
light illuminates this room, which has an oversized chair, heavy curtains covering the windows, and a large, ornate wooden chest.
Any characters who requested special magical treatments from one of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enough heat to melt the ice on one set of doors. Otherwise, it takes a character using a weapon, a pick, or a similar tool 1 hour to chip away the ice covering one set of doors, or 1 hour to melt the ice
magic spell. Touching a sconce with an open flame causes a spectral fire to appear above the sconce. This flame sheds light and heat like a normal torch, and it burns until smothered. If a sconce is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blank face, and Joho the monkey coughs on its stuffing when it tries to talk. Given a chance, the dolls share the following information: The Sewn Sisters are three night hags. The dolls refuse to mention
hags are a frightful lot:
Widow Groat has tarnished gold coins covering her eyes and ants nesting in her skull. The ants serve as her spies, and their presence often portends her arrival. She carries a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
covering the walls depict several myths known throughout the region. Any of the legends mentioned in the “Tletepec” section at the end of this adventure might be represented here, such as the tale of the
altar is consecrated to the gods of fire and nature. A candle-sized flame burns in a bowl-sized depression upon its surface. The flame is magical and relights after 10 seconds if extinguished. Gate. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the sarcophagus can be opened as long as that fire burns; otherwise, no spell and no amount of force can open it. Characters who don’t have a pinecone, a twig, or a feather can find these items in
loggers it is familiar with. After clearing the snow covering the moon dial, the frost druid uses a moonbeam spell to light the full moon symbol on the moon dial’s face, activating the mirror so the moose
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
transported back to area 17, to be carted away by workers and deposited in cleared sections of the mines.) A fire burns in a hearth in the middle of the east wall. The orcs are prisoners but fight
the lower level, and heads to areas 31 and area 28 to warn his parents. The ogres remain behind, covering his retreat if necessary. 18. Foundry, Upper Level This area is incredibly hot, and characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
target’s speed is reduced by 15 feet, and others make attack rolls against the target with advantage. 8 Sleep. The target falls unconscious until the start of its next turn. Slime. Covering the rough
warriors. Slime. Covering the rough floor is 1 foot of thick slime. Any creature that starts its turn prone in the slime takes 4 (1d8) poison damage. Glyph Key. One wight corpse has a glyph key attuned to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
is in the room. The whisper-voiced lampad tries to enlist them in opening Orestes’s sarcophagus, where the eidolon is hiding. Those who refuse, or who want to use the eidolon for their own ends, earn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bridges rises in the distance. A cloud of spores falls gently from the sky, covering everything in a fine layer of the substance.
A tall creature beckons with a smile. Her body’s top half vaguely
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
the constructs in area 27 to assist. If one or more characters surrender after causing harm to him or his family, he spares their lives but commands them to leave Lyn Armaal at once. If they refuse, or if they leave only to return at a later time, Thullen turns hostile and attacks them.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters still refuse, Captain Sartell makes good on her threat and boards the vessel herself in search of salvage. When she doesn’t return, Flapjack urges the party to go and find her, refusing to leave
corpse slumped in the chair. Any character who disturbs the headless corpse causes the green, glowing maggots covering it to become a hostile swarm of insects. Treasure. A character who examines the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hyena skulls that bite into the flesh of a screaming devil with sharp spines covering its thin, man-sized body. Jabbing the chained fiend with their long proboscises are three droning flies as big as
the hard part of the scab. It leads the crew of demons that is digging out the enormous creature (see area S9). If the characters refuse to free Alazub, the barbed devil tries to make a deal. It can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scars and burns, and helps to regrow lost hair. A fey creature called a naiad (see the accompanying stat block) is bound to this spring in the same way that a dryad maintains a connection to a tree. The
suspected that the goings-on at the bathhouse hid some dark secret and decided to investigate by posing as an aesthetician seeking employment. Ilmar has seen through the illusions covering the hags
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reach the town. Overland Adventuring This first part of the episode features three encounters covering the journey from Waterdeep to Phandalin, all of which offer connections to the rest of the adventure
his superiors in the Black Network. The bugbear bodyguards know this fact too, and because of it, they are less than enthusiastic about working for Rasqel. Tactics. If the characters refuse to back
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
carries ten crossbow bolts.
Roleplaying Information
Innkeeper Miros is a retired carnival attraction, dubbed “the Yeti” because of his barrel-shaped body and the thick, white hair covering his
every chance to prosper, free of tyranny.”
Bond: “I’ll lay down my life to protect Triboar and its citizens.”
Flaw: “I refuse to back down. Push me, and I’ll push back.”
Darz Helgar Medium
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
worship Madarua or Usamigaras, Artha tells the characters to turn back or suffer Gorm’s thunderous wrath. If the characters attack the guardians or refuse to heed their warnings, the guardians produce
curses the characters, denouncing them as spies of Usamigaras. The guardians defend their leader with fervor, covering Kanadius’s retreat as he attempts to flee through a trapdoor under his throne to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any who refuse. In addition to the coffer, Piyarz’s private chamber contains a bed, a chair, and a desk, all painted dull gray to match his robes. Treasure. The desk has a drawer containing parchment
. The elder sage asks why they came to the tower, then offers the following information: Yuliya Litvinova In a moment of desperation, Shalfey,
Elder Sage of the Tower of the Heavens,
burns the Books
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
starts, the demon demands to be freed, promising to “lay waste to these undead and their masters.” If the characters refuse to aid it, the demon attacks them if it can. To free the demon, a character
each pit. The horizontal field can hold the weight of any number of characters. Gravity Trap. Any creature that enters the room and walks across the invisible field covering one of the open pits
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
been worked recently, judging by the stone chips and dust covering the floor. Rough-carved images of cave-dwelling creatures decorate the smooth, stone walls.
The sounds of mining tools echo from the
any of the food or drink, refuse to join the nobles outright, or see through the illusions, Kashem reveals herself and attacks. Dust to Dust. If Kashem is slain, her body disintegrates into a pile of
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
diligently dig a staired tunnel up into the mountain, decorating its walls with carvings This tunnel has been worked recently, judging by the stone chips and dust covering the floor. Roughly carved
, Kashem floats silently above the chamber, waiting for a prime opportunity to strike. If the characters consume any of the food or drink, refuse to join the nobles outright, or see through the illusions
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in areas D3 and D4 refuse to confront the dragon. Share the Ritual. If the characters admit they’re after the ritual tattooed on Elakdras’s body, Ralvald offers a solution. Ralvald doesn’t want the
. D16: Trophy Cave Ed Kwong A river churning with ice chunks flows at the west end of this enormous cavern, running amid heaps of coins covering the frozen stone floor. Around the cavern’s perimeter
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the
. A relief-carved stone door stands on the western wall.
Investigating. The debris and dust covering the floor display the same tracks described in area 25. Fountain. A thin layer of scum coats the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in the explosion, which could cause a roof collapse (see “Dungeon Features” in area D5). The explosion also burns away the gas, which builds up slowly and becomes dangerous again after 24 hours. D19
torch in the other, and has no flesh covering his skull.
The man with the greatclub is twenty-nine-year-old Mortlock Vanthampur, who has 30 hit points left. His opponent is an uninjured death’s head of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Kitchen The door leading outside is locked after nightfall. During the day, monks working in the kitchen frequently go in and out, gathering herbs or dumping refuse. Hot coals smolder in two big brick
sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good — the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone






