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Returning 27 results for 'both bushes diffusing connect remove'.
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Monsters
Quests from the Infinite Staircase
connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils.
Snapper Saw
Snapper saws resemble ordinary bushes
Bugbear
Legacy
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Species
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The longsword is easy to remove from the armor stand, requiring no ability check. A detect magic spell reveals that the sword is magical. It sheds dim light in a 10-foot radius. It also carries a
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
. Snapper Saw Snapper saws resemble ordinary bushes and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons—wide, razor-sharp outer leaves—in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
features: STACEY ALLAN, WILL DOYLE Map 1.1: Woodland Pool View Without Tokens View Player Version Bushes. The dense foliage around the pool is Difficult Terrain. Magic Portal. Any creature that moves
character within 5 feet of Uni can free her with a successful DC 10 Strength (Athletics) check to remove the Net. Destroying the Net (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage) also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with pins or needles, the student it represents is blinded until the pins or needles are removed, or until a remove curse spell or similar magic is cast on that student. If the doll is stabbed through
the back with a knife or similar sharp instrument, the student it represents is paralyzed until the instrument is removed, or until a remove curse spell or similar magic is cast on that student. If
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside, and the
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Locations on the Grove Level Map 1.2: Grove Level View Player Version The grove level and the fortress level connect through the shaft that leads from area 41 to 42. The following locations are
, apparently in sufficient quantity to nourish several small bushes and pale saplings that grow in the soil.
Investigating. In his study, Belak stores seasonal records of growth, precipitation, harvests, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Exhibit Artificial plants made of wood, silk, and other materials sprout from artfully arranged planters. Tall ferns, bushes with strange berries, and slender trees are represented alongside placards
about ancient plant life.
One guard patrols this area. Hallways to the north and south connect to area V4. Alarms. The short hallways that connect this area to the grand entrance (area V1) have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Student Dormitories Each room contains identical furnishings: Pneumatic Tubes. A row of five pneumatic tubes is attached to one wall. These tubes connect to the reading niche (area 6), the
of Hand) check. No check is needed to remove the book if the zombie is incapacitated or destroyed. Nylas’s spellbook has covers carved from coffin wood, pages made of stitched humanoid flesh, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
curtained archways connect this chamber to the other areas of the chapel. Shattered wardrobes and dressing tables, as well as a number of smashed mirrors, suggest that this was once where priests
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
previous explorer noticed a ring on the finger, couldn’t remove it, and decided to break off the whole finger instead. P10. Rubble-filled Spiral Stairway This spiral staircase used to connect levels 2
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly lit by crystal sconces spaced along the walls. The floor is one large balcony that overhangs a supply room on the lower level, with a glass staircase to connect them. Cables stretch between
, chisel, or similar tool to remove the gold inlay from the geometric engravings. Only a few worthless bits of gold remain. A thorough search of the furnishings in the eastern room yields nothing of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all
. This room stands at the top of the tower, not in an extraplanar space. Portal. The archway was created to connect the tower with a friendly realm within the Feywild. When Wakenreth toppled from Onyari
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
Silver Dragon’s food and accommodations. Characters who plan to visit distant lands might connect with these esteemed visitors.
Place to Stay. The Silver Dragon is centrally located in the city and has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
replica duodrones, activated by the door opening, are tasked with maintaining circuits in this room, which have become badly corroded over time. Their second task is to remove intruders who attack them
, pistons, sprockets, screws, bolts, and countless other mechanical bits — all of which twitch and slide across the floor as if drawn together by some unseen force. The pieces connect and entwine to take
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of dwarf warriors in plate armor. Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of
attacks only in defense of itself, the staff, or the gold. The only individuals authorized to remove the gold under Aurinax’s watch are Dagult Neverember and his appointed vassals, none of whom are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the party’s
your vantage point forty feet above the deck, you can see dozens of crew members below. All wear the livery of Dran Enterprises, and most carry swords and crossbows. Rigging and rope ladders connect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that exit this area to the north and the east have white gates that connect with the Temples of Despair and the Hall of Necromancy. 30. Training Floor An arsenal of weapons and armor hangs from the
magic, identify, and remove curse). Lahnis also has a scroll describing the ritual used to turn soul-bound undead back into non-undead creatures in area 31. Cell B. One Red Wizard evoker (see appendix B
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
creature that has a Strength score of 18 or higher can remove it from the stump. P7. Rose Garden This fragrant rose garden is bordered by a bronze fence. The roses come in a variety of colors, with a few
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
eastern wall. Several scrubby bushes stand to the north of a large oval pool at the center of the yard.
If the characters have not already visited area 2, add: Along the north edge of the yard, the wall
balcony to connect the upper floor of the watchtower with the inside of the main building. The balcony’s construction is shabby, and the wooden poles that precariously support it look unsafe. It can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
5d8 + 20 hit points. 4 Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a remove curse
can respond telepathically. Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. CG1. Mud Room. Guests can remove and store dirty cloaks and boots here. CG2. Storage. Guests can store their traveling gear here. CG3. Dining Room. This room is furnished with two dining tables, each
and rose bushes. If Terenzio and Elzerina are here, they are frolicking in the garden. If Ammalia Cassalanter (see appendix B) is here, she’s watching the children or tending to her garden. Six imps in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
covered with strangling vines that render the treant sluggish and distant. A Remove Curse spell or similar effect causes the blighted vines around Abalahin to dissolve. Once the vines are gone, Abalahin
flowering bushes.
This room is safe. Fountain. The fountain’s waters have healing properties. A creature that drinks from the fountain regains 21 (6d6) hit points. Once a creature has benefited from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ancestry trait automatically succeed on the saving throw. An affected creature resists any attempt to forcibly remove it from the garden. If the creature is removed from the garden, it is overcome with
Orlando are under its sway. G16: Yellow Rose Arbor Walls of thorny hedges stand ten feet high in this meadow. An opening in the west wall leads into an arbor with thriving rose bushes covered in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the keg’s top with a successful DC 15
is trapped with a tripwire that the kobolds connect after shutting the door. Hitting this tripwire, 2 inches off the ground stretched between opposite door frames and running up the frame, causes the






