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Returning 35 results for 'both buy diffusing called relies'.
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Monsters
Mythic Odysseys of Theros
Returned, called kakomanteis, use their magical prowess to control the energy that suffuses the Underworld.
Returned have escaped the Underworld and dwell among the living once more, but their second
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
The Book of Many Things
that’s both its fiefdom and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood.
Aurnozci relies on demonic proxies and mortal
leader, a masked archmage called the Eye of Aurnozci.
Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
Monsters
Mythic Odysseys of Theros
who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient being’s face. Convincing a merchant to buy
recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These Returned, called kakomanteis, use their magical prowess to control the energy
races
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The &ldquo
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
on the spur of the moment, with no depth or history—is called a mask. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. However, many
of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You
races
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
their combat training to let them wade into melee with the power of the gods on their side.
Divine Agents
Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to
races
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood. Aurnozci relies on demonic proxies and mortal worshipers to enact its will beyond
the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic leader, a masked archmage called the Eye of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood. Aurnozci relies on demonic proxies and mortal worshipers to enact its will beyond
the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic leader, a masked archmage called the Eye of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood. Aurnozci relies on demonic proxies and mortal worshipers to enact its will beyond
the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic leader, a masked archmage called the Eye of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Eyecatcher, his flagship, and the Scarlet Marpenoth, a submarine mounted underneath it. He relies on three drow gunslingers — Fel’rekt Lafeen, Krebbyg Masq’il’yr, and Soluun Xibrindas — to do most
adventurers receive an invitation to dine with Zardoz Zord aboard his flagship, during which Jarlaxle takes their measure and offers assistance if they impress him. Bregan D’aerthe members buy off or quietly dispose of individuals who threaten the adventurers (usually without asking).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Eyecatcher, his flagship, and the Scarlet Marpenoth, a submarine mounted underneath it. He relies on three drow gunslingers — Fel’rekt Lafeen, Krebbyg Masq’il’yr, and Soluun Xibrindas — to do most
adventurers receive an invitation to dine with Zardoz Zord aboard his flagship, during which Jarlaxle takes their measure and offers assistance if they impress him. Bregan D’aerthe members buy off or quietly dispose of individuals who threaten the adventurers (usually without asking).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Eyecatcher, his flagship, and the Scarlet Marpenoth, a submarine mounted underneath it. He relies on three drow gunslingers — Fel’rekt Lafeen, Krebbyg Masq’il’yr, and Soluun Xibrindas — to do most
adventurers receive an invitation to dine with Zardoz Zord aboard his flagship, during which Jarlaxle takes their measure and offers assistance if they impress him. Bregan D’aerthe members buy off or quietly dispose of individuals who threaten the adventurers (usually without asking).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tastes like bile, and the wine tastes like spoiled milk. If the characters want something that tastes good, they must buy it from licensed sellers such as Mahadi the rakshasa, who runs a restaurant
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
and tells players whether their ability checks, attack rolls, and saving throws succeed or fail.
The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
and tells players whether their ability checks, attack rolls, and saving throws succeed or fail.
The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tastes like bile, and the wine tastes like spoiled milk. If the characters want something that tastes good, they must buy it from licensed sellers such as Mahadi the rakshasa, who runs a restaurant
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the North, with an inn named the Swinging Sword, a tavern called the Helm at Highsun, and many craftspeople who cater to travelers.
For descriptions of buildings and NPCs in Red Larch, see chapter 2
Highsun (area 3) is a large tavern across the street from the inn. Locals gather at Gaelkur’s store (area 17) or the tavern to gossip. Ironhead Arms (area 13) is the best place to buy weapons and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jarlaxle Baenre Jarlaxle Baenre is a drow swashbuckler and the secret lord of Luskan, the City of Sails. Jarlaxle plans to use the cache of dragons to buy his way into the Lords’ Alliance, a
named Zardoz Zord, Jarlaxle runs a traveling carnival called the Sea Maidens Faire and lairs aboard a ship in Waterdeep’s harbor that has a submarine (the Scarlet Marpenoth) underneath it, as described in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the North, with an inn named the Swinging Sword, a tavern called the Helm at Highsun, and many craftspeople who cater to travelers.
For descriptions of buildings and NPCs in Red Larch, see chapter 2
Highsun (area 3) is a large tavern across the street from the inn. Locals gather at Gaelkur’s store (area 17) or the tavern to gossip. Ironhead Arms (area 13) is the best place to buy weapons and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jarlaxle Baenre Jarlaxle Baenre is a drow swashbuckler and the secret lord of Luskan, the City of Sails. Jarlaxle plans to use the cache of dragons to buy his way into the Lords’ Alliance, a
named Zardoz Zord, Jarlaxle runs a traveling carnival called the Sea Maidens Faire and lairs aboard a ship in Waterdeep’s harbor that has a submarine (the Scarlet Marpenoth) underneath it, as described in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jarlaxle Baenre Jarlaxle Baenre is a drow swashbuckler and the secret lord of Luskan, the City of Sails. Jarlaxle plans to use the cache of dragons to buy his way into the Lords’ Alliance, a
named Zardoz Zord, Jarlaxle runs a traveling carnival called the Sea Maidens Faire and lairs aboard a ship in Waterdeep’s harbor that has a submarine (the Scarlet Marpenoth) underneath it, as described in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the North, with an inn named the Swinging Sword, a tavern called the Helm at Highsun, and many craftspeople who cater to travelers.
For descriptions of buildings and NPCs in Red Larch, see chapter 2
Highsun (area 3) is a large tavern across the street from the inn. Locals gather at Gaelkur’s store (area 17) or the tavern to gossip. Ironhead Arms (area 13) is the best place to buy weapons and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tastes like bile, and the wine tastes like spoiled milk. If the characters want something that tastes good, they must buy it from licensed sellers such as Mahadi the rakshasa, who runs a restaurant
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
and tells players whether their ability checks, attack rolls, and saving throws succeed or fail.
The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Theater: Winter As this encounter opens, the characters follow a fleeing Zhent swashbuckler into a theater in the Trades Ward called the Brizzenbright. Named after Malkolm Brizzenbright, its dead
wrought for you this day? Buy your tickets and behold! You shan’t be disappointed!” The ghost can engage in light conversation. It is bound to the theater because Malkolm Brizzenbright’s soul couldn’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Theater: Winter As this encounter opens, the characters follow a fleeing Zhent swashbuckler into a theater in the Trades Ward called the Brizzenbright. Named after Malkolm Brizzenbright, its dead
wrought for you this day? Buy your tickets and behold! You shan’t be disappointed!” The ghost can engage in light conversation. It is bound to the theater because Malkolm Brizzenbright’s soul couldn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
the Cinder Wastes toward the fiery heart of the plane. At the edge of the plane, the mountains are also called the Plane of Magma. Fire giants and red dragons make their homes here, as well as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Theater: Winter As this encounter opens, the characters follow a fleeing Zhent swashbuckler into a theater in the Trades Ward called the Brizzenbright. Named after Malkolm Brizzenbright, its dead
wrought for you this day? Buy your tickets and behold! You shan’t be disappointed!” The ghost can engage in light conversation. It is bound to the theater because Malkolm Brizzenbright’s soul couldn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
the Cinder Wastes toward the fiery heart of the plane. At the edge of the plane, the mountains are also called the Plane of Magma. Fire giants and red dragons make their homes here, as well as






