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Returning 35 results for 'bother black diffusing concept respond'.
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Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fact, so little attention comes this way that the Sacred Stone monks hardly bother to keep their monstrous allies out of sight or to misdirect nosy intruders. Visitors Not Welcome Whatever story the
characters in if the characters claim that they are here to join up or are already working for the Black Earth cult. Asking for Hellenrae, Marlos Urnrayle, or Miraj Vizann by name suffices as proof, as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fact, so little attention comes this way that the Sacred Stone monks hardly bother to keep their monstrous allies out of sight or to misdirect nosy intruders. Visitors Not Welcome Whatever story the
characters in if the characters claim that they are here to join up or are already working for the Black Earth cult. Asking for Hellenrae, Marlos Urnrayle, or Miraj Vizann by name suffices as proof, as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fact, so little attention comes this way that the Sacred Stone monks hardly bother to keep their monstrous allies out of sight or to misdirect nosy intruders. Visitors Not Welcome Whatever story the
characters in if the characters claim that they are here to join up or are already working for the Black Earth cult. Asking for Hellenrae, Marlos Urnrayle, or Miraj Vizann by name suffices as proof, as
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters might be locals. Or they might be dragon hunters who’ve heard of a black dragon in the area, a threat they’re determined to end. To begin the adventure, read or paraphrase the following text
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
across Faerûn respond to the disaster in a joint campaign to defeat the dracolich and destroy the Nether Scroll of Azumar.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
across Faerûn respond to the disaster in a joint campaign to defeat the dracolich and destroy the Nether Scroll of Azumar.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
across Faerûn respond to the disaster in a joint campaign to defeat the dracolich and destroy the Nether Scroll of Azumar.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters might be locals. Or they might be dragon hunters who’ve heard of a black dragon in the area, a threat they’re determined to end. To begin the adventure, read or paraphrase the following text
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters might be locals. Or they might be dragon hunters who’ve heard of a black dragon in the area, a threat they’re determined to end. To begin the adventure, read or paraphrase the following text
aloud: Mayhem rules in the seaside village of Respite. The Cobblehook Corsairs, a crew of troublemakers who aren’t normally violent, have raided the village. Black smoke billows from buildings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhents coin and allows them to use the family’s noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
while the Zhents use House Gralhund as a shield, the Gralhunds are using the Zhents to ascertain the identities and weaknesses of the Masked Lords. Orond doesn’t fully grasp how entwined the Black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhents coin and allows them to use the family’s noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
while the Zhents use House Gralhund as a shield, the Gralhunds are using the Zhents to ascertain the identities and weaknesses of the Masked Lords. Orond doesn’t fully grasp how entwined the Black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhents coin and allows them to use the family’s noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
while the Zhents use House Gralhund as a shield, the Gralhunds are using the Zhents to ascertain the identities and weaknesses of the Masked Lords. Orond doesn’t fully grasp how entwined the Black
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
doesn’t respond to anything or anyone unless attacked. His boat is 400 feet from the nearest shore. Tied up in the boat is a seven-year-old Vistana named Arabelle (LN female human commoner with 2 hit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
doesn’t respond to anything or anyone unless attacked. His boat is 400 feet from the nearest shore. Tied up in the boat is a seven-year-old Vistana named Arabelle (LN female human commoner with 2 hit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
doesn’t respond to anything or anyone unless attacked. His boat is 400 feet from the nearest shore. Tied up in the boat is a seven-year-old Vistana named Arabelle (LN female human commoner with 2 hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Voice of War However the characters choose to respond to the army near Vogler, their plans are derailed by unexpected visitors. As the characters prepare, a messenger in black-and-red armor arrives
: Beneath the carvings of leaping fish etched into Vogler’s open wooden gate, a human in black-and-red scale mail sits astride an armored warhorse. She holds out a rolled parchment and calls out, “Who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in which it’s encountered. Psychic Hauntings d12 Haunting
1 A man wanders around in the cavern. His fingers are black with frostbite, and his mouth is agape in a silent scream. Although he
appears real, the man is no more substantial than a phantom and does not respond to any interaction.
2 One party member (determined randomly) hears a stream of whispers. The character can’t make
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Voice of War However the characters choose to respond to the army near Vogler, their plans are derailed by unexpected visitors. As the characters prepare, a messenger in black-and-red armor arrives
: Beneath the carvings of leaping fish etched into Vogler’s open wooden gate, a human in black-and-red scale mail sits astride an armored warhorse. She holds out a rolled parchment and calls out, “Who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in which it’s encountered. Psychic Hauntings d12 Haunting
1 A man wanders around in the cavern. His fingers are black with frostbite, and his mouth is agape in a silent scream. Although he
appears real, the man is no more substantial than a phantom and does not respond to any interaction.
2 One party member (determined randomly) hears a stream of whispers. The character can’t make
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in which it’s encountered. Psychic Hauntings d12 Haunting
1 A man wanders around in the cavern. His fingers are black with frostbite, and his mouth is agape in a silent scream. Although he
appears real, the man is no more substantial than a phantom and does not respond to any interaction.
2 One party member (determined randomly) hears a stream of whispers. The character can’t make
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Voice of War However the characters choose to respond to the army near Vogler, their plans are derailed by unexpected visitors. As the characters prepare, a messenger in black-and-red armor arrives
: Beneath the carvings of leaping fish etched into Vogler’s open wooden gate, a human in black-and-red scale mail sits astride an armored warhorse. She holds out a rolled parchment and calls out, “Who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflects human ideas about art and beauty. Over time this perspective was skewed toward the concept that the snake is the perfect form, so serpents are a common theme in their aesthetic. The major
or Large snake could pass through, allowing the yuan-ti’s serpentine pets, as well as abominations and malisons in snake form, to bypass human-style doors for convenience or in order to respond
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
githzerai and githyanki will align to rule the multiverse. 3 I respond to even minor threats with overwhelming displays of force. 4 The next time I laugh will be the first. The sound of merriment takes me to the edge of violence.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflects human ideas about art and beauty. Over time this perspective was skewed toward the concept that the snake is the perfect form, so serpents are a common theme in their aesthetic. The major
or Large snake could pass through, allowing the yuan-ti’s serpentine pets, as well as abominations and malisons in snake form, to bypass human-style doors for convenience or in order to respond
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflects human ideas about art and beauty. Over time this perspective was skewed toward the concept that the snake is the perfect form, so serpents are a common theme in their aesthetic. The major
or Large snake could pass through, allowing the yuan-ti’s serpentine pets, as well as abominations and malisons in snake form, to bypass human-style doors for convenience or in order to respond
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
githzerai and githyanki will align to rule the multiverse. 3 I respond to even minor threats with overwhelming displays of force. 4 The next time I laugh will be the first. The sound of merriment takes me to the edge of violence.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
githzerai and githyanki will align to rule the multiverse. 3 I respond to even minor threats with overwhelming displays of force. 4 The next time I laugh will be the first. The sound of merriment takes me to the edge of violence.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. It’s up to you whether the cult leaders spare
, Javor reminds the characters of promises they made (see the “Treasure” section). In exchange, the Uthgardt don’t bother the surviving Nettlebees. If Javor is slain before Wiggan or Bertram are, he returns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. It’s up to you whether the cult leaders spare
, Javor reminds the characters of promises they made (see the “Treasure” section). In exchange, the Uthgardt don’t bother the surviving Nettlebees. If Javor is slain before Wiggan or Bertram are, he returns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. It’s up to you whether the cult leaders spare
, Javor reminds the characters of promises they made (see the “Treasure” section). In exchange, the Uthgardt don’t bother the surviving Nettlebees. If Javor is slain before Wiggan or Bertram are, he returns
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
Constant, cackling laugh 6 Covered with strange mushroom growths 7 Horrid stench 8 Eyes glow like fire 9 Long, black fangs 10 Albinos Notable Behavior or Tactics d8 Notable Behavior or Tactics 1 Use of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
Constant, cackling laugh 6 Covered with strange mushroom growths 7 Horrid stench 8 Eyes glow like fire 9 Long, black fangs 10 Albinos Notable Behavior or Tactics d8 Notable Behavior or Tactics 1 Use of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of its mother’s house, lending its thirst for destruction to that house’s plans to triumph over its rivals. A draegloth is an ogre-sized, four-armed humanoid with purple-black skin and yellow-white
Magic. A draegloth loves the feeling of tearing opponents apart with its claws and teeth and of wielding the magic that courses through its veins. Most are too impatient to bother with complicated






