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Returning 35 results for 'bother born diffusing colors reborn'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chittering and shrieking produce discordant psychic energy that disrupts thought patterns in other creatures, which experience flashing colors, hallucinations, disorientation, and waves of
that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge 6
Monsters
Eberron: Rising from the Last War
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
races
One Grung Above
juvenile to reach maturity.
Castes and Colors. Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery
. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood.
Green grungs are the tribe’s warriors, hunters, and laborers
races
Mordenkainen Presents: Monsters of the Multiverse
Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit dao’s steadfast strength and control over earth.
An earth genasi’s skin can be the colors
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
— Erin M. Evans, The Adversary
Born of dragons, as their name proclaims, the dragonborn walk
colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust
races
Sword Coast Adventurer's Guide
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
crossbreed enough to create a new look, although occasional outliers and throwbacks are born that bear the appearance of one of the original tribes. Use the Scale Color table to randomly determine the
predominant appearance of kobolds in a tribe. If the roll on the table indicates a patterned appearance, roll on the Scale Pattern table to determine how the two colors are combined. Scale Color d100
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
crossbreed enough to create a new look, although occasional outliers and throwbacks are born that bear the appearance of one of the original tribes. Use the Scale Color table to randomly determine the
predominant appearance of kobolds in a tribe. If the roll on the table indicates a patterned appearance, roll on the Scale Pattern table to determine how the two colors are combined. Scale Color d100
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
crossbreed enough to create a new look, although occasional outliers and throwbacks are born that bear the appearance of one of the original tribes. Use the Scale Color table to randomly determine the
predominant appearance of kobolds in a tribe. If the roll on the table indicates a patterned appearance, roll on the Scale Pattern table to determine how the two colors are combined. Scale Color d100
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
colors, lamps, and chandeliers, but elaborate waxwork constructions that depict all sorts of subjects from personages of note, to dragons, to complex and abstract lattices — all represented as fantastical
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
colors, lamps, and chandeliers, but elaborate waxwork constructions that depict all sorts of subjects from personages of note, to dragons, to complex and abstract lattices — all represented as fantastical
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
colors, lamps, and chandeliers, but elaborate waxwork constructions that depict all sorts of subjects from personages of note, to dragons, to complex and abstract lattices — all represented as fantastical
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doesn’t think Sythian is a particularly good teacher but has great love and respect for her fellow students. Mytchyl Dwyer (neutral good) is a 13-year-old human who was born without legs. He gets around in
until his true colors are revealed to them. Embry, Mazia, and Mytchyl saw the halflings Mackerel and Trout deliver a mandolin to Sythian, and they know what Sythian plans to do with it. They assume he
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doesn’t think Sythian is a particularly good teacher but has great love and respect for her fellow students. Mytchyl Dwyer (neutral good) is a 13-year-old human who was born without legs. He gets around in
until his true colors are revealed to them. Embry, Mazia, and Mytchyl saw the halflings Mackerel and Trout deliver a mandolin to Sythian, and they know what Sythian plans to do with it. They assume he
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doesn’t think Sythian is a particularly good teacher but has great love and respect for her fellow students. Mytchyl Dwyer (neutral good) is a 13-year-old human who was born without legs. He gets around in
until his true colors are revealed to them. Embry, Mazia, and Mytchyl saw the halflings Mackerel and Trout deliver a mandolin to Sythian, and they know what Sythian plans to do with it. They assume he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
amputated when he was a young boy, but the scar on his backside remains. Game Statistics Orond Gralhund is a Tethyrian human noble, with these changes: Orond is neutral evil. He has an Intelligence of 9 (−1). Never one to bother learning other languages, he speaks only Common.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
amputated when he was a young boy, but the scar on his backside remains. Game Statistics Orond Gralhund is a Tethyrian human noble, with these changes: Orond is neutral evil. He has an Intelligence of 9 (−1). Never one to bother learning other languages, he speaks only Common.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
Magic. A draegloth loves the feeling of tearing opponents apart with its claws and teeth and of wielding the magic that courses through its veins. Most are too impatient to bother with complicated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
amputated when he was a young boy, but the scar on his backside remains. Game Statistics Orond Gralhund is a Tethyrian human noble, with these changes: Orond is neutral evil. He has an Intelligence of 9 (−1). Never one to bother learning other languages, he speaks only Common.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
Magic. A draegloth loves the feeling of tearing opponents apart with its claws and teeth and of wielding the magic that courses through its veins. Most are too impatient to bother with complicated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
Magic. A draegloth loves the feeling of tearing opponents apart with its claws and teeth and of wielding the magic that courses through its veins. Most are too impatient to bother with complicated
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shimmering display seems to originate from one of the five dragon effigies you saw before, and the lights’ colors match the colors of the effigies: red, gold, brass, blue, and bronze. A blue dragon is
still take actions, such as biting or clawing an enemy that comes within his reach, but he knows Sparkrender is unaffected by his lightning Breath Weapon, so he doesn’t bother using it. He might use his
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shimmering display seems to originate from one of the five dragon effigies you saw before, and the lights’ colors match the colors of the effigies: red, gold, brass, blue, and bronze. A blue dragon is
still take actions, such as biting or clawing an enemy that comes within his reach, but he knows Sparkrender is unaffected by his lightning Breath Weapon, so he doesn’t bother using it. He might use his
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shimmering display seems to originate from one of the five dragon effigies you saw before, and the lights’ colors match the colors of the effigies: red, gold, brass, blue, and bronze. A blue dragon is
still take actions, such as biting or clawing an enemy that comes within his reach, but he knows Sparkrender is unaffected by his lightning Breath Weapon, so he doesn’t bother using it. He might use his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bother to give them names? What’s important is escaping and putting out any fire that clings to you.
The Unknowable Abyss The Abyss is a puzzle to those who study demons and an attraction for those
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bother to give them names? What’s important is escaping and putting out any fire that clings to you.
The Unknowable Abyss The Abyss is a puzzle to those who study demons and an attraction for those
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bother to give them names? What’s important is escaping and putting out any fire that clings to you.
The Unknowable Abyss The Abyss is a puzzle to those who study demons and an attraction for those
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyxborn Born from the minds of the gods, the creatures that populate the gods’ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
leaves.
4 When the sun shines on me just so, I glimmer with many colors.
5 My laughter causes nearby birds to erupt in song.
6 People who sleep near me always dream of the sea.
Oracles hear the voices of the gods, a rare gift and sometimes a curse
(ERIC DESCHAMPS)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyxborn Born from the minds of the gods, the creatures that populate the gods’ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
leaves.
4 When the sun shines on me just so, I glimmer with many colors.
5 My laughter causes nearby birds to erupt in song.
6 People who sleep near me always dream of the sea.
Oracles hear the voices of the gods, a rare gift and sometimes a curse
(ERIC DESCHAMPS)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyxborn Born from the minds of the gods, the creatures that populate the gods’ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
leaves.
4 When the sun shines on me just so, I glimmer with many colors.
5 My laughter causes nearby birds to erupt in song.
6 People who sleep near me always dream of the sea.
Oracles hear the voices of the gods, a rare gift and sometimes a curse
(ERIC DESCHAMPS)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, a new elf god was born. One of these beings, although privileged to be elevated above the rest of the primal elves, was not satisfied with being one of Corellon’s trusted underlings. She — for she
creator’s disappointment. Then the soul emerges from Arvandor, to be reborn into a lissome, graceful body that lives for an incredibly long time — evidence that their creator holds a love for them that, deep down, is boundless.






