Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bottle bracers diffusing charges rod'.
Other Suggestions:
battle bravery diffusing change rod
bottle bracer diffusing charges rod
battle bravery diffusing charges rod
battle bravery diffusing changes rod
bottle bearers diffusing charges rod
Magic Items
Dungeon Master’s Guide
The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges).
The rod regains 1 expended charge daily at
dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
Monsters
The Wild Beyond the Witchlight
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Regain expended
charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
Rod of Resurrection
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges).
The rod regains 1 expended charge daily at
dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
Magic Items
Vecna: Eve of Ruin
rolls made with it.
Rod Spellcasting. The Rod of Seven Parts has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the rod, you can use an action to expend 1 charge and cast
any of the spells in the Rod Pieces table. You can also use an action to cast Detect Evil and Good from the rod without using any charges.
Ultimate Law. If you are not of a lawful alignment, you
Magic Items
Storm King's Thunder
has two prongs at one end and a molded handle grip on the opposite end.
The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn. As an action, you can grasp it by the handle
The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant’s hand. The rod
Monsters
Icewind Dale: Rime of the Frostmaiden
Special Equipment. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below).
Spellcasting. Vellynne is an 8th-level spellcaster. Her spellcasting
.
Wand of Magic Missiles. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. She can expend 1 charge to cast the 1st-level version of the
Magic Items
Storm King's Thunder
their materials and properties vary.
The Korolnor Scepter is a tapered mithral rod as thick and long as a dwarf’s forearm, with a small platinum knob at the bottom and a rounded disk adorned
Throne, as well as the properties of the scepter itself. The scepter has 10 charges, and it regains 1d6 + 4 expended charges at dawn. Its properties are as follows:
If you are underground or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rod of Resurrection Rod, legendary (requires attunement by a cleric, druid, or paladin) The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it
: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rod of Resurrection Rod, legendary (requires attunement by a cleric, druid, or paladin) The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it
: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Resurrection Rod, Legendary (Requires Attunement) The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5
charges). The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Resurrection Rod, Legendary (Requires Attunement) The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5
charges). The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rod of Resurrection Rod, legendary (requires attunement by a cleric, druid, or paladin) The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it
: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Resurrection Rod, Legendary (Requires Attunement) The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5
charges). The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Resurrection Rod, Legendary (Requires Attunement) The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5
charges). The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Resurrection Rod, Legendary (Requires Attunement) The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5
charges). The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Resurrection Rod, Legendary (Requires Attunement) The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5
charges). The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
No Boots of striding and springing Wondrous item Yes Boots of the winterlands Wondrous item Yes Bracers of archery Wondrous item Yes Brooch of shielding Wondrous item Yes Broom of flying Wondrous item
No Circlet of blasting Wondrous item No Cloak of elvenkind Wondrous item Yes Cloak of protection Wondrous item Yes Deck of illusions Wondrous item No Eversmoking bottle Wondrous item No Eyes of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fit comfortably in a fire giant’s hand. The rod has two prongs at one end and a molded handle grip on the opposite end. The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fit comfortably in a fire giant’s hand. The rod has two prongs at one end and a molded handle grip on the opposite end. The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
No Boots of striding and springing Wondrous item Yes Boots of the winterlands Wondrous item Yes Bracers of archery Wondrous item Yes Brooch of shielding Wondrous item Yes Broom of flying Wondrous item
No Circlet of blasting Wondrous item No Cloak of elvenkind Wondrous item Yes Cloak of protection Wondrous item Yes Deck of illusions Wondrous item No Eversmoking bottle Wondrous item No Eyes of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
No Boots of striding and springing Wondrous item Yes Boots of the winterlands Wondrous item Yes Bracers of archery Wondrous item Yes Brooch of shielding Wondrous item Yes Broom of flying Wondrous item
No Circlet of blasting Wondrous item No Cloak of elvenkind Wondrous item Yes Cloak of protection Wondrous item Yes Deck of illusions Wondrous item No Eversmoking bottle Wondrous item No Eyes of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fit comfortably in a fire giant’s hand. The rod has two prongs at one end and a molded handle grip on the opposite end. The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Silent Alarm Wondrous Item, Common This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of
your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn. Conceptopolis Horn of Blasting, Immovable Rod, Horn of Valhalla
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Silent Alarm Wondrous Item, Common This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of
your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn. Conceptopolis Horn of Blasting, Immovable Rod, Horn of Valhalla
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Silent Alarm Wondrous Item, Common This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of
your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn. Conceptopolis Horn of Blasting, Immovable Rod, Horn of Valhalla
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Parts has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the rod, you can use an action to expend 1 charge and cast any of the spells in the Rod Pieces table. You can also use
an action to cast Detect Evil and Good from the rod without using any charges.
Coupleofkooks When whole, the legendary
Rod of Seven Parts
looks formidable
Ultimate Law. If you are not
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Parts has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the rod, you can use an action to expend 1 charge and cast any of the spells in the Rod Pieces table. You can also use
an action to cast Detect Evil and Good from the rod without using any charges.
Coupleofkooks When whole, the legendary
Rod of Seven Parts
looks formidable
Ultimate Law. If you are not
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Parts has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the rod, you can use an action to expend 1 charge and cast any of the spells in the Rod Pieces table. You can also use
an action to cast Detect Evil and Good from the rod without using any charges.
Coupleofkooks When whole, the legendary
Rod of Seven Parts
looks formidable
Ultimate Law. If you are not
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Weapon Yes Demon armor Armor Yes Dragon scale mail Armor Yes Dwarven plate Armor No Dwarven thrower Weapon Yes (dwarf) Efreeti bottle Wondrous item No Figurine of wondrous power (obsidian steed) Wondrous
) Ring of telekinesis Ring Yes Robe of scintillating colors Wondrous item Yes Robe of stars Wondrous item Yes Rod of absorption Rod Yes Rod of alertness Rod Yes Rod of security Rod No Rod of the pact
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29–30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
Eye 33 Hat of Disguise 34 Headband of Intellect 35 Helm of Comprehending Languages 36 Helm of Telepathy 37 Immovable Rod 38 Lantern of Revealing 39 Medallion of Thoughts 40 Mithral Armor 41–42
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Weapon Yes Demon armor Armor Yes Dragon scale mail Armor Yes Dwarven plate Armor No Dwarven thrower Weapon Yes (dwarf) Efreeti bottle Wondrous item No Figurine of wondrous power (obsidian steed) Wondrous
) Ring of telekinesis Ring Yes Robe of scintillating colors Wondrous item Yes Robe of stars Wondrous item Yes Rod of absorption Rod Yes Rod of alertness Rod Yes Rod of security Rod No Rod of the pact
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Weapon Yes Demon armor Armor Yes Dragon scale mail Armor Yes Dwarven plate Armor No Dwarven thrower Weapon Yes (dwarf) Efreeti bottle Wondrous item No Figurine of wondrous power (obsidian steed) Wondrous
) Ring of telekinesis Ring Yes Robe of scintillating colors Wondrous item Yes Robe of stars Wondrous item Yes Rod of absorption Rod Yes Rod of alertness Rod Yes Rod of security Rod No Rod of the pact
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29–30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
Eye 33 Hat of Disguise 34 Headband of Intellect 35 Helm of Comprehending Languages 36 Helm of Telepathy 37 Immovable Rod 38 Lantern of Revealing 39 Medallion of Thoughts 40 Mithral Armor 41–42
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29–30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
Eye 33 Hat of Disguise 34 Headband of Intellect 35 Helm of Comprehending Languages 36 Helm of Telepathy 37 Immovable Rod 38 Lantern of Revealing 39 Medallion of Thoughts 40 Mithral Armor 41–42
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elementals Wondrous item No Bracers of defense Wondrous item Yes Brazier of commanding fire elementals Wondrous item No Cape of the mountebank Wondrous item No Censer of controlling air elementals Wondrous
action Ring Yes Ring of protection Ring Yes Ring of resistance Ring Yes Ring of spell storing Ring Yes Ring of the ram Ring Yes Ring of X-ray vision Ring Yes Robe of eyes Wondrous item Yes Rod of






