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Returning 35 results for 'bottom bad diffusing carried realms'.
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bottom bad diffusing carved realms
Monsters
Eberron: Rising from the Last War
longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
least, salvaged for docents and other magic items. Here are locations where operational warforged colossi are rumored to dwell:
“Arkus” (Colossus WX-11) lies prone at the bottom of the
Monsters
Mordenkainen's Fiendish Folio Volume 1
, built for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly
paralytic poison. When their the poison overwhelms their target, the xill snatches the victim and returns to the Ethereal. The ultimate fate of unfortunates carried off in this manner is not known, but
Backgrounds
Guildmasters’ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
. The eldest acts as leader with the support of a shaman.
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
Backgrounds
Baldur’s Gate: Descent into Avernus
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Layers of the Outer Planes Most of the Outer Planes include a number of distinct environments or realms. These realms are often imagined and depicted as a stack of related parts of the same plane, so
portals from elsewhere reach the first layer of a multilayered plane. This layer is variously depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like a city gate for that plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Layers of the Outer Planes Most of the Outer Planes include a number of distinct environments or realms. These realms are often imagined and depicted as a stack of related parts of the same plane, so
portals from elsewhere reach the first layer of a multilayered plane. This layer is variously depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like a city gate for that plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Layers of the Outer Planes Most of the Outer Planes include a number of distinct environments or realms. These realms are often imagined and depicted as a stack of related parts of the same plane, so
portals from elsewhere reach the first layer of a multilayered plane. This layer is variously depicted as the top or bottom layer, depending on the plane. As the arrival point for most visitors, the first layer functions like a city gate for that plane.
Orc
Legacy
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races
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Monsters
Fizban's Treasury of Dragons
that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
during that time, and if they were already attacking, they stop and dive to the bottom of the pool to inspect their new treasure. If the characters attempt to leave the area without retrieving the garnet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
the most powerful figures in the Forgotten Realms.
Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
the most powerful figures in the Forgotten Realms.
Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
the most powerful figures in the Forgotten Realms.
Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for the group’s travels, and preserving the Vistani way of life. The Vistani have the power—some say gift—to travel through the mists that lead to forlorn realms within the Shadowfell known as the
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for the group’s travels, and preserving the Vistani way of life. The Vistani have the power—some say gift—to travel through the mists that lead to forlorn realms within the Shadowfell known as the
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for the group’s travels, and preserving the Vistani way of life. The Vistani have the power—some say gift—to travel through the mists that lead to forlorn realms within the Shadowfell known as the
believe that ravens carry lost souls within them. Hence, killing a raven is considered bad luck in Vistani culture.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mortals mad. This entry describes a typical nest, such as the one Lulu is carried to from Haruman’s Hill. When the characters encounter their first hellwasp nest, read or paraphrase the following boxed text
futilely underneath layers of gunk. Iron chains at the bottom of the structure tether it to the hellish landscape.
A typical hellwasp nest contains eight hellwasps, although twice this number are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mortals mad. This entry describes a typical nest, such as the one Lulu is carried to from Haruman’s Hill. When the characters encounter their first hellwasp nest, read or paraphrase the following boxed text
futilely underneath layers of gunk. Iron chains at the bottom of the structure tether it to the hellish landscape.
A typical hellwasp nest contains eight hellwasps, although twice this number are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mortals mad. This entry describes a typical nest, such as the one Lulu is carried to from Haruman’s Hill. When the characters encounter their first hellwasp nest, read or paraphrase the following boxed text
futilely underneath layers of gunk. Iron chains at the bottom of the structure tether it to the hellish landscape.
A typical hellwasp nest contains eight hellwasps, although twice this number are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and magnificent treasures. The best of these they kept for themselves. The rest traveled to the surface world, where merchants carried the dwarves’ work far afield. In time, as the city was abandoned
, the forges grew quiet, the foundries cooled, and the dwarven masters left their workbenches to darkness and departed to other realms. When Vanifer was first drawn to the complex, she instructed her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and magnificent treasures. The best of these they kept for themselves. The rest traveled to the surface world, where merchants carried the dwarves’ work far afield. In time, as the city was abandoned
, the forges grew quiet, the foundries cooled, and the dwarven masters left their workbenches to darkness and departed to other realms. When Vanifer was first drawn to the complex, she instructed her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and magnificent treasures. The best of these they kept for themselves. The rest traveled to the surface world, where merchants carried the dwarves’ work far afield. In time, as the city was abandoned
, the forges grew quiet, the foundries cooled, and the dwarven masters left their workbenches to darkness and departed to other realms. When Vanifer was first drawn to the complex, she instructed her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crystal Dome This location is presented on map 8.2. The characters arrive on the platform at the bottom of the map, through the pinhole shown. Mike Schley Map 8.2: Crystal Dome A nodule almost two
3rd level), which they cast when the spell could affect more than one character. Pinhole. This pinhole is the passage to and from the Briny Pool. A creature touching it is transferred to the bottom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crystal Dome This location is presented on map 8.2. The characters arrive on the platform at the bottom of the map, through the pinhole shown. Mike Schley Map 8.2: Crystal Dome A nodule almost two
3rd level), which they cast when the spell could affect more than one character. Pinhole. This pinhole is the passage to and from the Briny Pool. A creature touching it is transferred to the bottom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crystal Dome This location is presented on map 8.2. The characters arrive on the platform at the bottom of the map, through the pinhole shown. Mike Schley Map 8.2: Crystal Dome A nodule almost two
3rd level), which they cast when the spell could affect more than one character. Pinhole. This pinhole is the passage to and from the Briny Pool. A creature touching it is transferred to the bottom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bottom of the lake, where Netherese magic carried by the raiders wrought a terrible transformation on the drowned crew.
Mystara. Concerned by growing evidence of a Thyatian attack, Duke Stefan of
doomed the garrison.
Forgotten Realms. On Faerûn, Firewatch Island rises out of the Wyvernwater in Cormyr. It was once the site of a Purple Dragon outpost north of Wheloon, intended to keep watch over






