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Returning 35 results for 'bottom bare diffusing continue ranger'.
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Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
delicacies.
Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
corner. Closer inspection reveals that the object is a cast-iron mold for smelting metal ingots. The hinged covers form the top and bottom halves of an ingot mold last used by duergar long ago. One side
forge, cold and dark for centuries. Bare iron hooks line the walls, the floor is strewn with rubble, and the door to area 25a has been smashed. If you haven’t done so in a while, remind the players
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, including crystal orbs, bags of bones, and a large mithral basin. Ulthar lives on a lower level that he claims is “near the bottom of the library,” though such a distinction is meaningless given how
with workshops where he engages in crafting. Guest Quarters The guest quarters appear bare until a visitor chooses a room. The next time that room is entered, it is fully furnished according to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. They continue biting until all are killed. Silver. Inside the silver chest is a clear crystal box (worth 1,000 gp) that holds a ring of protection. Someone who succeeds on a DC 15 Wisdom (Perception
) check while examining the box and the chest notices the box is set into the chest bottom. When this box is lifted from the supposed bottom of the chest, eight darts will fire upward, and the one or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
areas 12c and 12d by crawling along the walls. 12a. Bat Roosts The bare walls and floors of these connected chambers are covered with bat guano, and the 10-foot-high ceiling is made of rough stone. Four
darkness ends it, though the darkness reappears after 1 hour. Other than the darkness, the pit contains nothing. 12d. Pit of Bones A 20-foot-deep pit spans the corridor in this location. The bottom of the pit is filled with the bones of rats that fell in and fed on each other until they all died.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
depicting the giant lord associated with that relic (see the Lost Giant Relics table) protrudes from one of the chamber’s five bare walls. For example, if the characters offer up the cracked horn found
under the altar at Beorunna’s Well and the mithral spear tip found under the altar at Flint Rock, bas-reliefs of Thane Kayalithica and Countess Sansuri appear, leaving three walls bare. The giant bas
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Tharashk operations. As an orc, you could be a Ghaash’kala paladin seeking to protect the innocent from evil. You might be a Gatekeeper druid or ranger hunting aberrations working to prevent the return of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, with a matching burial site situated in the middle of a large necropolis full of open graves, tilted headstones worn bare of inscriptions, and plundered mausoleums. The necropolis, which is roughly
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bothered by something she had read in The Canopic Being, and saying that she wanted to continue her research with the help of the oracle of the House of the All-Seeing Orb in Tashalar, east of Chult
: “Those Who Have Been Bestowed.” At the bottom of the page is Mayastan Sadaar’s name—followed by the names of each of you.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
walkways by succeeding on a DC 10 Wisdom (Perception) check. After finding the prints, they can continue to track them through the sewer tunnels by succeeding on a DC 15 Wisdom (Survival) check. For
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-tall granite obelisk with a lidless eye carved near its top on the south-facing side. The bottom half of the obelisk is covered with dirty, bloody handprints.
Alcoves. Wide alcoves surround the
magic surrounding the obelisk, and the goblinoids believe (incorrectly) that Xanathar can see through the obelisk’s eye to keep watch on them. The first character to touch the obelisk with a bare hand
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, clumsily painting the wall with a brush, while another animated corpse stands at the bottom of each ladder, holding it steady. It’s hard to tell what the zombies are painting.
A scowling woman with
, he emerges from the secret door in the back of the statue in area T13 and comes to join the fray, trusting that the adventurers are the heroes he’s been waiting for. Meanwhile, the zombies continue
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
rain-catching cistern on the roof. Next to the basin is a stone plug that can be used to keep the water from draining out through the hole in the bottom of the basin. Vestibule. The western door off
the cleric’s bedchamber opens into a vestibule where the cleric of Umberlee kept her personal belongings. Stone shelves stand against the bare stone walls, and two wooden chests rest in the middle of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
behind it.
Bookshelves. Carved into the west, south, and east walls are rows of bookshelves. Five books rest on one of the southern shelves; all the other shelves are bare.
Two of the five books are
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on
patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
A secret trapdoor in the northern half of the room leads to the cellar (area 21
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Animal Handling) check can successfully quiet them. Barbatos The neutral evil human ranger Barbatos is either here or in area 13 (a 50 percent chance for either; see appendix B for his stat block
for Thessalar. If they prove too powerful, he flees and sets up hit-and-run ambushes for them as they continue to explore the temple. A successful DC 12 Wisdom (Perception) check made while Barbatos
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
warforged characters have spent the years since the end of the Last War trying to find a new way of life. For some warforged, the answer is to continue fighting the war one way or another, often as part
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Fidelio’s Folly Chasm. This partially destroyed room is dimly lit by the lava at the bottom of the nearby chasm (see area 40). Past the chasm’s ledge is a spectral bridge that connects two other
character who allows the possession forgoes the saving throw to resist the effect, and you can allow the player to continue running the character. While possessed, the character gains the following
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
corners of the pot), gradually add the milk. Bring the mixture to a strong simmer, whisking the liquid and scraping the bottom of the pan often. Adjust the heat to medium and continue simmering and
heat, melt 2 tablespoons butter. Whisk in the flour, paprika, garlic powder, and cayenne and cook, scraping the bottom of the pot, for 1 minute. Whisking constantly (and taking care to reach into the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
multiple dashes through Executioner’s Run. It’s been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
weapon is missing. On the far side of the chamber, a stone pedestal stands conspicuously bare. A relief on the wall behind it shows a monstrous jaguar with six snakes protruding from its shoulders
to damage and spells. The tunnel in the north wall slopes down to the bottom of the gladiatorial pit (area 4D) and leads to a cellblock beyond (area 4C). The wall relief depicts Shagambi (a kamadan
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
, and I knew it could never be sated. Yet I felt driven to feed my lord. I killed and devoured a goat while linked to the gnoll’s mind. I had set aside a knife for the deed but killed it with my bare
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
so again for 1 year and 1 day. C3: Haunted Cavern The floor of this cavern is ridged like sand at the bottom of a stream. It’s dotted with slender stalagmites and littered with broken stalactites from
warrior’s neck. Scattered on the floor beneath the skeleton are 8 pp, 22 gp, and a yellow topaz (250 gp). C4: Living Mud Cavern This cavern is large and irregular in shape. The bare rock floor forms a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
Briny Maze. Resignation Tendered. Unwilling to continue these dangerous forays, Nellik and her mezzoloths fled while Ashripask slept. They fled in a direction Ashripask wouldn’t expect: into the Briny
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 5 Intelligence check. If it’s not cleaned first, the DC increases to 10. If it’s cleaned by scraping with bare hands, the golem interprets that as tracing the maze incorrectly and
that it has advantage on Strength (Athletics) checks to resist being pushed. It doesn’t pursue enemies off the bridge unless they continue using ranged attacks or spells against it after retreating. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
long before being sent here, and he believes something of magical value might be hidden in the region. He wants to find it swiftly, return to his people, and continue working toward joining the Mages
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet as difficult terrain. After 10 feet, they begin getting scratched by thorns. If they continue, they take 1 slashing damage per foot climbed. After 20 feet, that increases to 2 slashing damage per
chwinga standing among them at the base of the steps. Its mask resembles a mongoose’s face, and it carries a red parrot feather and an orange and purple orchid. At the bottom step, the chwinga whacks a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Two young remorhazes lurk at the bottom of the pool, which is 15 feet deep. Their tremorsense alerts them to the presence of intruders, and they attack immediately. The creatures’ bodies heat the
here that they are no longer on track to find Ythryn. Their only options are to return to the Caves of Hunger or continue exploring the Underdark. The latter option is beyond the scope of this
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work. Their power waning, the knights today are locked in a bitter
defend it, even if the knights must change with it? The Oath and the Measure Emblems Top to Bottom:
Order of the Crown,
Order of the Rose,
and Order of the Sword The Knights of Solamnia follow a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Outer Planes). Below the Material Plane is the Elemental Chaos, a single, undifferentiated elemental plane where all the elements clash together. At the bottom of the Elemental Chaos is the Abyss
, like a hole torn in the fabric of the cosmos. Other Visions As you build your own cosmology, consider the following alternatives. The Omniverse. This simple cosmology covers the bare minimum: a Material
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
its submerged areas, using the river as a back door to its lair. A narrow staircase winds down along the chasm walls until reaching bottom, where it offers access to area 28. Map 2.4: The Sinkhole
the bottom of the stairs. A short flight of stone steps leads down to a wooden door that stands half-open. Dark, stagnant water pools in the small landing at the base of the steps and in the doorway
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Wisdom (Perception) check. 1. Cellar The stairway leading down into the cellar shows signs of recent foot traffic. Characters can find these tracks easily. When the characters open the door at the bottom
of the stairs, read: The door at the bottom of the stairs opens atop a set of double stairs that descend, north and south, about ten feet into a cellar. At the west end of that room, a cistern full of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
. Change of Plans. If the characters decide to not accompany Mother Stag to the cottage—or if they attack and kill her before the offer is even made—they can continue through the woods on their own






