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Returning 35 results for 'bottom beast defined continue resolve'.
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Beast Sense
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to
return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are blinded and deafened to your own surroundings.
Monsters
Infernal Machine Rebuild
the polymorph spell, transforming into a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.Thessalar was a
, his research and experiments can continue indefinitely.
Over time, Thessalar has subjected himself to so many of his own experiments that his blood has taken on alchemical and magical properties. He regularly uses it as the basis for many of the reagents used throughout his labs.Acid, Poison
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Backgrounds
Ghosts of Saltmarsh
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
at inopportune times.
5
I work hard, but I play harder.
6
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.
Saltmarsh Ties
Eda
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Beast Sense 2nd-level divination (ritual) Casting Time: 1 action Range: Touch Components: S Duration: Concentration, up to 1 hour You touch a willing beast. For the duration of the spell, you can use
your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Beast Sense 2nd-level divination (ritual) Casting Time: 1 action Range: Touch Components: S Duration: Concentration, up to 1 hour You touch a willing beast. For the duration of the spell, you can use
your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Beast Sense 2nd-level divination (ritual) Casting Time: 1 action Range: Touch Components: S Duration: Concentration, up to 1 hour You touch a willing beast. For the duration of the spell, you can use
your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
road, or a situation the characters are asked to resolve. You decide the scope of the decision the characters must make. You can ask them to make a simple choice (“Do you want to take the path along
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
road, or a situation the characters are asked to resolve. You decide the scope of the decision the characters must make. You can ask them to make a simple choice (“Do you want to take the path along
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
road, or a situation the characters are asked to resolve. You decide the scope of the decision the characters must make. You can ask them to make a simple choice (“Do you want to take the path along
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beetle’s glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests. Giant Fire Beetle
Small beast, unaligned
Armor
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
continue to shed light for 1d6 days after the beetle dies. Giant Fire Beetle Small Beast, Unaligned
AC 13 Initiative +0 (10)
HP 4 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beetle’s glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests. Giant Fire Beetle
Small beast, unaligned
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beetle’s glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests. Giant Fire Beetle
Small beast, unaligned
Armor
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
continue to shed light for 1d6 days after the beetle dies. Giant Fire Beetle Small Beast, Unaligned
AC 13 Initiative +0 (10)
HP 4 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
continue to shed light for 1d6 days after the beetle dies. Giant Fire Beetle Small Beast, Unaligned
AC 13 Initiative +0 (10)
HP 4 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. They continue biting until all are killed. Silver. Inside the silver chest is a clear crystal box (worth 1,000 gp) that holds a ring of protection. Someone who succeeds on a DC 15 Wisdom (Perception
) check while examining the box and the chest notices the box is set into the chest bottom. When this box is lifted from the supposed bottom of the chest, eight darts will fire upward, and the one or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. They continue biting until all are killed. Silver. Inside the silver chest is a clear crystal box (worth 1,000 gp) that holds a ring of protection. Someone who succeeds on a DC 15 Wisdom (Perception
) check while examining the box and the chest notices the box is set into the chest bottom. When this box is lifted from the supposed bottom of the chest, eight darts will fire upward, and the one or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. They continue biting until all are killed. Silver. Inside the silver chest is a clear crystal box (worth 1,000 gp) that holds a ring of protection. Someone who succeeds on a DC 15 Wisdom (Perception
) check while examining the box and the chest notices the box is set into the chest bottom. When this box is lifted from the supposed bottom of the chest, eight darts will fire upward, and the one or
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how
that understands you Charisma (Intimidation) Intimidating a monster Charisma (Performance) Amusing a monster Charisma (Persuasion) Persuading a monster that understands you Wisdom (Animal Handling) Gently coaxing a Beast or Monstrosity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how
monster that understands you Charisma (Intimidation) Intimidating a monster Charisma (Performance) Amusing a monster Charisma (Persuasion) Persuading a monster that understands you Wisdom (Animal Handling) Gently coaxing a Beast or Monstrosity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how
monster that understands you Charisma (Intimidation) Intimidating a monster Charisma (Performance) Amusing a monster Charisma (Persuasion) Persuading a monster that understands you Wisdom (Animal Handling) Gently coaxing a Beast or Monstrosity
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how
that understands you Charisma (Intimidation) Intimidating a monster Charisma (Performance) Amusing a monster Charisma (Persuasion) Persuading a monster that understands you Wisdom (Animal Handling) Gently coaxing a Beast or Monstrosity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how
monster that understands you Charisma (Intimidation) Intimidating a monster Charisma (Performance) Amusing a monster Charisma (Persuasion) Persuading a monster that understands you Wisdom (Animal Handling) Gently coaxing a Beast or Monstrosity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how
monster that understands you Charisma (Intimidation) Intimidating a monster Charisma (Performance) Amusing a monster Charisma (Persuasion) Persuading a monster that understands you Wisdom (Animal Handling) Gently coaxing a Beast or Monstrosity
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how
that understands you Charisma (Intimidation) Intimidating a monster Charisma (Performance) Amusing a monster Charisma (Persuasion) Persuading a monster that understands you Wisdom (Animal Handling) Gently coaxing a Beast or Monstrosity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how
monster that understands you Charisma (Intimidation) Intimidating a monster Charisma (Performance) Amusing a monster Charisma (Persuasion) Persuading a monster that understands you Wisdom (Animal Handling) Gently coaxing a Beast or Monstrosity
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how
monster that understands you Charisma (Intimidation) Intimidating a monster Charisma (Performance) Amusing a monster Charisma (Persuasion) Persuading a monster that understands you Wisdom (Animal Handling) Gently coaxing a Beast or Monstrosity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
26. Terraced Aquarium You are looking out and down into an enormous chamber defined by terraced steps that ring the entire area and descend toward a central enclosure.
A few feet south of the door
of glass wall has AC 15, and 20 hit points. The glass can also be broken with a successful DC 15 Strength check. The only exit from the room is the door that leads south out of the bottom tier. It
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
26. Terraced Aquarium You are looking out and down into an enormous chamber defined by terraced steps that ring the entire area and descend toward a central enclosure.
A few feet south of the door
of glass wall has AC 15, and 20 hit points. The glass can also be broken with a successful DC 15 Strength check. The only exit from the room is the door that leads south out of the bottom tier. It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
other races, he swore the orcs would avenge themselves by taking what they wanted by force. The great orc hordes continue to do just that today, appearing periodically from out of the wilderness to
they live, half-orcs usually find themselves defined by others in terms of their usefulness as heavy laborers and soldiers. It is the rare and fortunate few who are judged by their character and their deeds rather than their ancestry.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
will survive, which will die, how far runners will get before a beast brings them down, and how many kills each animal will rack up. A handful of Chultans have become celebrities by surviving
multiple dashes through Executioner’s Run. It’s been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always






