Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bottom better diffusing changing reward'.
Other Suggestions:
bottom better diffusing chasing record
bottom better diffusing changeling read
bottom better diffusing changeling regard
bottom better diffusing chasing regards
bottom better diffusing changing record
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bottom Card: Reward or Ruin Once the situation presented by the top card has been resolved, the player can flip over the bottom card. Then it’s up to you to interpret that card as either a reward or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bottom Card: Reward or Ruin Once the situation presented by the top card has been resolved, the player can flip over the bottom card. Then it’s up to you to interpret that card as either a reward or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bottom Card: Reward or Ruin Once the situation presented by the top card has been resolved, the player can flip over the bottom card. Then it’s up to you to interpret that card as either a reward or
Monsters
Mythic Odysseys of Theros
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
Monsters
Mordenkainen's Fiendish Folio Volume 1
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to
Monsters
Vecna: Eve of Ruin
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
Alustriel and her deeds better known than in the Silver Marches and its capital, Silverymoon. Alustriel ruled Silverymoon for centuries, once disguised as a wizard named Elué Dualen and then later
Monsters
Icewind Dale: Rime of the Frostmaiden
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Backgrounds
Guildmasters’ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
-ridden wretches at the bottom. You fall somewhere between those extremes, so you might behave with the arrogance of the very rich or the humility of the impoverished.
Personality Traits
d8
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one
adventurers to investigate.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours
adventurers to investigate.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility.
8
A
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility
Backgrounds
Ghosts of Saltmarsh
scavengers. (Evil)
5
Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
6
Hard Work. No wave can move a soul hard at
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
most harmful external effects—one could float in the skies of Avernus in the Nine Hells without harm to it or its residents. A morkoth’s island might be found anywhere from the bottom of the
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this evil fate of ours.
There is much wealth entrapped in this community. Return for your reward after we are all departed for a better life.
Kolyan Indirovich
Burgomaster
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this evil fate of ours.
There is much wealth entrapped in this community. Return for your reward after we are all departed for a better life.
Kolyan Indirovich
Burgomaster
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this evil fate of ours.
There is much wealth entrapped in this community. Return for your reward after we are all departed for a better life.
Kolyan Indirovich
Burgomaster
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in Seadeeps (level 17). Knights and the Draconic Tongue Githyanki knights encountered in the Crystal Labyrinth and Stardock speak Draconic in addition to their native language of Gith — all the better
promise of this reward to trick her troops into running themselves ragged. Al’chaia’s second in command, Urlon, is tired of the abuse and plots against her.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in Seadeeps (level 17). Knights and the Draconic Tongue Githyanki knights encountered in the Crystal Labyrinth and Stardock speak Draconic in addition to their native language of Gith — all the better
promise of this reward to trick her troops into running themselves ragged. Al’chaia’s second in command, Urlon, is tired of the abuse and plots against her.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in Seadeeps (level 17). Knights and the Draconic Tongue Githyanki knights encountered in the Crystal Labyrinth and Stardock speak Draconic in addition to their native language of Gith — all the better
promise of this reward to trick her troops into running themselves ragged. Al’chaia’s second in command, Urlon, is tired of the abuse and plots against her.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
larger or smaller groups as well as for characters of higher or lower level by swapping one monster or trap for another, changing the number of foes in an encounter, and adjusting DCs to make
contains a mystery. Getting to the bottom of this mystery requires embarking on an adventure. The characters come to Candlekeep on a quest for information, perhaps to solve a crisis elsewhere in the world
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
larger or smaller groups as well as for characters of higher or lower level by swapping one monster or trap for another, changing the number of foes in an encounter, and adjusting DCs to make
contains a mystery. Getting to the bottom of this mystery requires embarking on an adventure. The characters come to Candlekeep on a quest for information, perhaps to solve a crisis elsewhere in the world
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
larger or smaller groups as well as for characters of higher or lower level by swapping one monster or trap for another, changing the number of foes in an encounter, and adjusting DCs to make
contains a mystery. Getting to the bottom of this mystery requires embarking on an adventure. The characters come to Candlekeep on a quest for information, perhaps to solve a crisis elsewhere in the world
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
terrain for many miles. Ask the character who flipped the card to make a DC 15 Wisdom (Perception or Survival) check to choose the best path. Day 1 Reward or Ruin: Comet. Comets are harbingers of doom. If
the character succeeds on the Wisdom check and chooses the better path, the characters’ travel time decreases by a day, but their path is lined with omens that foretell terrible events when they reach
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
terrain for many miles. Ask the character who flipped the card to make a DC 15 Wisdom (Perception or Survival) check to choose the best path. Day 1 Reward or Ruin: Comet. Comets are harbingers of doom. If
the character succeeds on the Wisdom check and chooses the better path, the characters’ travel time decreases by a day, but their path is lined with omens that foretell terrible events when they reach
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
terrain for many miles. Ask the character who flipped the card to make a DC 15 Wisdom (Perception or Survival) check to choose the best path. Day 1 Reward or Ruin: Comet. Comets are harbingers of doom. If
the character succeeds on the Wisdom check and chooses the better path, the characters’ travel time decreases by a day, but their path is lined with omens that foretell terrible events when they reach
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
but for the summoner’s entire house. A demon is the highest form of slave a drow house can own. There’s no better display of a house’s power than a demon kept shackled as it serves its master, and few
The shape-changing demons known as yochlols are the personal servants of Lolth. They seem to be numberless in the Demonweb Pits, but where they arise from is unknown. Are they spawned from drow souls
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
but for the summoner’s entire house. A demon is the highest form of slave a drow house can own. There’s no better display of a house’s power than a demon kept shackled as it serves its master, and few
The shape-changing demons known as yochlols are the personal servants of Lolth. They seem to be numberless in the Demonweb Pits, but where they arise from is unknown. Are they spawned from drow souls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
drink up and spew out the swamp water (see “O’-wells” below for more information). The denizens of Hither are accustomed to the ever-changing water level, but newcomers might find it alarming at first
that don’t have a swimming speed move at half speed through the water. Visibility. Visibility underwater is 10 feet. Low Water Features Difficult Terrain. The sticky mud of the exposed swamp bottom is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
but for the summoner’s entire house. A demon is the highest form of slave a drow house can own. There’s no better display of a house’s power than a demon kept shackled as it serves its master, and few
The shape-changing demons known as yochlols are the personal servants of Lolth. They seem to be numberless in the Demonweb Pits, but where they arise from is unknown. Are they spawned from drow souls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
drink up and spew out the swamp water (see “O’-wells” below for more information). The denizens of Hither are accustomed to the ever-changing water level, but newcomers might find it alarming at first
that don’t have a swimming speed move at half speed through the water. Visibility. Visibility underwater is 10 feet. Low Water Features Difficult Terrain. The sticky mud of the exposed swamp bottom is






